http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
A Perspective on Systems Design in the Digitisation of Intangible Cultural Heritage
Kasper Rodil 국립민속박물관 2017 International Journal of Intangible Heritage Vol.12 No.-
My ambition for this shorter article is to add to an earlier discussion (see Rodil and Rehm, 2015) about the interplay of digital systems and the digitisation of intangible heritage. In particular, I wish to sketch some conceptualisations of what and how we can look at the digital systems (I refer to these as artefacts) as having certain inscribed perspectives. Meanwhile, providing some related literature, I show one possible road out of the complexity (with a co-responsible design known as Participatory Design), which emerges when certain cultures design and build artifacts together with the purpose of containing other cultures’ intangible heritage. At the end I provide some questions for reflection, if one is considering digitising intangible heritage.
Kasper Rodil,Matthias Rehm 국립민속박물관 2015 International Journal of Intangible Heritage Vol.10 No.-
The article begins by presenting an overview of thecontents of this journal that relate to the five IntangibleHeritage domains identified by UNESCO. A model fordigitising Intangible Heritage is presented (TripartiteDigitisation Model) and further explained by surveying andincluding articles from the Journal. Finally, the articlediscusses the implications and facilitation of digitisationwith the participation of indigenous communities.
Kasper Rodil,Heike Winschiers-Theophilus 국립민속박물관 2018 International Journal of Intangible Heritage Vol.13 No.-
The focal point for this article is to continue the discourse on thedigitisation of Intangible Cultural Heritage (ICH). We begin byproviding a short recapitulation and further conceptualisationof the Tripartite Digitisation Model (TDM) originally published inVolume 10 of this journal. This model is used to show and reflecton a concrete example of digitisation of ICH with an OvaHimbacommunity in Namibia. The point of this is to highlight howcommunity involvement has been facilitated in an on-goingresearch project, and to show the necessity of this communityinvolvement when ICH becomes digital.
Dovetailing: safeguarding traditional craftsmanship using virtual reality
Kasper Rodil,Ingeborg Goll Rossau,Milo Marsfeldt Skovfoged,Jedrzej Jacek Czapla,Miroslav Kalinov Sokolov 국립민속박물관 2019 International Journal of Intangible Heritage Vol.14 No.-
This article focuses on the dialogue between IntangibleCultural Heritage (ICH) and technology, specificallywithin the domain of traditional craftsmanship. We beginby establishing the current methods of safeguardingtraditional crafts, as described in previous issues of thisjournal, and the benefits and limitations of these. This isfollowed by an introduction to the concept of digitisationand the Tripartite Digitisation Model (TDM) for capturing,representing and disseminating ICH through digitalmeans. Through a case study of digitising a traditionaljoinery technique, we explore different methods forcapturing data about ICH and reflect on their use fordigitisation. The ICH is represented through 3D models,video clips and audio voice-over, and disseminated in aninteractive VR simulation. After evaluating the simulationwith the people whose ICH we were trying to safeguard,we discuss the benefits and limitations of moving the ICHfrom its original context into a digital one.
Veronika Nemcova,Magnus Kornbeck Thomsen,Andrei-Calin Mares,Mafor Penn,Umesh Ramnarain,Kasper Rodil 국립민속박물관 2023 International Journal of Intangible Heritage Vol.18 No.-
Maintaining unique traditions and cultures is becoming increasingly difficult due to the effects of globalisation, combined with the fleeting nature of intangible cultural heritage (ICH). The continuation of ICH traditions relies on the awareness and interest of young people, as it is passed from generation to generation. This study aims to protect knowledge and skills – specifically traditional craftsmanship (TC), in the use case of South African beer (umqombothi) brewing – by exploring how to digitally represent and disseminate ICH using virtual reality (VR). In the beer-brewing prototype, participants become fully immersed in a digital South African community to learn the practice of brewing and experience the ICH contextual elements such as rituals and togetherness. The results show that short-term use of the VR prototype enables novice participants to learn essential aspects of community ICH and the beer-brewing practice. Furthermore, we emphasise the importance of evaluating the dissemination potential of safeguarding solutions by assessing their transfer back to everyday life. For this reason, this study also captures and successfully demonstrates an evaluation in which the participants re-enact what they recall from the VR playthrough using real lo-fi props used for brewing.