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      Study on fear-inducing factors in game - Focused on the compositions and camera angles

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      https://www.riss.kr/link?id=A105153535

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      다국어 초록 (Multilingual Abstract)

      This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people’s minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players’ minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player’s growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.
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      This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people’s minds. Through analyzing four kinds of factors, including sensual, expectan...

      This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people’s minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players’ minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player’s growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.

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      참고문헌 (Reference)

      1 김무규, "수용자의 관점에서 살펴본 작품과 콘텐츠의 개념적 차이: 영화 <새>에서 관객 역할을 중심으로" 한국콘텐츠학회 12 (12): 106-115, 2012

      2 이영수, "공포게임의 서사적 요소로서의 공간 분석" 한국콘텐츠학회 11 (11): 116-126, 2011

      3 이동은, "게임과 영화의 스토리텔링 융합 요소에 대한 연구" 한국디지털콘텐츠학회 8 (8): 301-308, 2007

      4 Noel Carroll, "The philosophy of Horror : or, Paradoxes of the Heart : Paradoxes of the Heart" Routledgee 25-135, 1991

      5 Kagan.Jerome, "The nature of the child" Basic Books 1984

      6 David J.Skal, "The Monster Show: A Cultural History of Horror" Faber&Faber 126-275, 2001

      7 "Tell Forward: "VERTIGO" Envisioned: Storyboards from Alfred Hitchcock's Masterpiece"

      8 Barbara Creed, "Horror and the Monstrous feminine : An Imaginary Abjection" 27 (27): 44-71, 1986

      9 Frederic P.Miller, "Composition(Visual Arts)" Alphascript Publishing 25-26, 2011

      10 Tae-Je Woo, "Autonomic responses induced by disgust and fear using audiovisual clips" Chungnam Graduate School 2005

      1 김무규, "수용자의 관점에서 살펴본 작품과 콘텐츠의 개념적 차이: 영화 <새>에서 관객 역할을 중심으로" 한국콘텐츠학회 12 (12): 106-115, 2012

      2 이영수, "공포게임의 서사적 요소로서의 공간 분석" 한국콘텐츠학회 11 (11): 116-126, 2011

      3 이동은, "게임과 영화의 스토리텔링 융합 요소에 대한 연구" 한국디지털콘텐츠학회 8 (8): 301-308, 2007

      4 Noel Carroll, "The philosophy of Horror : or, Paradoxes of the Heart : Paradoxes of the Heart" Routledgee 25-135, 1991

      5 Kagan.Jerome, "The nature of the child" Basic Books 1984

      6 David J.Skal, "The Monster Show: A Cultural History of Horror" Faber&Faber 126-275, 2001

      7 "Tell Forward: "VERTIGO" Envisioned: Storyboards from Alfred Hitchcock's Masterpiece"

      8 Barbara Creed, "Horror and the Monstrous feminine : An Imaginary Abjection" 27 (27): 44-71, 1986

      9 Frederic P.Miller, "Composition(Visual Arts)" Alphascript Publishing 25-26, 2011

      10 Tae-Je Woo, "Autonomic responses induced by disgust and fear using audiovisual clips" Chungnam Graduate School 2005

      11 Jong-moo Kim, "Analysis of Emotional Preference Subsequent to the Position of a Camera Angle" 14-15, 2010

      12 Liselotte Heimdahl, "Analysis of Camera Work in Horror Movies" 30-, 2016

      13 Jang-Won Yoon, "A study of Amusement Fear Factor in Horror Games and Player's Response" 2008

      14 Seung-Ik Jeong, "A good picture of the creation" Hanbit Publishing Network 69-70, 2013

      15 Moom-Im Baek, "A Study on the Korean horror film" Yonsei Graduate School 2008

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2015-12-01 평가 등재후보로 하락 (기타) KCI등재후보
      2011-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2010-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보 1차 FAIL (등재후보2차) KCI등재후보
      2008-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2006-02-17 학회명변경 한글명 : 한국디지털컨텐츠학회 -> 한국디지털콘텐츠학회 KCI등재후보
      2006-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2005-09-21 학술지명변경 한글명 : 디지털컨텐츠학회논문지 -> 디지털콘텐츠학회논문지
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.35 0.35 0.38
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.39 0.37 0.636 0.12
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