1 T. Nojima, "The Peripheral Display for Augmented Reality of Self-motion" 308-309, 2007
2 L. R. Derogatis, "The Brief Symptom Inventory : An Introductory Report" 13 (13): 595-605, 1983
3 H. Nagahara, "Super Wide Viewer using Catadioptrical Optics" 169-175, 2003
4 StarVR Corporation, "StarVR Technical Specifications"
5 J. A. Jones, "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments" 19 (19): 701-710, 2013
6 M. M. Bradley, "Measuring Emotion : the Self-assessment Manikin and the Semantic Differential" 25 (25): 49-59, 1994
7 K. Kim, "Joint Attention, Socialcognition, and Recognition Memory in Adults" 6 : 172-, 2012
8 U. Yang, "Increasing the Geometric Field of View in Head Mounted Displays through Proprioceptive Task and Multimodal Feedback for Effective Close Range Interaction" 29 (29): 175-186, 2010
9 W. Jang, "Human Field of Regard, Field of View, and Attention Bias" 135 : 115-123, 2016
10 J. Orlosky, "Fisheye Vision: Peripheral Spatial Compression for Improved Field of View in Head Mounted Displays" 54-61, 2014
1 T. Nojima, "The Peripheral Display for Augmented Reality of Self-motion" 308-309, 2007
2 L. R. Derogatis, "The Brief Symptom Inventory : An Introductory Report" 13 (13): 595-605, 1983
3 H. Nagahara, "Super Wide Viewer using Catadioptrical Optics" 169-175, 2003
4 StarVR Corporation, "StarVR Technical Specifications"
5 J. A. Jones, "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments" 19 (19): 701-710, 2013
6 M. M. Bradley, "Measuring Emotion : the Self-assessment Manikin and the Semantic Differential" 25 (25): 49-59, 1994
7 K. Kim, "Joint Attention, Socialcognition, and Recognition Memory in Adults" 6 : 172-, 2012
8 U. Yang, "Increasing the Geometric Field of View in Head Mounted Displays through Proprioceptive Task and Multimodal Feedback for Effective Close Range Interaction" 29 (29): 175-186, 2010
9 W. Jang, "Human Field of Regard, Field of View, and Attention Bias" 135 : 115-123, 2016
10 J. Orlosky, "Fisheye Vision: Peripheral Spatial Compression for Improved Field of View in Head Mounted Displays" 54-61, 2014
11 K. Kim, "Effects of Virtual Environment Platforms on Emotional Responses" 113 (113): 882-893, 2014
12 J. W. Lin, "Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment" 164-171, 2002
13 K. W. Arthur, "Effects of Field of View on Performance with Head-mounted Displays" University of North Carolina at Chapel Hill 2000
14 D. Watson, "Development and Validation of Brief Measures of Positive and Negative Affect : the PANAS Scales" 54 (54): 1063-, 1988
15 I. P. Howard, "Binocular Vision and Stereopsis" Oxford University Press 33-, 1995
16 R. Xiao, "Augmenting the Field-ofview of Head-mounted Displays with Sparse Peripheral Displays" 1221-1232, 2016
17 P. Lubos, "Ambiculus: LED-based Low-resolution Peripheral Display Extension for Immersive Head-mounted Displays" 13-, 2016
18 G. Riva, "Affective Interactions using Virtual Reality : the Link between Presence and Emotions" 10 (10): 45-56, 2007
19 R. W. Massof, "37. 1 : Invited Paper : Full‐Field High‐Resolution Binocular HMD" 34 (34): 1145-1147, 2003