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      영화의 장르와 내러티브 이벤트에 의한 비주얼 이펙트의 유형 연구 = A Study on the Visual Effects Patterns by Genre and Narrative Events

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      https://www.riss.kr/link?id=A75503006

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      다국어 초록 (Multilingual Abstract)

      This research argues about visual effects patterns by genre and narrative events. Previous researches were categorized with narrative and technical methods at the same time. For this paper, the patterns are sequentially analyzed by technical methods from event which are found in narrative elements in genre analysis. Action-adventure, Disaster, Epic and Spectacle, Horror, and Science Fiction are made up with narrative elements which are naturally related with use of visual effects and representing the significant 13 films contributed to visual effects. In those films, we could find narrative categories; time and space, violence and action, computing images, humanized creatures and body transformation, Grenzsituation, and illusion and magic. From there it goes to compromise with visual effects technologies and those results lead 14 patterns of visual effects aspects. These aspects will become a fundamental basis of research on the priority order for visual effect technology.
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      This research argues about visual effects patterns by genre and narrative events. Previous researches were categorized with narrative and technical methods at the same time. For this paper, the patterns are sequentially analyzed by technical methods f...

      This research argues about visual effects patterns by genre and narrative events. Previous researches were categorized with narrative and technical methods at the same time. For this paper, the patterns are sequentially analyzed by technical methods from event which are found in narrative elements in genre analysis. Action-adventure, Disaster, Epic and Spectacle, Horror, and Science Fiction are made up with narrative elements which are naturally related with use of visual effects and representing the significant 13 films contributed to visual effects. In those films, we could find narrative categories; time and space, violence and action, computing images, humanized creatures and body transformation, Grenzsituation, and illusion and magic. From there it goes to compromise with visual effects technologies and those results lead 14 patterns of visual effects aspects. These aspects will become a fundamental basis of research on the priority order for visual effect technology.

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      참고문헌 (Reference)

      1 문재철, "현대영화에서 내러티브와 스펙터클의 관계:공상과학영화의 특 수효과와 관객성을 중심으로" 문학과 영상 2004

      2 토마스 샤츠, "할리우드의 장르구조" 한나래 1995

      3 "포레스트 검프 (Forrest Gump, 1994)"

      4 "터미네이터 2: 심판의 날(Terminator 2: Judgment Day, 1991)"

      5 "타이타닉 (Titanic, 1997)"

      6 "킹콩 (King Kong, 2005)"

      7 "캐러비안의 해적: 망자의 함 (Pirates of the Caribbean: Dead Man’s Chest, 2006)"

      8 "천국보다 아름다운 (What Dreams May Come, 1998)"

      9 "쥬라기 공원 (Jurassic Park, 1993"

      10 "제5원소 (The Fifth Element, 1997)"

      1 문재철, "현대영화에서 내러티브와 스펙터클의 관계:공상과학영화의 특 수효과와 관객성을 중심으로" 문학과 영상 2004

      2 토마스 샤츠, "할리우드의 장르구조" 한나래 1995

      3 "포레스트 검프 (Forrest Gump, 1994)"

      4 "터미네이터 2: 심판의 날(Terminator 2: Judgment Day, 1991)"

      5 "타이타닉 (Titanic, 1997)"

      6 "킹콩 (King Kong, 2005)"

      7 "캐러비안의 해적: 망자의 함 (Pirates of the Caribbean: Dead Man’s Chest, 2006)"

      8 "천국보다 아름다운 (What Dreams May Come, 1998)"

      9 "쥬라기 공원 (Jurassic Park, 1993"

      10 "제5원소 (The Fifth Element, 1997)"

      11 "씬 시티 (Sin City, 2005)"

      12 "반지의 제왕 1, 2, 3 (Lord of the Rings: The Fellowship of the Ring, 2001), Lord of the Rings: The Return of the King (2003), Lord of the Rings: The Two Towers (2002)"

      13 "매트릭스 (The Matrix, 1999)"

      14 "꼬마 돼지 베이브 (Babe, 1995)"

      15 "http://www.visualeffectssociety.com/overview.cfm"

      16 King, Geoff, "Science Fiction Cinema: From Outerspace to Cyberspace (Short Cuts)" I.B.Tauris & Co Ltd 2000

      17 Fordham, Joe, "Return of the King" Cinefex 2006

      18 Neale, Steve, "Genre and hollywood" Routledge 2000

      19 Neale, Steve, "Genre and Contemporary Hollywood: Hollywood Production Trends in the Era of Globalisation" British Film Institute 1990-99, 2002

      20 Hayward, Philip, "Future Visions: New Technology of the screen" BFI Publishing 1993

      21 Mcclean, Shilo T., "Digital Storytelling: The narrative power of visual effects in film" MIT Press 2007

      22 Duncan, Jody, "Cool cars, hot women and hard bastard men" Cinefex 2005

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2025 평가예정 재인증평가 신청대상 (재인증)
      2022-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2020-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2019-12-01 평가 등재후보 탈락 (계속평가)
      2017-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2011-01-01 평가 등재후보 탈락 (기타)
      2010-01-01 평가 등재후보학술지 유지 (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보 1차 FAIL (등재후보1차) KCI등재후보
      2007-01-01 평가 (신규평가) KCI등재후보
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