In an arcade games, the users can easily predict the monster's action because most of the game monster's action patterns are acted only in the predefined patterns. This paper attempts how to increase the player's satisfaction while making the unpredic...
In an arcade games, the users can easily predict the monster's action because most of the game monster's action patterns are acted only in the predefined patterns. This paper attempts how to increase the player's satisfaction while making the unpredictable action patterns easily. This research defined and implemented the monster's action patterns through the FSM algorithm. In addition, this paper added the predictable factors of monsters in an action patterns of a game monster to optimize the game. The analysis result of the game play, the game monster's action was evenly used in the whole playing map and the game monster showed that it operated without the recursion of certain action properly.