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2 "온라인게임 개발전략에 관한 탐색적 연구 게임 커뮤니티 활용 중심으로" 11-D (11-D): 991-1002, 2004
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1 "온라인게임 사용자 한일 비교 - 경로의존성에 의한 사용자군의 속성차이 분석-" 125-142, 2003
2 "온라인게임 개발전략에 관한 탐색적 연구 게임 커뮤니티 활용 중심으로" 11-D (11-D): 991-1002, 2004
3 "온라인 게임 충성도에 미치는 영향에 관한 연구" 26 : 285-297, 2001
4 "사회과학조사방법론" 서울:학연사 1995
5 "고객충성도에 영향을 미치는 온라인게임의 중요요소에 대한 LISREL 모델 분석" 11 (11): 1-21, 2001
6 "“Perceived Usefulness Perceived Ease of ease of use User Acceptance of Information Technology”" 319-340, 1989
7 "“Development of a tool for measuring and analyzing computer user satisfaction”" 530-545, 1983
8 "“Devel -opment of a Tool for Measuring and Analyzing Computer User Satisfaction”" 530-545, 1983
9 "“An Investigation into the Determinants of Customer Satisfaction” Journal of Marketing Research" 491-504, 1982
10 Oliver, "“A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions” Journal of Marketing Research" 460-469, 1980
11 "ease of use and usage of information technology" -247, 1992
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24 "The Antecedents and Consequence of User Perceptions in Information Technology Adoption" 22 : 15-29, 1998
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26 "Quantitative Evaluation of Web Site Content and Structure" 19 (19): 134-146, 2000
27 Jutla D, "Making Business Sense of Electronic Commerce" 32 (32): 67-75, 1999.03
28 Cronin, "Journal of Marketing" 55-68,
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31 "Identifying User-based Criteria for Web Pages" 7 (7): 252-262, 1997
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34 "Evaluating the World Wide We b:A Global Study of Commercial Sites" 3 (3): 1997
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36 Smith A, "Criteria for Evaluation of Internet Information Resources" 1997
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40 "2005 게임백서" 문화관광부 2005