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      KCI등재 SCI SCIE SCOPUS

      Space-Time Warp Curve for Synthesizing Multi-character Motions

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      https://www.riss.kr/link?id=A103408113

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      다국어 초록 (Multilingual Abstract)

      This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline cu...

      This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

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      참고문헌 (Reference)

      1 M. Kim, "Synchronized Multi-character Motion Editing" 28 (28): 79:1-79:9, 2009

      2 C.W. Reynold, "Steering Behaviors for Autonomous Character" 763-782, 1999

      3 D. Helbing, "Social Force Model for Pedestrian Dynamics" 51 : 1995

      4 H.P.H. Shum, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals" 18 (18): 741-752, 2012

      5 M. Gleicher, "Motion Path Editing" 195-202, 2001

      6 S. Leon, "Linear Algebra with Applications" MacMillan Publishers 1990

      7 J. Kim, "Interactive Manipulation of Large-Scale Crowd Animation" 33 (33): 83:1-83:10, 2014

      8 T. Kwon, "Group Motion Editing" 27 (27): 80:1-80:8, 2008

      9 P. Shirley, "Fundamentals of Computer Graphics" CRC Press 2009

      10 L. Kovar, "FootSkating Cleanup for Motion Capture Editing" 97-104, 2002

      1 M. Kim, "Synchronized Multi-character Motion Editing" 28 (28): 79:1-79:9, 2009

      2 C.W. Reynold, "Steering Behaviors for Autonomous Character" 763-782, 1999

      3 D. Helbing, "Social Force Model for Pedestrian Dynamics" 51 : 1995

      4 H.P.H. Shum, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals" 18 (18): 741-752, 2012

      5 M. Gleicher, "Motion Path Editing" 195-202, 2001

      6 S. Leon, "Linear Algebra with Applications" MacMillan Publishers 1990

      7 J. Kim, "Interactive Manipulation of Large-Scale Crowd Animation" 33 (33): 83:1-83:10, 2014

      8 T. Kwon, "Group Motion Editing" 27 (27): 80:1-80:8, 2008

      9 P. Shirley, "Fundamentals of Computer Graphics" CRC Press 2009

      10 L. Kovar, "FootSkating Cleanup for Motion Capture Editing" 97-104, 2002

      11 B. Yersin, "Crowd Patches: Populating Large-Scale Virtual Environment for Real-Time Applications" 207-214, 2009

      12 A. Barnett, "Coordinated Crowd Simulation with Topological Scene Analysis" 35 (35): 120-132, 2016

      13 A. Treuille, "Continuum Crowds" 25 (25): 1160-1168, 2006

      14 "BioVision Hierarchy (BVH) Format"

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2005-09-27 학술지등록 한글명 : ETRI Journal
      외국어명 : ETRI Journal
      KCI등재
      2003-01-01 평가 SCI 등재 (신규평가) KCI등재
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.78 0.28 0.57
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.47 0.42 0.4 0.06
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