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      SCIE SSCI SCOPUS KCI등재

      Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games

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      https://www.riss.kr/link?id=A105321551

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      다국어 초록 (Multilingual Abstract)

      Objective-The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface. Methods-Twenty-three StarCraft I pr...

      Objective-The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.

      Methods-Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner.

      Results-StarCraft I pro gamers showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro gamers: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro gamers showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum.

      Discussion-This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro gamers’ experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.

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      목차 (Table of Contents)

      • INTRODUCTION
      • METHODS
      • RESULTS
      • DISCUSSION
      • ACKNOWLEDGEMENTS
      • INTRODUCTION
      • METHODS
      • RESULTS
      • DISCUSSION
      • ACKNOWLEDGEMENTS
      • REFERENCES
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