The development of 3D technology, the pandemic caused by COVID-19, and the generalization of social network services have brought about positive conceptual changes to people's virtual reality. Brought about positive changes of perception to people's v...
The development of 3D technology, the pandemic caused by COVID-19, and the generalization of social network services have brought about positive conceptual changes to people's virtual reality. Brought about positive changes of perception to people's virtual reality.
Accordingly, the practical effect of the famous virtual influencer is being proven. In addition, companies are trending to obtain the effect of renewing their brand image by using 'virtual influencers' as models. Therefore, this study tried to suggest design elements for the production of an effective virtual influencer considering the 'Audience' and the advertiser from the perspective of the content creator designing the virtual influencer.
In this study, through a case study of 'virtual influencers', the status of content creators, advertisers, and audiences who are stakeholders in 'virtual influencers' are analyzed, and through the arrangement of prior research on 'virtual influencers', The characteristics of a virtual influencer were derived and defined.
For research methods, indepth interview as qualitative research methodology, and questionnaire as quantitative research methodology were used in parallel. So that the implications of the research results were discussed from a practical point of view.
Case study 1 attempted to identify the main factors that recognize the persona of virtual influencer recognized by the audience. In case study 2, when producing virtual influencer from the perspective of content creators, a design strategy considering recipients and advertisers was derived. Finally, through the insights derived from the case studies, design elements for virtual influencer production were defined and virtual influencer content design was proposed.
As a result of the study, first, among the non-verbal factors of the virtual influencer perceived by the audience, fashion was identified as the main factor recognizing the persona of the virtual influencer. Second, a stakeholder framework considering target audiences and advertisers was proposed to content creators. In addition, based on insights derived from case studies, design elements for the formation of identity in virtual influencer have been proposed.
The core topic of this study is the study of design elements for the production of 'virtual influencers' from the perspective of content creators. A number of new virtual influencers are being built due to the positive examples of famous virtual influencers, but research on the effective production of virtual influencers has been insufficient. At this point, this study expects content creators to be able to collaborate with target audiences when creating virtual influencer and advertisers who want to use virtual influencer as a model, so that it is expected to be helpful as basic data for virtual influencer design production.