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      KCI등재 SCIE SCOPUS

      Learning Media on Mathematical Education based on Augmented Reality = Learning Media on Mathematical Education based on Augmented Reality

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      https://www.riss.kr/link?id=A107368650

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      다국어 초록 (Multilingual Abstract)

      Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology a...

      Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary learning materials for students.
      This paper describes the potential and challenges of using GeoGebra AR in mathematical studies, whereby students can view 3D geometric objects for a better understanding of their structure, and verifies the feasibility of its use based on experimental results. The GeoGebra software can be used to draw geometric objects, and 3D geometric objects can be viewed using AR software or AR applications on mobile phones or computer tablets. These could provide some of the required materials for mathematical education at high schools or universities. The use of the GeoGebra application for education in Laos will be particularly discussed in this paper.

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      참고문헌 (Reference)

      1 J. Jerald, "The VR book human-centered design for virtual reality" Morgan & Claypool Publishers 2016

      2 N. Budinski, "Teaching Advanced Mathematical Concepts with Origami and GeoGebra Augmented Reality" 387-390, 2019

      3 O. D. Omodora, "Relevance of Educational Media and Multimedia Technology for Effective Service Delivery in Teaching and Learning Process" 4 (4): 48-51, 2014

      4 T. Akenine-Moller, "Real-Time Rendering" Taylor & Francis Press 2002

      5 T. G. Kramarenko, "Problems of preparation of teacher for implementation of elements STEM-teaching mathematics" 4 (4): 90-95, 2018

      6 T. Wickham-Jones, "Mathematica Graphics Techniques & Applications" TELOS/Springer-Verlag Press 1994

      7 M. Hohenwarter, "Linking Geometry, Algebra, and Mathematics Teachers: GeoGebra Software and the Establishment of the International GeoGebra Institute" 16 (16): 83-86, 2009

      8 M. Roussos, "Learning and Building Together in an Immersive Virtual World" 8 (8): 247-263, 1999

      9 E. Angel, "Interactive Computer Graphics: A Top-Down Approach with WebGL" Pearson Education Ltd 2015

      10 K. K. Bhagat, "Incorporating GeoGebra into Geometry learning-A lesson from India" 11 (11): 77-86, 2015

      1 J. Jerald, "The VR book human-centered design for virtual reality" Morgan & Claypool Publishers 2016

      2 N. Budinski, "Teaching Advanced Mathematical Concepts with Origami and GeoGebra Augmented Reality" 387-390, 2019

      3 O. D. Omodora, "Relevance of Educational Media and Multimedia Technology for Effective Service Delivery in Teaching and Learning Process" 4 (4): 48-51, 2014

      4 T. Akenine-Moller, "Real-Time Rendering" Taylor & Francis Press 2002

      5 T. G. Kramarenko, "Problems of preparation of teacher for implementation of elements STEM-teaching mathematics" 4 (4): 90-95, 2018

      6 T. Wickham-Jones, "Mathematica Graphics Techniques & Applications" TELOS/Springer-Verlag Press 1994

      7 M. Hohenwarter, "Linking Geometry, Algebra, and Mathematics Teachers: GeoGebra Software and the Establishment of the International GeoGebra Institute" 16 (16): 83-86, 2009

      8 M. Roussos, "Learning and Building Together in an Immersive Virtual World" 8 (8): 247-263, 1999

      9 E. Angel, "Interactive Computer Graphics: A Top-Down Approach with WebGL" Pearson Education Ltd 2015

      10 K. K. Bhagat, "Incorporating GeoGebra into Geometry learning-A lesson from India" 11 (11): 77-86, 2015

      11 A. Jupri, "Improving Grade 7 Students’ Achievement in Initial Algebra Through a Technology-Based Intervention" 1 : 28-58, 2015

      12 P. Hewson, "GeoGebra for mathematical statistics" 16 (16): 169-172, 2011

      13 M. Crnjac, "From Concept to the Introduction of Industry 4. 0" 8 (8): 21-30, 2017

      14 C. C. Meng, "Enhancing students' geometric thinking and achievement in solid geometry" 5 (5): 15-33, 2012

      15 A. Trappmair, "Driving augmented reality: geogebra’s new AR features in teaching mathematics" 2019

      16 L. D. Pratama, "Development of Learning Media for Mathematics Edutainment Based on Problem Solving Oriented with Interest in Learning and Understanding of Concepts of Building Material in Middle School" Universitas Negeri Yogyakarta 2018

      17 H. K. Wu, "Current status, opportunities and challenges of augmented reality in education" 62 : 41-49, 2013

      18 F. Botana, "Augmented Reality in Educational Settings" 347-368, 2019

      19 M. Tomaschko, "Augmented Reality in Educational Settings" 325-346, 2019

      20 M. Agrawal, "Augmented Reality" 3 (3): 2015

      21 R. T. Azuma, "A survey of augmented reality" 6 (6): 355-385, 1997

      22 V. Agrawal, "A Review: Augmented Reality and Its Working" 4 (4): 2017

      23 L. Orcos, "3D visualization through the Hologram for the Learning of Area and Volume Concepts" 7 (7): 2019

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      학술지등록 한글명 : KSII Transactions on Internet and Information Systems
      외국어명 : KSII Transactions on Internet and Information Systems
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2013-10-01 평가 등재학술지 선정 (기타) KCI등재
      2011-01-01 평가 등재후보학술지 유지 (기타) KCI등재후보
      2009-01-01 평가 SCOPUS 등재 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.45 0.21 0.37
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.32 0.29 0.244 0.03
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