In the existing online Shopping space, Consumers had to receive unilateral information from seller. And They had no choice but to purchase products depending on incomplete information.
Since customers who purchase online can not check products direc...
In the existing online Shopping space, Consumers had to receive unilateral information from seller. And They had no choice but to purchase products depending on incomplete information.
Since customers who purchase online can not check products directly like offline. So information about products obtained through online has often an important influence on consumers' purchasing decisions. As a result, Online shopping has created a new type of consumption through 'Live Broadcasting'. These platforms are called 'Live commerce' and sell products through Real-time Video Streaming. It is a kind of 'Mobile Home Shopping' role, but it is evolved from existing home shopping and allow users to purchase products while communicating with operators or other buyers in real time through chat rooms. In other words, a more efficient and high-profile product sales interface is needed that induces consumer to purchase by interacting in real time online. However, prior studies related to Live Commerce focused on the functional part of the UX aspect, and studies on chat affecting interactions were limited.
Therefore, this study compared and analyzed the types of chat (Screen-oriented, Chat-oriented) in the Live Commerce platform to find out which types cause consumers to be immersion in consumers through interactivity and presence. Furthermore, it was investigated whether this affects purchase intention. Through this, research was conducted for the continuous development of the live commerce platform and the direction of design proposals in the UI aspect. Therefore, the purpose of this study is to provide a direction for the design of Live Commerce chatting components for effective communication. This study designed an experiment to find out the effect of the chat type of live commerce on interaction, realism, and purchase intention through immersion, and conducted an online survey of 271 people. It was designed as a study to investigate the effect of the live commerce chat type on the sense of reality and purchase intention and to verify immersion as a mediating effect. Accordingly, as the independent variables, an empirical study was conducted by adopting live commerce chat type, interactivity, presence and immersion as mediators, purchase intention as the dependent variable, and establishing a research model. The research analysis results are as follows. First, the chat-oriented type showed higher interaction than the screen-oriented type. In terms of sub-factor, Show host interactivity and interactivity between consumers, the chat-oriented type was found to have higher interaction and a positive effect than the screen-oriented type. Second, it was found that the chat-oriented type had a higher sense of reality than the screen-oriented type. In the item of emotional bond, which is a sub-factor, the chat-oriented type also showed a higher sense of reality. In the second sub-factor, communication, it was found that the chat-centered type had a higher sense of reality than the screen-oriented type. Third, in the case of the screen-oriented type, the mediating effect of immersion in the relationship between show host interactivity and purchase intention was found to have a statistically significant effect In addition, it was found that the relationship between interaction between consumers and purchase intention had a positive effect through immersion. In addition, it was found that there is a mediating effect of immersion in the relationship between reality and purchase intention. In addition, emotional bonding and communication, which are sub-factors of reality, also had a significant influence through immersion. Therefore, based on this, it can be interpreted that the screen-oriented type also directly affects the purchase intention, but also affects through immersion. Fourth, in the case of the chat-oriented type, it was found that the mediating effect of immersion had a statistically significant effect in the relationship between show host interaction and purchase intention. In addition, in the relationship between consumers' interaction and purchase intention, it had a positive (+) effect through immersion, and there was a mediating effect of immersion in the relationship between reality and purchase intention. In addition, emotional bonding, which is a sub-factor of the sense of reality, and communication also had a significant influence through immersion. Therefore, based on this, it can be interpreted that it directly affects purchase intention, but also affects through immersion. This study included the interactivity and functions of Live Commerce conducted in previous studies. Furthermore, it was expanded to identify and analyze the types of Live Commerce Chat. Therefore, based on this, the effect on the purchase intention according to the consumer's sense of reality and commitment was empirically verified. And it is meaningful to analyze the design role of the chat type of the Live Commerce platform. In addition, it has academic implications as a study on the chat type of live commerce. Currently, most live commerce platforms are using screen-centric and chat-centric types. As a result of the study, it was found that consumers prefer chat-oriented types over screen-oriented types. Therefore, the chat type of Live Commerce can provide a more positive experience to consumers by composing the design like the chat-oriented type with high interactivity and a sense of presence. Therefore, the chat type of Live Commerce can provide a more positive experience for consumers by constructing a design such as a chat-oriented type with high interactivity and realism. For example, it is applied to live commerce by separating the colors of the seller and consumer chat windows. In the case of sellers, it is necessary to emphasize the difference in font thickness as a source of product information. In addition, it is necessary to distinguish the chat location from the other consumer and to express and apply visual elements such as the outline and color of the chat window differently. Through this, the consumer can intuitively recognize and use the chat function. In addition, live commerce platforms need to construct more efficient and high-profile interfaces, and provide directions for component design of live commerce for effective communication. In other words, the Live Commerce platform needs to consider practical research on chat-related interfaces. In addition, directionality of component design of Live Commerce for effective communication should be provided. If we form a positive attitude of consumers and induce participation through the Chat-oriented type, we can induce consumers to purchase products.