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      KCI등재 SCOPUS SSCI

      An Empirical Study on Global Distribution Strategies after Initial Market Entry: The Case of the Korean Online Game Industry

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      https://www.riss.kr/link?id=A104657679

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      다국어 초록 (Multilingual Abstract)

      Foreign market entry modes are decided based on a company’s competency and the characteristics of the target market. As a company’s competency increases, the company prefers more controllable distribution methods. However, the Korean online game industry consistently reports changes to less controllable distribution methods after the initial market entry even without major changes to competency or the target market. Despite this trend, most studies on global distribution strategies have focused on the initial entry mode of global distribution and the choice of foreign target markets. Scholars have placed less attention on the dynamics of global distribution strategies after the initial market entry. This paper investigates the key factors behind changes in decisions about global distribution in the Korean online game industry after initial market entry. It follows the premise that product-level variables like product quality, technology uncertainties in development, and market uncertainties may affect global distribution strategies. To effectively reflect the categorical characteristics of global distribution strategies, we used ordered logit regression, and additionally used multinomial logistic regression. This study is based on 252 cases of foreign market distribution by major Korean publishers from 1997 to 2009. The regression result shows that the quality of products, technology uncertainties, and market uncertainties are significant in global distribution decisions. Products with high uncertainties in technology and markets prefer less controllable distribution methods, whereas high quality products prefer more controllable ones. The reputation of the development team does not directly affect the entry mode decision, but is controlled by market uncertainties. Traditio- nal decision factors like firm experience, market size, and IP’s level of protection are also supported and controlled in our study.
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      Foreign market entry modes are decided based on a company’s competency and the characteristics of the target market. As a company’s competency increases, the company prefers more controllable distribution methods. However, the Korean online game i...

      Foreign market entry modes are decided based on a company’s competency and the characteristics of the target market. As a company’s competency increases, the company prefers more controllable distribution methods. However, the Korean online game industry consistently reports changes to less controllable distribution methods after the initial market entry even without major changes to competency or the target market. Despite this trend, most studies on global distribution strategies have focused on the initial entry mode of global distribution and the choice of foreign target markets. Scholars have placed less attention on the dynamics of global distribution strategies after the initial market entry. This paper investigates the key factors behind changes in decisions about global distribution in the Korean online game industry after initial market entry. It follows the premise that product-level variables like product quality, technology uncertainties in development, and market uncertainties may affect global distribution strategies. To effectively reflect the categorical characteristics of global distribution strategies, we used ordered logit regression, and additionally used multinomial logistic regression. This study is based on 252 cases of foreign market distribution by major Korean publishers from 1997 to 2009. The regression result shows that the quality of products, technology uncertainties, and market uncertainties are significant in global distribution decisions. Products with high uncertainties in technology and markets prefer less controllable distribution methods, whereas high quality products prefer more controllable ones. The reputation of the development team does not directly affect the entry mode decision, but is controlled by market uncertainties. Traditio- nal decision factors like firm experience, market size, and IP’s level of protection are also supported and controlled in our study.

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      참고문헌 (Reference)

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      3 이건희, "온라인게임 산업의 해외 라이선싱 형태 결정요인" 한국국제경영학회 19 (19): 107-134, 2008

      4 이상철, "온라인 게임에 있어서 몰입과 중독이 사용자 만족과 충성도에 미치는 영향" 한국경영학회 32 (32): 11-1501, 2003

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