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      Effects of Wedge Visual Support on User Metacognitive Strategy and Wayfinding Behavior within a Virtual Environment = Effects of Wedge Visual Support on User Metacognitive Strategy and Wayfinding Behavior within a Virtual Environment

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      https://www.riss.kr/link?id=A101881021

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      The purpose of this study is to investigate 2D wedge visual support design used in a 3D virtual environment pertinent to user wayfinding behavior. The independent variables adopted for the experiment are interaction mode (i.e., touch sensitive vs. bod...

      The purpose of this study is to investigate 2D wedge visual support design used in a 3D virtual environment pertinent to user wayfinding behavior. The independent variables adopted for the experiment are interaction mode (i.e., touch sensitive vs. body movement), viewing perspective (the first-person vs. the third-person), and gender (male vs. female). A total of 56 participants (28 males and 28 females) were recruited to take part in the wayfinding task experiment by convenient sampling method. The results generated from the experiment revealed that: (1) The participant who conducted touch sensitive interaction mode performed better than those who used body movement interaction mode due to better interaction flow. (2) The participant who adopted the third-person perspective performed better than those who adopted the first-person perspective. (3) The gender effect indicated that males performed better than females under the perceptual information followed by abstract information (P-A) type of task. It is concluded that within a 3D virtual environment, users who adopt touch sensitive mode with the third-person perspective can perform better wayfinding behavior.

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