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      • A Development of the Online Audio Streaming Recorder for blind Learner

        Settachai Chaisanit,Surachai Suksakulchai 제어로봇시스템학회 2009 제어로봇시스템학회 국제학술대회 논문집 Vol.2009 No.8

        Blind face some problems and difficulties such as chances to learn, practice, and communicate as same as normal persons do, so they are in the worst situation than they should be. This is because experts and media are not enough or even lack. As a result, there is a need to develop instrument for creating instruction media to blind learner. Thus, the purpose of the present research was to develop and to evaluate an innovative online audio streaming recorder system for creating instruction media. This system was an audio streaming media technology over Internet. It can interact with users as well as record speech for creating instruction media such as e-audio books. The program demonstrated and reflected content extraction of books and streaming audio for creating instruction media to blind learner. The system was developed based on the result of the needs, lacks, and problems analysis of Thai blind students. Then this program was tried explain testing before it was evaluated by five experts. The Index of item Objective Congruence (IOC) is .82. The program was corrected and improved before trial with a target group. The target groups of this study consisted of 49 high school blind students. Subjects were selected by simple random sampling. This paper describes some approaches to provide an audio service over the Internet, discusses problems, experiences and presents an outlook for an audio streaming service for blind learner in the future. Finally, the assessments of the performance of the program are presented.

      • A computer base tutor for the deaf students’ auditory and speech training system

        Settachai Chaisanit,Surachai Suksakulchai 제어로봇시스템학회 2008 제어로봇시스템학회 국제학술대회 논문집 Vol.2008 No.10

        In Thailand, deaf persons face some problems and difficulties such as chances to learn, practice, and communicate as same as normal persons do, so they are in the worst situation than they should be. This is because experts and media are not enough or even lack. As a result, there is a need to develop a particular computer program to help them to practice auditory and speech training. Thus, the purpose of the present research was to develop and to evaluate an innovative instructional media for auditory and speech training of deaf students in Thailand. This training system was a computer tutorial system. It can interact with student as well as recognize and compare speech. The program demonstrated and reflected articulatory movements of both normal person and of the disable ones. The system was developed based on the result of needs, lacks, and problems analysis of Thai deaf students. Then this program was tried black box testing before it was evaluated by three experts, and the Index of item Objective Congruence (IOC) is .90. The program was corrected and improved before trial with a target group. The target group consisted of 20 high school deaf students, and they were selected by simple random sampling. This paper presentation outlines the theory, illustrates the process, and displays sample program of auditory and speech training. Finally, the assessments of the performance of the program.

      • Interactive Multimedia Courseware of Vowel Training for The Hearing Impaired

        Settachai Chaisanit,Surachai Suksakulchai,Ratchadawan Nimnual 제어로봇시스템학회 2010 제어로봇시스템학회 국제학술대회 논문집 Vol.2010 No.10

        This paper introduces the background, the main contents and the knowledge structure of the interactive multimedia courseware for the hearing impaired students in vowel training. This paper focuses on the basic ideas of the courseware design and development, such as the elements of teaching system, the design of system architecture, the analysis and selection of system development tool software. The development of interactive multimedia courseware for the hearing impaired was not only to minimize problems associated with the lack of education media for general courses at school for the Deaf but also to be an alternative way to supplement teaching by instructors. Therefore, this courseware was used the technique of dynamic computer graphics to establish an animation display system. It can display the relation among the basic element of the articulators. The position and the change of nose chamber, mouth chamber, toungue, pharynx, velum and lip during a speech will be shown from different profiles. These make sure that the subject with hearing impaired students can catch the accurate speech technique. The sample group consisted of 10 hearing impaired students who were studying in 9th grades at Setsatian School (Under Royal Patronage) for the Deaf. They were divided equally into two subgroup: the control group and the experimental group. Learning effectiveness was evaluated by comparing its learning results with traditional method. Based on the result of the pre-test and post-test scores using the T-test statistical method at 0.05 significant level, there appeared to be favorable progress in learning of this course for both group but the experimental group had more significantly increased learning than the control group.

      • Interactive Virtual Reality Museum for Material Packaging Study

        Ratchadawan Nimnual,Settachai Chaisanit,Surachai Suksakulchai 제어로봇시스템학회 2010 제어로봇시스템학회 국제학술대회 논문집 Vol.2010 No.10

        The purposes of this research were to develop interactive virtual reality museum for material packaging. This museum was to be considered as a learning instruction resource outside class to solve the issue of insufficient time in class. The instructors encouraged learners to build up the knowledge by themselves via active learning activities. The sampling group for this study consisted of 80 second year undergraduate students studying at the Department of Printing and Packaging Technology, Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi. The students could access the museum by downloading the data from the internet and learn by themselves using an avatar to enter the museum. In each exhibition room of the museum for packaging, there were different kinds of packaging along with relevant information. After visiting the museum, the students needed to take a test before going out. The students had to gain at least 85% correct points. The instructors could know each student’s behaviors and their progress by the developed software. They could control the activities by using mouse and keyboard. Visitor’s activities were also recorded such as date and time of participation. The research results in this phase revealed that the students visiting the virtual reality museum for packaging on the internet showed interest and enthusiasm in learning more. Besides, the students had more time to gain training outside classroom and to learn according to their preferences everywhere and every time. It was found that most students were satisfied with the virtual reality online museum for packaging.

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