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오영은(Oh, Young-Eun),이현수(Lee, Hyun-Soo) 한국실내디자인학회 2014 한국실내디자인학회 학술대회논문집 Vol.2014 No.6
This design studio was offered for Junior students in the spring semester and had a goal to create a korean literature house being able to communicate with visitors. Each week had a goal as following the class schedule. After theory and field trips, all students selected their own subjects, which were a literature house centered by author or literary work. At the end of this study, all student were able to create their own literature house by using their analysis about their subject and their design concept in terms of storytelling within the result of an comparative analysis of space composition and exhibition display from the student reports presented, Therefore They got the result in order to plan a more interactive korean literature house and were able to use by inhabitants.
무리지능 기반 파라메트릭 파사드 패턴 디자인 프로세스 및 그래스호퍼 알고리즘 개발
오영은(Oh, Young-Eun),이현수(Lee, Hyunsoo) 한국실내디자인학회 2021 한국실내디자인학회논문집 Vol.30 No.4
As a follow-up research, this research aims to develop a Swarm Intelligence-based parametric facade symmetric pattern design process using Interactive Genetic Algorithm from Genetic Algorithm in order to drawing out Swarm Intelligence-Based Parametric Facade Pattern Design Methods, which are so called ‘Population Position’, Three Behaviors’, and ‘Flow’, developed by Oh, Y. E. and Lee, H. S. (2021). This study’s method is first, to theoretically review Genetic Algorithm as a design process platform, often utilized in Biomimicry, second, to find out basic elements making up a parametric facade pattern design, to be compared with Interactive-Genetic Algorithm process and parametric facade pattern design process for building as a design process platform, and to develop Swarm Intelligence-based parametric facade symmetric pattern design process using Interactive-Genetic Algorithm, third, to step on the developed design process, while showing each step’s element with generated results by the design methods, fourth, to compare and analyze the developed design process with previous researches in several aspects. It means to have built a systematic form as a parametric facade pattern design process for generating Swarm Intelligence-based parametric facade pattern designs. This paper will be expected to help designers and architects get inspired by parametric facade pattern designs generated through the developed design process and come up with creative and various idea in their design process.
무리지능 기반 파라메트릭 파사드 패턴 디자인 방법 및 그래스호퍼 알고리즘 개발
오영은(Oh, Young-Eun),이현수(Lee, Hyunsoo) 한국실내디자인학회 2021 한국실내디자인학회논문집 Vol.30 No.3
In a trend of urbanization, population lives in cities. These citizens want to live in a good urban life. For their good lives, urban environment as their living areas is filled with buildings. so facade pattern designs as one of visual elements of architectural facade have been considered and demanded in an artistic perspective of architecture. In designing architectural facade, designers and architects need to have an inspiration or its various and creative idea provided in a short time in their schematic design phase. Therefore, this research aims to develop design methods and their Grasshopper algorithms for parametric facade pattern design based on Swarm Intelligence, which is used in the field of Biomimicry, which is one of elements and attributes of Biophilic Design and a field of making it possible for efficient and artistic results to be produced by structural orders and principles from nature. The detailed objectives of this research are first, theoretical review for facade parametric pattern design, and Biomimicry and Swarm Intelligence, second, building a logical structure to produce data corresponding to each flocking behavior’s rule, and third, developing design methods and Grasshopper algorithms for Swarm Intelligence-based parametric facade patterns, representing parametric facade pattern designs, and comparing and analyzing with previous research’s algorithm. The study is focused on only introduction of Swarm Intelligence-based parametric facade pattern design’s methods and Grasshopper algorithms, display of pattern design examples, which are previous steps of applied to architectural facades. This research means to define a basic Grasshopper algorithm based on Swarm Intelligence in order to develop detailed design methods of parametric facade pattern designs and help designers and architects to get inspired from and various and creative idea in a short time in earlier design stage. The research is expected to be able to play an expanded system for developing parametric facade pattern design in the field of not only architectural facade but also interior space design.
사회적관계망 크기와 지역사회공동체의식이 단독가구 농촌노인의 고독감에 미치는 영향
오영은(Oh, Young-Eun),이정화(Lee, Jeong-Hwa) 한국지역사회복지학회 2012 한국지역사회복지학 Vol.0 No.43
본 연구는 사회적 관계망과 지역사회공동체의식이 단독가구 노인의 고독감에 어떠한 영향을 미치는지 파악하고자 하였다. 사회적관계망크기는 평소에 자주 연락하고 만나는 자녀 수, 친척 수, 이웃 수를 말하며 모든 조사항목은 독거, 부부동거의 단독가구유형에 따라 분석되었다. 본 연구를 위해 60세 이상 농촌에 사는 노인 264명을 조사하였다. 조사결과를 요약하면 다음과 같다. 농촌노인의 이웃 관계망 크기는 독거노인보다 부부동거노인이 더 큰 것으로 나타났고, 농촌노인의 지역사회공동체의식은 평균이 중간 값 이상으로 높은 수준을 보였지만 가구유형간 차이는 나타나지 않았다. 농촌노인의 고독감의 평균은 보통이하 수준인 가운데 고립감을 보통이상으로 느끼는 노인의 비율은 27.2%였다. 사회적관계망 크기와 지역사회공동체의식이 농촌노인의 고독감에 미치는 영향을 살펴본 결과, 독거노인의 경우에는 종교가 없을수록, 지역사회공동체의식이 낮을수록 고독감이 큰 것으로 나타났고 부부동거 노인의 경우, 경제수준이 낮을수록, 친척, 이웃, 친구의 관계망 크기가 작을수록, 지역사회공동체의식이 낮을수록 고독감이 높은 것으로 나타났다. 본 연구 결과, 고독감에 취약한 농촌노인을 지원할 수 있는 방안에 대해 논의하였다. This study examined the effects of social network size and a sense of community on the loneliness of rural elderly only households. In particular, this study focused on a comparison of single and married rural elderly households. Social network size is defined as the number of adult children, relatives, friends and neighbors that the participants frequently meet. For the purpose of this study, 264 rural elderly participants who are more than 60 years old were selected. The results of this study are summarized as follows: First, the network size, in terms of neighbors, for single households was smaller than that of married households. Second, the sense of community score was higher than the median and there was no difference between the single and married households. Third, the loneliness score for the rural elderly was below the median and 27.4% of the elderly participants had a score that was above the median. Fourth, in terms of the effect of social network size and a sense of community on the loneliness of rural elderly, the elderly who had no religion and a lower sense of community were more likely to feel loneliness in single households. The elderly who had a lower economic status and fewer relatives, neighbors and friends felt higher loneliness in married households. On the basis of this analysis, various methods for supporting rural elderly who feel loneliness are discussed.
오영은(Oh, Young-Eun),이현수(Lee, Hyun-Soo) 한국실내디자인학회 2014 한국실내디자인학회 학술대회논문집 Vol.2014 No.5
This study has a goal to help create a korean literature house being able to communicate with visitors by using this study as a result of space composition and exhibition display at the existed korean literature houses. This study method has been processed with previous investigation through references and internet, visiting field trips, and interview with a person from the houses. This study"s scope is limited 10 korean literature houses in a capital area, picked up from the korean literature house association and the personal investigation through internet. At the end of this study it should give you a result of an comparative analysis of space composition and exhibition display so that we can use the result in order to plan a more interactive korean literature house.