In this paper, I analyze the success factors of the mobile game "Marble for Kakao", and propose the factors that should be emphasized when converting the board game to digital. <Marble of all for Kakao> has converted to digital game using board ...
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https://www.riss.kr/link?id=A103269904
2017
Korean
569
학술저널
85-88(4쪽)
0
상세조회0
다운로드다국어 초록 (Multilingual Abstract)
In this paper, I analyze the success factors of the mobile game "Marble for Kakao", and propose the factors that should be emphasized when converting the board game to digital. <Marble of all for Kakao> has converted to digital game using board ...
In this paper, I analyze the success factors of the mobile game "Marble for Kakao", and propose the factors that should be emphasized when converting the board game to digital. <Marble of all for Kakao> has converted to digital game using board game <Burumabul> widely known in Korea. At this time, it differs from the existing <Burumabul>, reducing the time required to play the game once, allowing the user to concentrate for a short period of time by giving a visual expression, and to repeatedly play the game several times. It also allows users to experience a variety of maps and character enhancement systems so that they can continue to be interested. Thus, Marble for Kakao has optimized the digital environment, not digitally portraying existing board games.
목차 (Table of Contents)
임베디드 시스템을 위한 비글본블랙 리눅스 배포판 최적화