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      KCI우수등재

      디지털 시대의 고전문학과 구비문학 재인식 = Recognition about the Korean Classic and Oral Literature in Digital Period

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      다국어 초록 (Multilingual Abstract)

      The theme of ‘the classic literature in digital period’ is a descriptive contradiction on viewing the tense, but is a modern literature that could recreated on viewing the value. If we supply the digitalized classic literature to on-line, we could make demand of a reader. According to a U-turn phenomenon of culture, the classic and oral literature are becoming a model of fantasy literature, and being remarked as a new narrative literature of digital period.
      The most important element of digital culture is a culture content. And the most important resource of culture content is a narrative literature. Because a narrative is became to resource of digital goods, that is, characters, animation movie drama, game and so on. A story of the classic and oral literature supply not only narrative resource of digital culture, but also a model of fantasy world that expected from digital imagination. The stories of ‘Hwasuboon’ or ‘Dokkebi’ magic mallet created by imaginative power of folk tale are advanced again a idea of digital world.
      As like no boundary in the on-line digital culture, either border in the oral culute. A digital culture in on-line and a oral culture by speech are not only a culture of free public ownership, but also has homogeneity as democratic culture whoever become to sovereignty, in differently with a letter culture. A digital culture compose with hyper text and hyper media and make able to ‘full duplex’ communication. Therefore a oral literature meet with a digital culture spontaneously. And a oral culture is good to use in digital media that composed sound, music, action and so on.
      The classic literature is remarked to materials that be possible to convert as hypertext unlike modern literature. Because in the oral literature one story exist as legend, novel, song, drama, Pansori, Gut and so on, for example 〈Simchung〉 story. A oral literature is possible to make hypertext and hypermedia, and to use ‘one source multi-use’ interface. The classic and oral literature already use a way of digital culture. Therefore we must need to recognize the material of classic and oral literature as a resource of digital culture, and to compile it as a digital archive.
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      The theme of ‘the classic literature in digital period’ is a descriptive contradiction on viewing the tense, but is a modern literature that could recreated on viewing the value. If we supply the digitalized classic literature to on-line, we could...

      The theme of ‘the classic literature in digital period’ is a descriptive contradiction on viewing the tense, but is a modern literature that could recreated on viewing the value. If we supply the digitalized classic literature to on-line, we could make demand of a reader. According to a U-turn phenomenon of culture, the classic and oral literature are becoming a model of fantasy literature, and being remarked as a new narrative literature of digital period.
      The most important element of digital culture is a culture content. And the most important resource of culture content is a narrative literature. Because a narrative is became to resource of digital goods, that is, characters, animation movie drama, game and so on. A story of the classic and oral literature supply not only narrative resource of digital culture, but also a model of fantasy world that expected from digital imagination. The stories of ‘Hwasuboon’ or ‘Dokkebi’ magic mallet created by imaginative power of folk tale are advanced again a idea of digital world.
      As like no boundary in the on-line digital culture, either border in the oral culute. A digital culture in on-line and a oral culture by speech are not only a culture of free public ownership, but also has homogeneity as democratic culture whoever become to sovereignty, in differently with a letter culture. A digital culture compose with hyper text and hyper media and make able to ‘full duplex’ communication. Therefore a oral literature meet with a digital culture spontaneously. And a oral culture is good to use in digital media that composed sound, music, action and so on.
      The classic literature is remarked to materials that be possible to convert as hypertext unlike modern literature. Because in the oral literature one story exist as legend, novel, song, drama, Pansori, Gut and so on, for example 〈Simchung〉 story. A oral literature is possible to make hypertext and hypermedia, and to use ‘one source multi-use’ interface. The classic and oral literature already use a way of digital culture. Therefore we must need to recognize the material of classic and oral literature as a resource of digital culture, and to compile it as a digital archive.

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      목차 (Table of Contents)

      • 1. 형용모순의 논제와 디지털 고전문학
      • 2. 환타지문학의 각광과 문학의 유턴현상
      • 3. 디지털 문화의 전망과 문학의 재인식
      • 4. 이야기의 원천과 상상력으로서 고전문학과 구비문학
      • 5. 무상공유의 디지털 문화와 구비문학의 민주성
      • 1. 형용모순의 논제와 디지털 고전문학
      • 2. 환타지문학의 각광과 문학의 유턴현상
      • 3. 디지털 문화의 전망과 문학의 재인식
      • 4. 이야기의 원천과 상상력으로서 고전문학과 구비문학
      • 5. 무상공유의 디지털 문화와 구비문학의 민주성
      • 6. 디지털 문화상황과 구비문학의 재창조
      • 7. 디지털 문화에서 고전문학의 재창조
      • 8. 디지털 시대로 가는 고전문학의 길
      • 참고문헌
      • 영어 초록
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