RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      KCI등재

      2012 여수엑스포 방문객의 체험이 지각된 가치와 만족도에 미치는 영향 = 체험경제 이론을 중심으로

      한글로보기

      https://www.riss.kr/link?id=A100117131

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract)

      The purpose of this study was to apply the theory of experience economy(Pine & Gilmore, 1998) to 2012 Yeosu Expo, an international exposition recognized by the International Exhibitions Bureau (BIE) held in Yeosu, South Korea. To this end the relationships between expo visitors` experience, perceived value, and satisfaction were analyzed using structural equation modeling(SEM). Specifically, the experience of Expo was categorized with four main factors(4Es); entertainment experience, education experience, esthetic experience, and escape experience. This study examined how these factors affect Expo`s functional value and emotional value which in turn, have an effect on Expo satisfaction. The results indicate that esthetic experience and entertainment experience were important predictors of Expo`s perceived value. Specifically, it was found that emotional value was influenced by entertainment experience and esthetic experience while functional value is affected by only esthetic experience. Lastly, functional value and emotional value had a significant effect on a visitor`s satisfaction. Theoretical implications associated with the results were discussed along with future research suggestions. These results indicates that the perceived value of the Yeosu Expo plays an important role to mediate 4Es of Yeosu Expo and satisfaction. Therefore, in order to increase Yeosu Expo visitors` satisfaction, practitioners needs to develop various programs to emphasize particularly entertainment and esthetic experience while considering equally four realms of experience(i.e., entertainment, education, esthetic, and escape experience). Furthermore, practitioners should provide visitors with worth pleasure and fun compared to monetary costs for visiting Yeosu Expo in that perceived values have a positive effect on visitors` satisfaction.
      번역하기

      The purpose of this study was to apply the theory of experience economy(Pine & Gilmore, 1998) to 2012 Yeosu Expo, an international exposition recognized by the International Exhibitions Bureau (BIE) held in Yeosu, South Korea. To this end the relation...

      The purpose of this study was to apply the theory of experience economy(Pine & Gilmore, 1998) to 2012 Yeosu Expo, an international exposition recognized by the International Exhibitions Bureau (BIE) held in Yeosu, South Korea. To this end the relationships between expo visitors` experience, perceived value, and satisfaction were analyzed using structural equation modeling(SEM). Specifically, the experience of Expo was categorized with four main factors(4Es); entertainment experience, education experience, esthetic experience, and escape experience. This study examined how these factors affect Expo`s functional value and emotional value which in turn, have an effect on Expo satisfaction. The results indicate that esthetic experience and entertainment experience were important predictors of Expo`s perceived value. Specifically, it was found that emotional value was influenced by entertainment experience and esthetic experience while functional value is affected by only esthetic experience. Lastly, functional value and emotional value had a significant effect on a visitor`s satisfaction. Theoretical implications associated with the results were discussed along with future research suggestions. These results indicates that the perceived value of the Yeosu Expo plays an important role to mediate 4Es of Yeosu Expo and satisfaction. Therefore, in order to increase Yeosu Expo visitors` satisfaction, practitioners needs to develop various programs to emphasize particularly entertainment and esthetic experience while considering equally four realms of experience(i.e., entertainment, education, esthetic, and escape experience). Furthermore, practitioners should provide visitors with worth pleasure and fun compared to monetary costs for visiting Yeosu Expo in that perceived values have a positive effect on visitors` satisfaction.

      더보기

      동일학술지(권/호) 다른 논문

      동일학술지 더보기

      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼