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      KCI등재후보

      인터렉션을 가진 디지털 영상예술 작품으로서의 게임 연구 -오오카미(Okami, 大神) 분석을 중심으로- = A Study on Games as Digital Moving Images Art Works Having Experimental Interaction: Focusing on analyzing the videogame <Okami>(2006)

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      https://www.riss.kr/link?id=A75501780

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      다국어 초록 (Multilingual Abstract)

      In the modern world of digital computing, there are lots of changes in every aspect of arts taking at a breathtaking pace, not to mention in the field of internet technology or new media entertainment. Therefore an artist must be able to quickly realize the present, expect the future and be prepared for the upcoming changes. Following to the present movement, the game can be considered as the new art field that we would focus on. This thesis would argue on the idea of that all this game making process; making something which is not real but resembles to present thing by imagination, making meaning and mutual response to other people, is comparably similar with the process of creation for the art. The game making expressed using digital moving pictures could be regarded as one of the cultural amusements manufactured by user`s direct participation. This participation`s results are assumed making as the artist`s intention as usual, however there are variable unexpected forms from game`s unique distinction having complicated structure. This feature would be compared favorably with an opera genre as a composite art, therefore it would have various potentialities can be sublimated in art. And it would be stood out as the part that can be developed as a commendable genre of art in digital media because of the expectation; using infinitude variation of the story and images through the audiences` direct interact. On this thesis, the possibility of digital art in game would be groped by analyzing the constituent elements of the game `Okami` which shows artistic potential.
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      In the modern world of digital computing, there are lots of changes in every aspect of arts taking at a breathtaking pace, not to mention in the field of internet technology or new media entertainment. Therefore an artist must be able to quickly reali...

      In the modern world of digital computing, there are lots of changes in every aspect of arts taking at a breathtaking pace, not to mention in the field of internet technology or new media entertainment. Therefore an artist must be able to quickly realize the present, expect the future and be prepared for the upcoming changes. Following to the present movement, the game can be considered as the new art field that we would focus on. This thesis would argue on the idea of that all this game making process; making something which is not real but resembles to present thing by imagination, making meaning and mutual response to other people, is comparably similar with the process of creation for the art. The game making expressed using digital moving pictures could be regarded as one of the cultural amusements manufactured by user`s direct participation. This participation`s results are assumed making as the artist`s intention as usual, however there are variable unexpected forms from game`s unique distinction having complicated structure. This feature would be compared favorably with an opera genre as a composite art, therefore it would have various potentialities can be sublimated in art. And it would be stood out as the part that can be developed as a commendable genre of art in digital media because of the expectation; using infinitude variation of the story and images through the audiences` direct interact. On this thesis, the possibility of digital art in game would be groped by analyzing the constituent elements of the game `Okami` which shows artistic potential.

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