Due to the rapid development of technology, various types ofimages such as stereoscopic and 360° images have existed. Cubic images mimic a person's visual system, enabling viewers to sense the sense of three dimensions or space. These images are simi...
Due to the rapid development of technology, various types ofimages such as stereoscopic and 360° images have existed. Cubic images mimic a person's visual system, enabling viewers to sense the sense of three dimensions or space. These images are similar to how people actually perceive and they are currently being used in many
fields.
360° video is the basic form of VR, and 360° video developmentgreatly affects development of virtual reality contents. Currently, 360°images are composed of several 2D images that primarily constitute a forward-facing view, helping viewers to observe the target in all directions. However, since these images are composed in flat images,there is no difference between eyes and users cannot sense the sense of three dimensions. In contrast, three-dimensional images that use the characteristics of human left-hand and right-hand difference can detect the effects of three-dimensional effects through perceived results of depth information of subjects. When viewing a three-dimensional image, you can use eyeglasses and other viewing devices to view images at different times of the left and right eyes, which will have three-dimensional effects. Currently, 3D images are appearing as new types of content as technologies evolve, and various contents are being created as new technologies and services are converged. In particular, the contents that utilize these technologies is becoming more actively in movies and games. However, the quality of content that users enjoy is not achieved, and viewers also have problems with their eyes when viewing it for long time. Because they have to wear glasses. That is why viewers have not been satisfied so far. Therefore, a three-dimensional image that approximates human vision should be created by combining various imaging technologies.
The aim of this study was to present a method of implementing stereoscopic images using 360° cameras to detect 3-dimensional sensitivities in 360° images. Through experiment, a 360° camera was used to derive the configurable conditions for 3D images. In addition, if a 360° camera was used to capture a three-dimensional image, the relationship between the rotation angle of the camera and the distance of the subject was found by selecting the data with a high-dimensional image. Through this process, a 360° camera was used to produce and optimize 3-dimensional images. Through this study, we expect to improve the inconvenience experienced by viewers of 360° video and to help manufacturers of related products.