1 Pan Meirong, "The use of electronic products for preschool children" 2 (2): 248-, 2014
2 Zhou X., "The impact of video game training on cognitive ability"
3 Lu Yi, "Study on the emotional experience of preschool children’s puzzle games" 2019
4 Chen Mo, "Review of research on nonverbal communication skills of children with autism" 12 (12): 42-, 2013
5 Shen Wanli, "Research status and training effectiveness of online cognitive training" 7 (7): 671-682, 2019
6 Zhang ZhuFeng, "Research on the application of educational games in children’s teaching" 2015
7 Ma Li, "Research on self-concept intervention in mental training for children with mental retardation" 2019
8 Chen YanHong, "Research on product design of digital children’s educational games" 2014
9 Jiang Xin, "Investigation and research on the cultivation of primary school pupils’innovative thinking ability in educational class"
10 Wang Yuan, "Exploring the thinking of clever use of educational games in preschool education"
1 Pan Meirong, "The use of electronic products for preschool children" 2 (2): 248-, 2014
2 Zhou X., "The impact of video game training on cognitive ability"
3 Lu Yi, "Study on the emotional experience of preschool children’s puzzle games" 2019
4 Chen Mo, "Review of research on nonverbal communication skills of children with autism" 12 (12): 42-, 2013
5 Shen Wanli, "Research status and training effectiveness of online cognitive training" 7 (7): 671-682, 2019
6 Zhang ZhuFeng, "Research on the application of educational games in children’s teaching" 2015
7 Ma Li, "Research on self-concept intervention in mental training for children with mental retardation" 2019
8 Chen YanHong, "Research on product design of digital children’s educational games" 2014
9 Jiang Xin, "Investigation and research on the cultivation of primary school pupils’innovative thinking ability in educational class"
10 Wang Yuan, "Exploring the thinking of clever use of educational games in preschool education"
11 Wang Kecheng, "Explore the impact of creative gatekeepers on children's creativity in the context of game design"
12 Zhou Xi, "Effectively enhance children's imagination in games"
13 Ta Weigang, "Design and production of FLASH educational games for preschoolers Computer and education-the future of innovation in practice" 2014
14 Lin Jincan, "Debate on the use of computer games in the development of a thinking style-taking Sudoku as an example"