1 M. Kim, "Synchronized Multi-character Motion Editing" 28 (28): 79:1-79:9, 2009
2 C.W. Reynold, "Steering Behaviors for Autonomous Character" 763-782, 1999
3 D. Helbing, "Social Force Model for Pedestrian Dynamics" 51 : 1995
4 H.P.H. Shum, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals" 18 (18): 741-752, 2012
5 M. Gleicher, "Motion Path Editing" 195-202, 2001
6 S. Leon, "Linear Algebra with Applications" MacMillan Publishers 1990
7 J. Kim, "Interactive Manipulation of Large-Scale Crowd Animation" 33 (33): 83:1-83:10, 2014
8 T. Kwon, "Group Motion Editing" 27 (27): 80:1-80:8, 2008
9 P. Shirley, "Fundamentals of Computer Graphics" CRC Press 2009
10 L. Kovar, "FootSkating Cleanup for Motion Capture Editing" 97-104, 2002
1 M. Kim, "Synchronized Multi-character Motion Editing" 28 (28): 79:1-79:9, 2009
2 C.W. Reynold, "Steering Behaviors for Autonomous Character" 763-782, 1999
3 D. Helbing, "Social Force Model for Pedestrian Dynamics" 51 : 1995
4 H.P.H. Shum, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals" 18 (18): 741-752, 2012
5 M. Gleicher, "Motion Path Editing" 195-202, 2001
6 S. Leon, "Linear Algebra with Applications" MacMillan Publishers 1990
7 J. Kim, "Interactive Manipulation of Large-Scale Crowd Animation" 33 (33): 83:1-83:10, 2014
8 T. Kwon, "Group Motion Editing" 27 (27): 80:1-80:8, 2008
9 P. Shirley, "Fundamentals of Computer Graphics" CRC Press 2009
10 L. Kovar, "FootSkating Cleanup for Motion Capture Editing" 97-104, 2002
11 B. Yersin, "Crowd Patches: Populating Large-Scale Virtual Environment for Real-Time Applications" 207-214, 2009
12 A. Barnett, "Coordinated Crowd Simulation with Topological Scene Analysis" 35 (35): 120-132, 2016
13 A. Treuille, "Continuum Crowds" 25 (25): 1160-1168, 2006
14 "BioVision Hierarchy (BVH) Format"