The purpose of this research is for the establishment of VR (Virtual Reality/AR (Augmented Reality) learning based ubiquitous environments. We focus on three aspects, ubiquitous environment, collaborative learning in virtual environment, and VR/AR l...
The purpose of this research is for the establishment of VR (Virtual Reality/AR (Augmented Reality) learning based ubiquitous environments. We focus on three aspects, ubiquitous environment, collaborative learning in virtual environment, and VR/AR learning. In this paper, learner-focused course module, learner interface module, tutor interface module, learner module, solution problem module, curriculum module, management module, and diagnose module are designed. VR/AR learning system allows learner to be supported with a real time and non-real time. The devices used include smart phone, PDAs, mobile devices, portable computers, digital TV, web camera, AR device, game machine, DMB, and IPTV. This system is to become a more capable learner learning environment so that learner can get learner’s learning done more efficiently. The development of a VR/AR learning combines the advantages of a collaborative learning with the benefits of VR/AR technology and the flexibility of ubiquitous devices.