It is common for student and entertainment game designers to have a prejudice towards serious games, because the goals of a serious game seem to compromise the designer’s ability to design a “fun” game. However, applied game design may present a...
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https://www.riss.kr/link?id=A100237472
2014
English
028
학술저널
243-254(12쪽)
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다운로드다국어 초록 (Multilingual Abstract)
It is common for student and entertainment game designers to have a prejudice towards serious games, because the goals of a serious game seem to compromise the designer’s ability to design a “fun” game. However, applied game design may present a...
It is common for student and entertainment game designers to have a prejudice towards serious games, because the goals of a serious game seem to compromise the designer’s ability to design a “fun” game. However, applied game design may present an opportunity for design innovation and design that is “more than fun”. This paper addresses an approach used to educate game designers about serious game design, which combines theory and conceptual design tools to help minimize the complexities of serious game design and maximize the creative freedom of the serious game designer.
목차 (Table of Contents)
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