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      게임중독 관련 국내 연구 분석 = An Analysis of Research on Game Addiction in Korea

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      https://www.riss.kr/link?id=A108500474

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      다국어 초록 (Multilingual Abstract)

      Objectives: The purpose of this study was to analyze the trend of game addiction research on 480 studies, the master’s and doctor’s dissertations in Korea and to propose a direction of the game addiction study. Methods: The material used for this study were 480 studies collected from RISS database.
      The analytic frame of this study is research design, research subject, intervention type and research variables. Results: Regarding research design, corre- lation study was the most used and survey study, quasi-experimental study in this order. In the research subject, middle·high school students were the most used. In the intervention type, treatment was the most used. In the research variables, aggression and self control were the most used. Conclusions: These findings suggest a need to develop appropriate program to prevent game addiction and to apply subjects with game addiction.
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      Objectives: The purpose of this study was to analyze the trend of game addiction research on 480 studies, the master’s and doctor’s dissertations in Korea and to propose a direction of the game addiction study. Methods: The material used for this ...

      Objectives: The purpose of this study was to analyze the trend of game addiction research on 480 studies, the master’s and doctor’s dissertations in Korea and to propose a direction of the game addiction study. Methods: The material used for this study were 480 studies collected from RISS database.
      The analytic frame of this study is research design, research subject, intervention type and research variables. Results: Regarding research design, corre- lation study was the most used and survey study, quasi-experimental study in this order. In the research subject, middle·high school students were the most used. In the intervention type, treatment was the most used. In the research variables, aggression and self control were the most used. Conclusions: These findings suggest a need to develop appropriate program to prevent game addiction and to apply subjects with game addiction.

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      참고문헌 (Reference)

      1 임숙빈 ; 이종은 ; 양수, "중독(Addiction) 관련 국내 간호연구의 분석" 한국정신간호학회 16 (16): 14-22, 2007

      2 김춘경 ; 이미숙 ; 박남이 ; 조민규, "성별에 따른 학교 밖 청소년의 우울, 적응유연성,게임 중독경향 간 구조분석" 한국정서행동장애학회 35 (35): 245-263, 2019

      3 한성희, "게임이용동기가 온라인게임 과몰입행동에 미치는 영향:게임애착과 정서대처양식의 매개효과를 중심으로" 한국소비문화학회 23 (23): 1-38, 2020

      4 Kim SY, "The study and effects of the group art cognitive behavioral program for children addicted to computer games: focusing on fifth grade students of elementary school" Yeungnam University 2008

      5 Lee JJ, "The relations among conflict resolution strategy, internet addiction propensity, and school adjustment of middle school students by participating in family sports leisure activity" Sunmoon University 2011

      6 Seo JS, "The effects of a REBT group counseling on the relieving internet game addiction, self-esteem and interpersonal relationships of elementary school students" Konkuk University 2006

      7 Ryou B, "The effect of youth club activities on internet game addiction level" Sungkyunkwan University 2012

      8 Chong HE, "The effect of sports activities on internet game addicted students" Chung-Ang University 2013

      9 Shin PR, "The effect of internet game addiction prevention program on game addiction, ego-resilience and school life adjustment of multicultural children" Namseoul University 2016

      10 Choi SH, "The development and application of STEAM program for alleviating symptoms of online game addiction" Gyeongin National University of Education 2015

      1 임숙빈 ; 이종은 ; 양수, "중독(Addiction) 관련 국내 간호연구의 분석" 한국정신간호학회 16 (16): 14-22, 2007

      2 김춘경 ; 이미숙 ; 박남이 ; 조민규, "성별에 따른 학교 밖 청소년의 우울, 적응유연성,게임 중독경향 간 구조분석" 한국정서행동장애학회 35 (35): 245-263, 2019

      3 한성희, "게임이용동기가 온라인게임 과몰입행동에 미치는 영향:게임애착과 정서대처양식의 매개효과를 중심으로" 한국소비문화학회 23 (23): 1-38, 2020

      4 Kim SY, "The study and effects of the group art cognitive behavioral program for children addicted to computer games: focusing on fifth grade students of elementary school" Yeungnam University 2008

      5 Lee JJ, "The relations among conflict resolution strategy, internet addiction propensity, and school adjustment of middle school students by participating in family sports leisure activity" Sunmoon University 2011

      6 Seo JS, "The effects of a REBT group counseling on the relieving internet game addiction, self-esteem and interpersonal relationships of elementary school students" Konkuk University 2006

      7 Ryou B, "The effect of youth club activities on internet game addiction level" Sungkyunkwan University 2012

      8 Chong HE, "The effect of sports activities on internet game addicted students" Chung-Ang University 2013

      9 Shin PR, "The effect of internet game addiction prevention program on game addiction, ego-resilience and school life adjustment of multicultural children" Namseoul University 2016

      10 Choi SH, "The development and application of STEAM program for alleviating symptoms of online game addiction" Gyeongin National University of Education 2015

      11 Daniel L. King, "The cognitive psychology of Internet gaming disorder" Elsevier BV 34 (34): 298-308, 2014

      12 Lee SM, "Stigma effect of game addiction among Korean internet gamer : the mediating effects of self-esteem" Handong University 2020

      13 Devin J. Mills, "Self-determination theory, internet gaming disorder, and the mediating role of self-control" Elsevier BV 105 : 106209-, 2020

      14 Cecilia Cheng, "Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries" Elsevier BV 88 : 153-167, 2018

      15 Lee YJ, "Impact of group art therapy to improve self-esteem on children’s game addiction and stress" Soonchunhyang University 2013

      16 World Health Organization, "ICD-11 for mortality and morbidity statistics"

      17 Hong SH, "Effects of a biofeedback cognitive behavior program on internet game addiction among male college students" Keimyung University 2015

      18 Seo JB, "Development of game addiction remedy program based on EPL for elementary students" Gyeongin National University of Education 2010

      19 Korea Creative Content Agency, "Contents industry 2018 settlement and forecast for 2019"

      20 Kim KH, "Cognitive-behavioral group counseling on middle schoolers’internet game addiction" Jeju University 2003

      21 Hwang JH, "Causes of gaming addiction in adolescence revisited : Focusing on the moderating effect of perceived game-efficacy" Seoul National University of Science and Technology 2021

      22 Han GE, "Biblical counseling for the online game addicted adolescent" Chongshin University 2011

      23 An YH, "Biblical counseling for elementary school students addicted to internet games" Chongshin University 2007

      24 Bang SA, "An effect of music therapy program on self efficacy of juveniles with internet addiction" Dongguk University 2011

      25 Xin XU, "A study on the third-person effect of the gaming disorder(ICD-11)and internet game regulations : focus on 20’s Chinese" Chung-Ang University 2020

      26 Lee JM, "A study on the effectiveness of group program for the prevention of the youth’s internet-game addiction : focusing on a theory of reality therapy" Uiduk University 2007

      27 Lee MS, "A study of the development of self-control improvement program for elementary school students with the potential addiction to internet games" Korea National University of Education 2009

      28 Robert S. Tokunaga, "A meta-analysis of the relationships between psychosocial problems and internet habits: Synthesizing internet addiction, problematic internet use, and deficient self-regulation research" Informa UK Limited 84 (84): 423-446, 2017

      29 Newzoo, "2019 Global e-sports market report"

      30 Korea Creative Content Agency, "2019 Game users’ survey report" Korea Creative Content Agency 2020

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