3D printing, which is part of software education, requires the production of meaningful knowledge in unison with subject knowledge. This gives, from an integrated education perspective, a valuable learning experience beyond simple interest. In this st...
3D printing, which is part of software education, requires the production of meaningful knowledge in unison with subject knowledge. This gives, from an integrated education perspective, a valuable learning experience beyond simple interest. In this study 10 project-based, content integrated 3D printing lessons, using content from various subjects for 6th grade students, were designed and their effectiveness verified. In the lessons content from Math, Social Studies, Practical Computing, and Art was integrated into a team project wherein students had to use 3D modelling to produce miniaturized landmarks that represent various regions of Korea. The project-based lesson design used the problem-solving process involved in 3D modelling and printing to reinforce collaborative interaction amongst the students, while also enhancing the cohesion between the various subjects. The results of this research show that students' information science creativity and integrated thinking disposition have been improved meaningfully. This research is significant in showing that 3D printing lesson learning outcomes can be developed beyond simply producing objects of interest, but to integrating content and inter-subject connectivity.