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      Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display Techniques

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      https://www.riss.kr/link?id=A106328475

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      다국어 초록 (Multilingual Abstract)

      The field of view (FoV) is one of the main properties of virtual reality (VR) systems with head-mounted displays (HMDs). While preceding VR studies have suggested novel methodologies to extend the FoV of HMDs, there were limitations in those methods, ...

      The field of view (FoV) is one of the main properties of virtual reality (VR) systems with head-mounted displays (HMDs). While preceding VR studies have suggested novel methodologies to extend the FoV of HMDs, there were limitations in those methods, including: heavy weight, high cost, and screen distortion. The observation through the human retina indicated that the density of human photoreceptors are distributed variedly between the central and peripheral visual fields. The sparse peripheral display (SPD) was proposed based on these observations. In this study, we suggest and compare the combination of SPD technologies using different number (2-80) of light-emitting diodes (LEDs) and different tasks (visual search and emotion tasks). The results showed that the visual-search task with use of six LEDs and there were no significant differences in the emotion task. Discussion of the potential applications of SPD-HMD systems, including therapeutic techniques to assist handicapped people was done.

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      참고문헌 (Reference)

      1 T. Nojima, "The Peripheral Display for Augmented Reality of Self-motion" 308-309, 2007

      2 L. R. Derogatis, "The Brief Symptom Inventory : An Introductory Report" 13 (13): 595-605, 1983

      3 H. Nagahara, "Super Wide Viewer using Catadioptrical Optics" 169-175, 2003

      4 StarVR Corporation, "StarVR Technical Specifications"

      5 J. A. Jones, "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments" 19 (19): 701-710, 2013

      6 M. M. Bradley, "Measuring Emotion : the Self-assessment Manikin and the Semantic Differential" 25 (25): 49-59, 1994

      7 K. Kim, "Joint Attention, Socialcognition, and Recognition Memory in Adults" 6 : 172-, 2012

      8 U. Yang, "Increasing the Geometric Field of View in Head Mounted Displays through Proprioceptive Task and Multimodal Feedback for Effective Close Range Interaction" 29 (29): 175-186, 2010

      9 W. Jang, "Human Field of Regard, Field of View, and Attention Bias" 135 : 115-123, 2016

      10 J. Orlosky, "Fisheye Vision: Peripheral Spatial Compression for Improved Field of View in Head Mounted Displays" 54-61, 2014

      1 T. Nojima, "The Peripheral Display for Augmented Reality of Self-motion" 308-309, 2007

      2 L. R. Derogatis, "The Brief Symptom Inventory : An Introductory Report" 13 (13): 595-605, 1983

      3 H. Nagahara, "Super Wide Viewer using Catadioptrical Optics" 169-175, 2003

      4 StarVR Corporation, "StarVR Technical Specifications"

      5 J. A. Jones, "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments" 19 (19): 701-710, 2013

      6 M. M. Bradley, "Measuring Emotion : the Self-assessment Manikin and the Semantic Differential" 25 (25): 49-59, 1994

      7 K. Kim, "Joint Attention, Socialcognition, and Recognition Memory in Adults" 6 : 172-, 2012

      8 U. Yang, "Increasing the Geometric Field of View in Head Mounted Displays through Proprioceptive Task and Multimodal Feedback for Effective Close Range Interaction" 29 (29): 175-186, 2010

      9 W. Jang, "Human Field of Regard, Field of View, and Attention Bias" 135 : 115-123, 2016

      10 J. Orlosky, "Fisheye Vision: Peripheral Spatial Compression for Improved Field of View in Head Mounted Displays" 54-61, 2014

      11 K. Kim, "Effects of Virtual Environment Platforms on Emotional Responses" 113 (113): 882-893, 2014

      12 J. W. Lin, "Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment" 164-171, 2002

      13 K. W. Arthur, "Effects of Field of View on Performance with Head-mounted Displays" University of North Carolina at Chapel Hill 2000

      14 D. Watson, "Development and Validation of Brief Measures of Positive and Negative Affect : the PANAS Scales" 54 (54): 1063-, 1988

      15 I. P. Howard, "Binocular Vision and Stereopsis" Oxford University Press 33-, 1995

      16 R. Xiao, "Augmenting the Field-ofview of Head-mounted Displays with Sparse Peripheral Displays" 1221-1232, 2016

      17 P. Lubos, "Ambiculus: LED-based Low-resolution Peripheral Display Extension for Immersive Head-mounted Displays" 13-, 2016

      18 G. Riva, "Affective Interactions using Virtual Reality : the Link between Presence and Emotions" 10 (10): 45-56, 2007

      19 R. W. Massof, "37. 1 : Invited Paper : Full‐Field High‐Resolution Binocular HMD" 34 (34): 1145-1147, 2003

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2021 평가예정 계속평가 신청대상 (등재유지)
      2016-01-01 평가 우수등재학술지 선정 (계속평가)
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2002-01-01 평가 학술지 통합 (등재유지) KCI등재
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.19 0.19 0.19
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.2 0.18 0.373 0.07
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