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      가상현실 관광기술 어포던스 : 측정항목 개발 및 실증 검증

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      https://www.riss.kr/link?id=T17089830

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      목차 (Table of Contents)

      • I. Introduction 1
      • 1.1 Research Background 1
      • 1.2 Research Contents and Questions 4
      • 1.2.1 Research Contents 4
      • 1.2.2 Research Questions 5
      • I. Introduction 1
      • 1.1 Research Background 1
      • 1.2 Research Contents and Questions 4
      • 1.2.1 Research Contents 4
      • 1.2.2 Research Questions 5
      • 1.3 Research Purpose and Significance 6
      • 1.3.1 Research Purpose 6
      • 1.3.2 Research Significance 7
      • 1.4 Research Methods 8
      • 1.5 Structure of the Study 9
      • II. Theoretical Basis and Literature Review 10
      • 2.1 Virtual Reality Tourism 10
      • 2.2 The Difference Between Virtual Reality Tourism and Traditional Tourism 12
      • 2.3 The Difference Between Virtual Reality Tourism, Digital Tourism, and Smart Tourism 14
      • 2.4 Technology Affordance Theory 15
      • III. Exploring the Virtual Reality Tourism Technology Affordance Based on Grounded Theory 20
      • 3.1 Application Design of Grounded Theory Approach 20
      • 3.1.1 Research Purposes Using the Grounded Theory 21
      • 3.1.2 Research Design and Data Collection 22
      • 3.1.3 Grounded Theory Analysis Strategy 23
      • 3.2 Open Coding Analysis of Virtual Reality Tourism Technology Affordance 24
      • 3.3 Axial Coding Analysis of Virtual Reality Tourism Technology Affordance 28
      • 3.3.1 Axial Coding Analysis of Virtual Reality Tourism Technology Information Affordance 28
      • 3.3.2 Axial Coding Analysis of Virtual Reality Tourism Technology Temporal Affordance 29
      • 3.3.3 Axial Coding Analysis of Virtual Reality Tourism Technology Spatial Affordance 30
      • 3.3.4 Axial Coding Analysis of Virtual Reality Tourism Technology Sensory Affordance 31
      • 3.3.5 Axial Coding Analysis of Virtual Reality Tourism Technology Interactive Affordance 32
      • 3.3.6 Axial Coding Analysis of Virtual Reality Tourism Technology Navigable Affordance 33
      • 3.3.7 Axial Coding Analysis of Virtual Reality Tourism Flow Experience 33
      • 3.3.8 Axial Coding Analysis of Virtual Reality Tourism Wow-effect 36
      • 3.3.9 Axial Coding Analysis of Virtual Reality Tourism Place Attachment 37
      • 3.3.10 Axial Coding Analysis of Virtual Reality Tourism Plan to Revisit 37
      • 3.3.11 Axial Coding Analysis of Virtual Reality Tourism Recommendation Intention 38
      • 3.3.12 Axial Coding Analysis of Virtual Reality Tourism Actual Destination Visit Intention 39
      • 3.4 Selective Coding Analysis of Virtual Reality Tourism Technology Affordance 40
      • 3.5 Theoretical Saturation Analysis 42
      • IV. Exploring the Virtual Tourism Reality Technology Affordance Scale Design 43
      • 4.1 Delphi for an Exploratory Analysis 43
      • 4.1.1 Delphi Method 43
      • 4.1.2 Questionnaire Design Standards 43
      • 4.1.3 Selecting the Delphi Research Participant 45
      • 4.1.4 Delphi Method Implementation Process 46
      • 4.1.5 Delphi Analyze Result 47
      • 4.1.6 Establishment of a Measurement Scale for the Virtual Reality Tourism Technology Affordance 51
      • 4.2 Test of Small Samples 53
      • 4.2.1 Sample and Data Collection 53
      • 4.2.2 Ensuring Convergent and Discriminant Validity 55
      • V. Theoretical Model of the Influence Mechanism of Virtual Reality Tourism Technology Affordance on Tourist Behavioral Intention 59
      • 5.1 Theoretical Framework and Hypotheses 59
      • 5.1.1 Affordances - Psychological Outcomes - Behavioral Outcomes Framework 59
      • 5.1.2 The Influence of Virtual Reality Tourism Technology Affordance 60
      • 5.1.3 The Impact of Virtual Reality Tourism Technology Affordances on Flow Experience 66
      • 5.1.4 The Impact of Virtual Reality Tourism Technology Affordances on Wow-Effect 68
      • 5.1.5 The Impact of Flow Experience on Tourist Behavioral Intention 70
      • 5.1.6 The Impact of Wow-effect on Tourist Behavioral Intention 72
      • 5.1.7 The Mediation Effect of Flow Experience and Wow-Effect 74
      • 5.1.8 Research Model 77
      • 5.2 Methods 78
      • 5.2.1 Sample and Data Collection 78
      • 5.2.2 Measures 80
      • 5.3 Data Analysis and Results 81
      • 5.3.1 Common Method Bias 81
      • 5.3.2 Correlation Analysis 84
      • 5.3.3 Testing of Reliability and Validity 85
      • 5.3.4 Hypothesis Path Test 88
      • VI. Conclusion 96
      • 6.1 Discussion 96
      • 6.2 Theoretical Implications 98
      • 6.3 Practical Implications 101
      • 6.4 Limitations and Future Research 104
      • References 106
      • Appendix 122
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