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      KCI등재후보

      온라인 캐주얼 게임사이트 평가모델의 개발에 관한 연구

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      https://www.riss.kr/link?id=A76264032

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      다국어 초록 (Multilingual Abstract)

      Recently the rapid growth of on-line game industry is in the limelight as next generation industry with whole industry influencable. But the dark side of quantitative growth of game industry has a problem that service quality control for customers doesn't get realized. So this industry doesn't build up the foundation of the sustainable growth. In this situation, on-line game industry can grow by revisiting and using game continuously through continuous customer satisfaction.
      The existing study were game of developmental view or general web-site estimation model. But this research studies and conducts an more effective setting plan of estimation model by showing estimation model of on-line game under the reality of on-line game industry. Especially this study tries developing comprehensive model of people in all age with considering casual on-line game that uses the bulk of age in on-line game fields. In other words, this research tries offering game company chances that can give special services in on-line game industry by showing estimation model for web-site that classifies into casual one of on-line games and studying factor of web-site quality on users' characteristic.
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      Recently the rapid growth of on-line game industry is in the limelight as next generation industry with whole industry influencable. But the dark side of quantitative growth of game industry has a problem that service quality control for customers doe...

      Recently the rapid growth of on-line game industry is in the limelight as next generation industry with whole industry influencable. But the dark side of quantitative growth of game industry has a problem that service quality control for customers doesn't get realized. So this industry doesn't build up the foundation of the sustainable growth. In this situation, on-line game industry can grow by revisiting and using game continuously through continuous customer satisfaction.
      The existing study were game of developmental view or general web-site estimation model. But this research studies and conducts an more effective setting plan of estimation model by showing estimation model of on-line game under the reality of on-line game industry. Especially this study tries developing comprehensive model of people in all age with considering casual on-line game that uses the bulk of age in on-line game fields. In other words, this research tries offering game company chances that can give special services in on-line game industry by showing estimation model for web-site that classifies into casual one of on-line games and studying factor of web-site quality on users' characteristic.

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      목차 (Table of Contents)

      • Abstract
      • Ⅰ. 서론
      • Ⅱ. 문헌연구
      • Ⅲ. 캐주얼게임 평가모형의 개발
      • Ⅳ. 결과 및 실증분석
      • Abstract
      • Ⅰ. 서론
      • Ⅱ. 문헌연구
      • Ⅲ. 캐주얼게임 평가모형의 개발
      • Ⅳ. 결과 및 실증분석
      • Ⅴ. 결론
      • 참고문헌
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      참고문헌 (Reference)

      1 "온라인게임 사용자 한일 비교 - 경로의존성에 의한 사용자군의 속성차이 분석-" 125-142, 2003

      2 "온라인게임 개발전략에 관한 탐색적 연구 게임 커뮤니티 활용 중심으로" 11-D (11-D): 991-1002, 2004

      3 "온라인 게임 충성도에 미치는 영향에 관한 연구" 26 : 285-297, 2001

      4 "사회과학조사방법론" 서울:학연사 1995

      5 "고객충성도에 영향을 미치는 온라인게임의 중요요소에 대한 LISREL 모델 분석" 11 (11): 1-21, 2001

      6 "“Perceived Usefulness Perceived Ease of ease of use User Acceptance of Information Technology”" 319-340, 1989

      7 "“Development of a tool for measuring and analyzing computer user satisfaction”" 530-545, 1983

      8 "“Devel -opment of a Tool for Measuring and Analyzing Computer User Satisfaction”" 530-545, 1983

      9 "“An Investigation into the Determinants of Customer Satisfaction” Journal of Marketing Research" 491-504, 1982

      10 Oliver, "“A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions” Journal of Marketing Research" 460-469, 1980

      1 "온라인게임 사용자 한일 비교 - 경로의존성에 의한 사용자군의 속성차이 분석-" 125-142, 2003

      2 "온라인게임 개발전략에 관한 탐색적 연구 게임 커뮤니티 활용 중심으로" 11-D (11-D): 991-1002, 2004

      3 "온라인 게임 충성도에 미치는 영향에 관한 연구" 26 : 285-297, 2001

      4 "사회과학조사방법론" 서울:학연사 1995

      5 "고객충성도에 영향을 미치는 온라인게임의 중요요소에 대한 LISREL 모델 분석" 11 (11): 1-21, 2001

      6 "“Perceived Usefulness Perceived Ease of ease of use User Acceptance of Information Technology”" 319-340, 1989

      7 "“Development of a tool for measuring and analyzing computer user satisfaction”" 530-545, 1983

      8 "“Devel -opment of a Tool for Measuring and Analyzing Computer User Satisfaction”" 530-545, 1983

      9 "“An Investigation into the Determinants of Customer Satisfaction” Journal of Marketing Research" 491-504, 1982

      10 Oliver, "“A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions” Journal of Marketing Research" 460-469, 1980

      11 "ease of use and usage of information technology" -247, 1992

      12 Palmer J. W, "Web Site Usability, Design, and Performance Metric" 13 (13): 2002.06

      13 "Web Page Design and Network Analysis" 8 (8): 115-122, 1998

      14 Lindroos K, "Use Quality and World Wide Web" 39 (39): 827-836, 1997

      15 "Tips for Evaluating a World Wide Web Search" 1998

      16 "The relationships among emotional reactivity Univeristy of Connecticut" Unpublished doctoral dissertation 1990

      17 "The Real Value of On-Line Communities" 74 : 134-141, 1996

      18 "The Quest for the Dependent Variable”" 60-95, 1992

      19 Hoffman D.L, "The New Marketing Paradigm for Electronic Commerce" (13) : 43-54, 1996

      20 Doll J. W, "The Measurement of End-User Computer Satisfaction" 259-274, 1998.06

      21 Donthu, "The Internet Shopper" 39 (39): 52-58, 1999

      22 Pine J, "The Experience Economy" B Boston, Harvard Business School Pre -ss 1 : 1-25, 1999

      23 Huizingh E, "The Content and Design of Web Sites: Empirical Study" 37 : 123-134, 2000

      24 "The Antecedents and Consequence of User Perceptions in Information Technology Adoption" 22 : 15-29, 1998

      25 "Quantitative Evaluation of Web Site Content and Structure" 10 (10): 31-43, 2000

      26 "Quantitative Evaluation of Web Site Content and Structure" 19 (19): 134-146, 2000

      27 Jutla D, "Making Business Sense of Electronic Commerce" 32 (32): 67-75, 1999.03

      28 Cronin, "Journal of Marketing" 55-68,

      29 Jarvenpaa S. L, "Is there a future of retailing on the Internet?" Sage Publications, Thousand Oaks, CA. 139-154, 1997

      30 "Index Numbers in Theory and Practice" Aldine Publishing Company 1974

      31 "Identifying User-based Criteria for Web Pages" 7 (7): 252-262, 1997

      32 Liu C, "Exploring the Factors Associated with Website Success in the Context of Electronic Commerce" 36 : 22-33, 2000

      33 Susan E.B, "Evaluation Criteria- The Good, The Bad & The Ugly or Why It’s a Good Idea to Evaluate Web Source" 1997

      34 "Evaluating the World Wide We b:A Global Study of Commercial Sites" 3 (3): 1997

      35 "Emerging factors in user evaluation of the world wide web" 38 (38): 373-384, 2001

      36 Smith A, "Criteria for Evaluation of Internet Information Resources" 1997

      37 Evans Joel R, "Business-to-business Marketing and the World Wide Web:Planning, Managing and Assessing Web Sites" 28 (28): 343-358, 1999.07

      38 "Attitude to Change" 261-268, 1985

      39 Sddon P. B, "A Respecification and Extension of the DeLone and Mclean and Model of IS Success" 8 (8): 240-253, 1997

      40 "2005 게임백서" 문화관광부 2005

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2027 평가예정 재인증평가 신청대상 (재인증)
      2021-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2018-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2008-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2007-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2005-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.97 0.97 1.03
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      1.09 1.07 1.073 0.44
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