This paper present a design and implementation of a realtime audio/video stream service based on distributed objects. Our design abstracts software components concerning the processing of audio/video as distributed objects. And we separates the transm...
This paper present a design and implementation of a realtime audio/video stream service based on distributed objects. Our design abstracts software components concerning the processing of audio/video as distributed objects. And we separates the transmission path of control data and media data for efficient stream transfer. Our total system architecture composed of three component systems, called Storgae Server, Control Server and Client. So we can extend systems easily in distributed environments. As proof concept, we implement a prototype system using distributed objects which support realtime audio/video stream services.