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      KCI등재 SCIE SCOPUS

      Development of virtual reality-based universal design review system

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      https://www.riss.kr/link?id=A103788554

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      다국어 초록 (Multilingual Abstract)

      When designing universal design products or their interfaces, it is necessary to have knowledge about the environment in which the target product is going to be used. Product development should consider the interaction between the envisaged product or a demo product with the same functions on the one hand, and the users on the other, as well as observing the everyday activities of typical users, understanding the procedures and methods for using the product and subsequently pinpointing the areas which are problematic or in need of improvement. To evaluate whether the designed product is easy to use, and to improve its usability, it is also essential to record the perceptions of the people, the movement characteristics, the operability, any mental or physical stress, and so on. There is a need for products and environments which are easily applicable to various people and utilizational setups. In this paper, we present the development of a tangible design review system which makes use of virtual reality technology to display a close model of the actual product, making readily available not only visual information but also the perception of volume and weight through the fusion of kinesthetic information,enabling many people to communicate easily while experiencing this virtual reality. Furthermore, the design review of universal design products which makes use of this system will be discussed.
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      When designing universal design products or their interfaces, it is necessary to have knowledge about the environment in which the target product is going to be used. Product development should consider the interaction between the envisaged product or...

      When designing universal design products or their interfaces, it is necessary to have knowledge about the environment in which the target product is going to be used. Product development should consider the interaction between the envisaged product or a demo product with the same functions on the one hand, and the users on the other, as well as observing the everyday activities of typical users, understanding the procedures and methods for using the product and subsequently pinpointing the areas which are problematic or in need of improvement. To evaluate whether the designed product is easy to use, and to improve its usability, it is also essential to record the perceptions of the people, the movement characteristics, the operability, any mental or physical stress, and so on. There is a need for products and environments which are easily applicable to various people and utilizational setups. In this paper, we present the development of a tangible design review system which makes use of virtual reality technology to display a close model of the actual product, making readily available not only visual information but also the perception of volume and weight through the fusion of kinesthetic information,enabling many people to communicate easily while experiencing this virtual reality. Furthermore, the design review of universal design products which makes use of this system will be discussed.

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      참고문헌 (Reference)

      1 K. Watanuki, "Knowledge acquisition and job training for advanced technical skills using immersive virtual environment" 1 (1): 48-57, 2007

      2 North Carolina State University, "Center for universal design"

      3 M. Helander, "A Guide to Human Factors and Ergonomics Second Edition" Taylor & Francis 2006

      1 K. Watanuki, "Knowledge acquisition and job training for advanced technical skills using immersive virtual environment" 1 (1): 48-57, 2007

      2 North Carolina State University, "Center for universal design"

      3 M. Helander, "A Guide to Human Factors and Ergonomics Second Edition" Taylor & Francis 2006

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      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2012-11-05 학술지명변경 한글명 : 대한기계학회 영문 논문집 -> Journal of Mechanical Science and Technology KCI등재
      2010-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2008-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2006-01-19 학술지명변경 한글명 : KSME International Journal -> 대한기계학회 영문 논문집
      외국어명 : KSME International Journal -> Journal of Mechanical Science and Technology
      KCI등재
      2006-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2004-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2001-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      1998-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 1.04 0.51 0.84
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.74 0.66 0.369 0.12
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