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      다국어 초록 (Multilingual Abstract)

      Background : As the concept and behavior of reading is augmented in the digital environment, the importance of multi-modality becomes apparent while reading steps grow increasingly diverse and complex. This paper claims that ‘Flow’ occurs when users move through all of the reading steps seamlessly. In order to improve the Flow of digital reading, we aim to discover and examine the specific reading stages and accompanying multimodal elements supporting each stage depending on the content type and suggest a digital reading ecosystem to promote and realize seamless reading for the achievement of Flow.
      Methods : In this paper, we conducted a literature review and survey. The literature review was focused on the act of digital reading, multi-modality, Flow, and the derived reading stages. The survey investigated the discrepancies between a newspaper’s and a research paper’s reading stages and their multimodal elements. Based on the results we proposed a digital reading ecosystem.
      Results : Following the literature review, we discovered that digital reading consists of three types of immersion: cognitive immersion created by the reader’s imagination, affective immersion that is related to interest and motivation, and participatory immersion that relies on the reader’s engagement. We extracted six reading stages of digital reading: approaching, judging, collecting, comprehending, sharing and creating. The results reveal differences between journal papers and news articles mainly in the reading process and multimodal elements of each stage. The process of journal papers involves the order of approaching, judging & collecting, comprehending and sharing. The process of news articles involves the order of approaching, judging, comprehending, collecting, sharing and creating. In terms of immersion, fast access is the most important factor for both contents. Secondly, reproducing the experience of reading from printed text, and expression tools, are critical elements for journal papers, communications via SNS, and related information are observed as the important elements for news articles.
      Conclusion : Based on the results, we propose a digital reading ecosystem, which aids in realizing the seamless reading experience. We believe that this study provides useful insights in designing reading apps that encourage ‘Flow’ in digital reading for knowledge acquisition.
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      Background : As the concept and behavior of reading is augmented in the digital environment, the importance of multi-modality becomes apparent while reading steps grow increasingly diverse and complex. This paper claims that ‘Flow’ occurs when use...

      Background : As the concept and behavior of reading is augmented in the digital environment, the importance of multi-modality becomes apparent while reading steps grow increasingly diverse and complex. This paper claims that ‘Flow’ occurs when users move through all of the reading steps seamlessly. In order to improve the Flow of digital reading, we aim to discover and examine the specific reading stages and accompanying multimodal elements supporting each stage depending on the content type and suggest a digital reading ecosystem to promote and realize seamless reading for the achievement of Flow.
      Methods : In this paper, we conducted a literature review and survey. The literature review was focused on the act of digital reading, multi-modality, Flow, and the derived reading stages. The survey investigated the discrepancies between a newspaper’s and a research paper’s reading stages and their multimodal elements. Based on the results we proposed a digital reading ecosystem.
      Results : Following the literature review, we discovered that digital reading consists of three types of immersion: cognitive immersion created by the reader’s imagination, affective immersion that is related to interest and motivation, and participatory immersion that relies on the reader’s engagement. We extracted six reading stages of digital reading: approaching, judging, collecting, comprehending, sharing and creating. The results reveal differences between journal papers and news articles mainly in the reading process and multimodal elements of each stage. The process of journal papers involves the order of approaching, judging & collecting, comprehending and sharing. The process of news articles involves the order of approaching, judging, comprehending, collecting, sharing and creating. In terms of immersion, fast access is the most important factor for both contents. Secondly, reproducing the experience of reading from printed text, and expression tools, are critical elements for journal papers, communications via SNS, and related information are observed as the important elements for news articles.
      Conclusion : Based on the results, we propose a digital reading ecosystem, which aids in realizing the seamless reading experience. We believe that this study provides useful insights in designing reading apps that encourage ‘Flow’ in digital reading for knowledge acquisition.

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      참고문헌 (Reference)

      1 강민정, "크로스 플랫폼에서의 매끄러운 읽기 경험 강화를 위한 디자인 가이드" 한국디자인학회 24 (24): 227-238, 2011

      2 Kim, M., "정보화 사회의 독서매체 확장을 위한 일고" 5 : 65-81, 2000

      3 홍인선, "인터넷 매체 활용과 독서 지도" 한국독서학회 (11) : 385-414, 2004

      4 Choi, I., "디지털 시대, 고전 읽기 방식" 9 : 97-129, 2008

      5 Park, I., "讀書와 媒體環境" 1 : 123-147, 1996

      6 Mulcahy, C., "The reading process"

      7 Douglas, Y., "The pleasure principle: immersion, engagement, flow" ACM 153-160, 2000

      8 Newmann, F., "Student engagement and achievement in American secondary schools" Teachers College Press 1992

      9 Walsh, M., "Reading visual and multimodal texts: how is ‘reading’ different?" 29 (29): 24-37, 2007

      10 Oviatt, S., "Perceptual user interfaces: multimodal interfaces that process what comes naturally" 43 (43): 45-53, 2000

      1 강민정, "크로스 플랫폼에서의 매끄러운 읽기 경험 강화를 위한 디자인 가이드" 한국디자인학회 24 (24): 227-238, 2011

      2 Kim, M., "정보화 사회의 독서매체 확장을 위한 일고" 5 : 65-81, 2000

      3 홍인선, "인터넷 매체 활용과 독서 지도" 한국독서학회 (11) : 385-414, 2004

      4 Choi, I., "디지털 시대, 고전 읽기 방식" 9 : 97-129, 2008

      5 Park, I., "讀書와 媒體環境" 1 : 123-147, 1996

      6 Mulcahy, C., "The reading process"

      7 Douglas, Y., "The pleasure principle: immersion, engagement, flow" ACM 153-160, 2000

      8 Newmann, F., "Student engagement and achievement in American secondary schools" Teachers College Press 1992

      9 Walsh, M., "Reading visual and multimodal texts: how is ‘reading’ different?" 29 (29): 24-37, 2007

      10 Oviatt, S., "Perceptual user interfaces: multimodal interfaces that process what comes naturally" 43 (43): 45-53, 2000

      11 Jaimes, A., "Multimodal human-computer interaction: A survey" 108 (108): 116-134, 2007

      12 Mangen, A., "Hypertext fiction reading: haptics and immersion" 31 : 404-419, 2008

      13 Csikszentmihalyi, M., "Flow" Rider 2004

      14 Eshet-Alkali, Y., "Experiments in digital literacy" 7 : 421-429, 2004

      15 Kang, M., "Design Framework for Multimodal Reading Experience in Cross Platform Computing Devices - Focus on a Digital Bible" 2012

      16 Hayles, N. K., "Deeper into the machine: The future of electronic literature [Electronic Version]" CultureMachine

      17 Pool, C.R., "A new digital literacy: a conversation with Paul Gilster" 55 : 6-11, 1997

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2013-06-10 학술지명변경 외국어명 : Journal of Korean Society of Design Science -> Archives of Design Research KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2009-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2007-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2004-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2003-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2002-01-01 평가 등재후보학술지 유지 () KCI등재후보
      1999-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.34 0.34 0.38
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.4 0.4 0.721 0.09
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