1 "전 세계 및 국내 애니메이션 산업과 S/W 시장 동향" Gartner Consulting & ETRI 2000.
2 "personal communication" 1998.
3 "Sturm Sequence를 이용한 메타볼 랜더링에 관한 연구" 23 (23): 437-440, 1996.
4 "Rotating Objects Using Quaternions" 2 : 1998.7
5 "Reality의 완성 Motion Capture" 118-151, 2001.
6 "Proc. 4th Eurographics Workshop on Animation and Simulation" 233-245, 1993.
7 "On a 3D Display Method by Metaball Technique" j70-d (j70-d): 1607-1615, 1987.
8 "Object Modeling by distribution function and a method of image generation Journal of papers given at the Electronics Communications Conference 1985" 1985.
9 "Local deformations for animation of implicit surfaces" 1997.
10 "Data Structure for Soft Objects" 2 (2): 227-234, aug.1986.
1 "전 세계 및 국내 애니메이션 산업과 S/W 시장 동향" Gartner Consulting & ETRI 2000.
2 "personal communication" 1998.
3 "Sturm Sequence를 이용한 메타볼 랜더링에 관한 연구" 23 (23): 437-440, 1996.
4 "Rotating Objects Using Quaternions" 2 : 1998.7
5 "Reality의 완성 Motion Capture" 118-151, 2001.
6 "Proc. 4th Eurographics Workshop on Animation and Simulation" 233-245, 1993.
7 "On a 3D Display Method by Metaball Technique" j70-d (j70-d): 1607-1615, 1987.
8 "Object Modeling by distribution function and a method of image generation Journal of papers given at the Electronics Communications Conference 1985" 1985.
9 "Local deformations for animation of implicit surfaces" 1997.
10 "Data Structure for Soft Objects" 2 (2): 227-234, aug.1986.
11 "Computer Graphics" Prentice-Hall Inc. 477-493, 1997.
12 "Anatomically based modeling" 173-180, 1997.8
13 "An Implicit Formulation for Precise Contact Modelling between Flexible Solids Proceedings of SIGGRAPH 93" 313-320, 1993.
14 "An Automatic Description of Volumetric Objects Using Metaballs" IEEE Computer Society Press 65-73, 1997.6
15 "Adaptive Simulation of Soft Bodies in Real-Time" -2000, 2000.5
16 "Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation" 1995.4
17 "A Generalization of algebraic surface drawing" 1 (1): 235-256, 1982.07