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      Environmental Factors in a Realistic 3D Fishing-Net Simulation

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      https://www.riss.kr/link?id=A100103747

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      다국어 초록 (Multilingual Abstract)

      The mass-spring model has been typically employed in physical-based simulators for clothes or patches. The mass-spring model frequently utilizes equal mass and the gravity factor. The model structure of masses supports a shape applicable to fishing nets. Therefore, to create a simulation model of a fishing net, we consider the mass-spring model and adopt the tidal-current and buoyancy effects in underwater environments. These additional factors lead to a more realistic visualization of fishing-net simulations. In this paper, we propose a new mass-spring model for a fishing-net and a method to simplify the calculation equations for a real-time simulation of a fishing-net model. Our 3D mass-spring model presents a mesh-structure similar to a typical mass-spring model except that each intersection point can have different masses. The motion of each mass is calculated periodically considering additional dynamics. To reduce the calculation time, we attempt to simplify the mathematical equations that include the effect of the tidal-current and buoyancy. Through this research, we expect to achieve a real-time and realistic simulation for the fishing net.
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      The mass-spring model has been typically employed in physical-based simulators for clothes or patches. The mass-spring model frequently utilizes equal mass and the gravity factor. The model structure of masses supports a shape applicable to fishing ne...

      The mass-spring model has been typically employed in physical-based simulators for clothes or patches. The mass-spring model frequently utilizes equal mass and the gravity factor. The model structure of masses supports a shape applicable to fishing nets. Therefore, to create a simulation model of a fishing net, we consider the mass-spring model and adopt the tidal-current and buoyancy effects in underwater environments. These additional factors lead to a more realistic visualization of fishing-net simulations. In this paper, we propose a new mass-spring model for a fishing-net and a method to simplify the calculation equations for a real-time simulation of a fishing-net model. Our 3D mass-spring model presents a mesh-structure similar to a typical mass-spring model except that each intersection point can have different masses. The motion of each mass is calculated periodically considering additional dynamics. To reduce the calculation time, we attempt to simplify the mathematical equations that include the effect of the tidal-current and buoyancy. Through this research, we expect to achieve a real-time and realistic simulation for the fishing net.

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      참고문헌 (Reference)

      1 K. Kim, "Verification of mathematical model on purse seine gear through sea trials and dynamic simulation" 4 : 27-40, 2006

      2 Kwang-Jin Choi, "Stable but responsive cloth" 21 (21): 81-97, 2002

      3 Robert Bridson, "Robust treatment of collisions, contact and friction for cloth animation" 21 (21): 594-603, 2002

      4 Andrew Nealen, "Physically based deformable models in computer graphics" 25 (25): 809-836, 2006

      5 David Baraff, "Large steps in cloth simulation" 43-54, 1998

      6 O. Sorkine, "Laplacian surface editing" 175-184, 2004

      7 Rony Goldenthal, "Efficient simulation of inextensible cloth" 26 (26): 49-, 2007

      8 Hyun-Young Kim, "Dynamic simulation of the behavior of purse seine gear and sea-trial verification" 88 (88): 109-119, 2007

      9 Chun-Woo Lee, "Dynamic analysis and control technology in a fishing gear system" 68 : 1835-1840, 2002

      10 Gun-Ho Lee, "Development of fishing simulation model and implementation of fishing simulator" Pukyong National University 2009

      1 K. Kim, "Verification of mathematical model on purse seine gear through sea trials and dynamic simulation" 4 : 27-40, 2006

      2 Kwang-Jin Choi, "Stable but responsive cloth" 21 (21): 81-97, 2002

      3 Robert Bridson, "Robust treatment of collisions, contact and friction for cloth animation" 21 (21): 594-603, 2002

      4 Andrew Nealen, "Physically based deformable models in computer graphics" 25 (25): 809-836, 2006

      5 David Baraff, "Large steps in cloth simulation" 43-54, 1998

      6 O. Sorkine, "Laplacian surface editing" 175-184, 2004

      7 Rony Goldenthal, "Efficient simulation of inextensible cloth" 26 (26): 49-, 2007

      8 Hyun-Young Kim, "Dynamic simulation of the behavior of purse seine gear and sea-trial verification" 88 (88): 109-119, 2007

      9 Chun-Woo Lee, "Dynamic analysis and control technology in a fishing gear system" 68 : 1835-1840, 2002

      10 Gun-Ho Lee, "Development of fishing simulation model and implementation of fishing simulator" Pukyong National University 2009

      11 Xavier Provot, "Deformation constraints in a mass-spring model to describe rigid cloth behavior" Canadian Information Processing Society 147-155, 1995

      12 Kyo-Sik Hwang, "Buoyancy-driven heat transfer of water-based Al_2 O3 nanofluids in a rectangular cavity" 50 (50): 4003-4010, 2007

      13 John Stewart Turner, "Buoyancy effects in fluids" Cambridge University Press 1979

      14 Ji-Hoon Lee, "A method for improving the dynamic simulation efficiency of underwater flexible structures by implementing non-active points in modelling" 65 (65): 1552-1558, 2008

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2027 평가예정 재인증평가 신청대상 (재인증)
      2021-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2018-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2011-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2010-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2008-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2007-05-04 학회명변경 영문명 : The Korea Contents Society -> The Korea Contents Association
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.21 0.21 0.2
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.16 0.13 0.317 0.05
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