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    RISS 인기검색어

      Design of VR/AR Learning on Ubiquitous Environment

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      https://www.riss.kr/link?id=A100298117

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      다국어 초록 (Multilingual Abstract)

      The purpose of this research is for the establishment of VR (Virtual Reality/AR (Augmented Reality) learning based ubiquitous environments. We focus on three aspects, ubiquitous environment, collaborative learning in virtual environment, and VR/AR l...

      The purpose of this research is for the establishment of VR (Virtual Reality/AR (Augmented Reality) learning based ubiquitous environments. We focus on three aspects, ubiquitous environment, collaborative learning in virtual environment, and VR/AR learning. In this paper, learner-focused course module, learner interface module, tutor interface module, learner module, solution problem module, curriculum module, management module, and diagnose module are designed. VR/AR learning system allows learner to be supported with a real time and non-real time. The devices used include smart phone, PDAs, mobile devices, portable computers, digital TV, web camera, AR device, game machine, DMB, and IPTV. This system is to become a more capable learner learning environment so that learner can get learner’s learning done more efficiently. The development of a VR/AR learning combines the advantages of a collaborative learning with the benefits of VR/AR technology and the flexibility of ubiquitous devices.

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      목차 (Table of Contents)

      • Abstract
      • 1. Introduction
      • 2. Configuration of Ubiquitous Environment
      • 3. Collaborative Learning in Virtual Environment
      • 4. VR/AR Learning
      • Abstract
      • 1. Introduction
      • 2. Configuration of Ubiquitous Environment
      • 3. Collaborative Learning in Virtual Environment
      • 4. VR/AR Learning
      • 4.1. VR Learning
      • 4.2. AR Learning
      • 4.3. Module of VR/AR Learning System
      • 5. Conclusion
      • References
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