1 길태숙, "행위서사로서의 게임스토리텔링의 본질" 한국게임학회 11 (11): 31-42, 2011
2 마순자, "추상미술, 그 의미의 다의성" 서양미술사학회 (24) : 129-151, 2005
3 박찬욱, "소셜네트워크서비스(SNS)의 탐닉적 이용동기 및 확산에 관한 연구" 한국생산성학회 27 (27): 331-354, 2013
4 이준희, "게임디자인을 위한 형식적 요소로서의 ‘경계’ 연구" 한국게임학회 10 (10): 3-10, 2010
5 Neman James, "Video games" CommunicationBooks 112-141, 2008
6 McLuhan Marshall, "Understanding media:the extension of man" CommunicationsBooks 2011
7 Frasca, Gonzalo, "The video game theory reader" Routlege 221-235, 2003
8 Robinett, Warren, "The video game theory reader" Routledge 7-19, 2003
9 McLuhan Marshall, "The global village :transformations in world life and media in the 21st century" CommunicationBooks 2005
10 Gah-young Nai, "Study on motivation and gratification of mobile SNS users: centering on Twitter and Me2day" Sogang university 2010
1 길태숙, "행위서사로서의 게임스토리텔링의 본질" 한국게임학회 11 (11): 31-42, 2011
2 마순자, "추상미술, 그 의미의 다의성" 서양미술사학회 (24) : 129-151, 2005
3 박찬욱, "소셜네트워크서비스(SNS)의 탐닉적 이용동기 및 확산에 관한 연구" 한국생산성학회 27 (27): 331-354, 2013
4 이준희, "게임디자인을 위한 형식적 요소로서의 ‘경계’ 연구" 한국게임학회 10 (10): 3-10, 2010
5 Neman James, "Video games" CommunicationBooks 112-141, 2008
6 McLuhan Marshall, "Understanding media:the extension of man" CommunicationsBooks 2011
7 Frasca, Gonzalo, "The video game theory reader" Routlege 221-235, 2003
8 Robinett, Warren, "The video game theory reader" Routledge 7-19, 2003
9 McLuhan Marshall, "The global village :transformations in world life and media in the 21st century" CommunicationBooks 2005
10 Gah-young Nai, "Study on motivation and gratification of mobile SNS users: centering on Twitter and Me2day" Sogang university 2010
11 "Step"
12 boyd. d., "Social network sites: definition, history and scholarship" 210 (210): 210-230, 2008
13 SK communications, "Service philosophy of the Cyworld"
14 Jae-hyun Lee, "Seoul National University journalism research center edition" CommunicationBooks 2-3, 2012
15 Keun-seo Park, "Play and Narrative in Video game" Korean regional communication research, Communication science studies 208-242, 2009
16 "Path"
17 Dibbell Jullian, "My tiny life: crime and passion in a virtual world" Holt paperbacks 1999
18 "Moves"
19 Young-wook Park, "Media, media arts and philosophy" Hyangyun 54-55, 2009
20 "Kakao story"
21 Young-yong Kim, "Interactive media and play" CommunicationBooks 2012
22 Bogost Ian, "Ian became a fan of Marshall McLuham on facebook and suggested you became a fan too"
23 Huizinga, Johan, "Homo ludens : A study of the play Element in Culture" Kkachi 27-30, 1993
24 "Heyday"
25 Jesper Juul, "Half-Real: Video games between real rules and fictional worlds" MIT Press 36-43, 2005
26 "Global web index 2014"
27 Sang-woo Lee, "Game, gamer and play" Jaum gua moeum 119-141, 2012
28 "Facebook"
29 "Daybe"
30 "Close"
31 "Band"
32 M., Boulton, "Analysis of the novel" Dongchunsa 1984
33 "ARGUS"
34 Jesper Juul, "A casual revolution : reinventing video games and their players" MIT Press 2010