1 이정배, "XML 기반의 대화형 디지털 TV 재생기 설계 및 구현에 관한 연구" 한국멀티미디어학회 7 (7): 8-8, 2004
2 A. Marcus, "Twitinfo : Aggregating and Visualizing Microblogs for Event Exploration" 227-236, 2011
3 J. Howe, "The Rise of Crowdsourcing" 14 (14): 1-4, 2006
4 M.S. Bernstein, "Soylent: A Word Processor with a Crowd Inside" 313-322, 2010
5 E. Averbach, "Short-term Memory in Vision" 40 (40): 309-328, 1961
6 L. V. Ahn, "Recaptcha : Humanbased Character Recognition via Web Security Measures" 321 (321): 1465-1468, 2008
7 D.E. Broadbent, "Perception and Communication" Pergamon Press 1958
8 "NIELSEN: State of the Media: The Social Media Report Q3 2011"
9 L.V. Ahn, "Labeling Images with a Computer Game" 319-326, 2004
10 J. Giles, "Internet Encyclopaedias Go Head to Head" 438 (438): 900-901, 2005
1 이정배, "XML 기반의 대화형 디지털 TV 재생기 설계 및 구현에 관한 연구" 한국멀티미디어학회 7 (7): 8-8, 2004
2 A. Marcus, "Twitinfo : Aggregating and Visualizing Microblogs for Event Exploration" 227-236, 2011
3 J. Howe, "The Rise of Crowdsourcing" 14 (14): 1-4, 2006
4 M.S. Bernstein, "Soylent: A Word Processor with a Crowd Inside" 313-322, 2010
5 E. Averbach, "Short-term Memory in Vision" 40 (40): 309-328, 1961
6 L. V. Ahn, "Recaptcha : Humanbased Character Recognition via Web Security Measures" 321 (321): 1465-1468, 2008
7 D.E. Broadbent, "Perception and Communication" Pergamon Press 1958
8 "NIELSEN: State of the Media: The Social Media Report Q3 2011"
9 L.V. Ahn, "Labeling Images with a Computer Game" 319-326, 2004
10 J. Giles, "Internet Encyclopaedias Go Head to Head" 438 (438): 900-901, 2005
11 P. England, "I/Browse: the Bellcore Video Library Tool Kit" 254-264, 1996
12 L.V. Ahn, "Human Computation" 418-419, 2009
13 K. McPherson, "Glitter: A Mixed-Methods Study of Twitter Use During Glee Broadcasts" 167-170, 2012
14 M. Gelgon, "Determining a Structured Spatio-temporal Representation of Video Content for Efficient Visualization and Indexing" Springer 1998
15 G. W. Allport, "Change and Decay in the Visual Memory Image" 12 (12): 133-148, 1930
16 L. V. Ahn, "CAPTCHA : Using Hard AI Problems for Security" 646-646, 2003
17 A. Tang, "#EpicPlay: Crowdsourcing Sports Video Highlights" 1569-1572, 2012