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      • Legal Crisis and New Technology in Civil Courts: Urgent Need of Adopting Online Dispute Resolution in India

        Choung,Yonghwan,Kumari,Saloni 대동문화재단 2021 대동CT연구 Vol.1 No.1

        Expeditious settlement of disputes is pre-requisite of free economy, especially in the commercial matters. But pendency and backlog of cases in Indian judiciary has ransacked the working and functioning of nation as a whole. The underprivileged and poor people are the worst victim of this issue. Courtroom Litigation is a lengthy and expensive affair. And the pendency prolongs the cases for years depriving Justice to the needy as well as paralysing the economic activity of the nation. If this issue is not addressed in the near future, it has potential to crash the Indian judicial system under the weight of arrears. The idea of this paper is not to dwell upon the problem. It aims to explore the solutions and optimum methods needed for a reformative measure. Access of justice is a basic human right guaranteed by the common law. The Indian legal system is under constant pressure and questions have been raised as how do they plan to continue the justice delivery system. Thus, there is a need to prioritise the issue of pendency and access to justice to all. Since, a major dependency now lies upon the online and digital mode, the productivity during pandemic and even for future, can be enhanced through improved infrastructure of the online mode of alternative dispute settlement. The pandemic has reshaped how pending cases and future cases will be adjudicated. In light of this, the paper aims to divert the attention towards Alternative Dispute Resolution (“ADR”) and specifically Online modes of Dispute resolution and evaluate the efficacy of Online Dispute Resolution (“ODR”) mechanisms.

      • 스포츠센터 이용자의 스포츠시설 이용만족도에 관한 연구

        조충현,이건철 한국스포츠리서치 2003 한국 스포츠 리서치 Vol.14 No.3

        This study was conducted to determine the relation between lifestyle of sports consumers and satisfaction factors of consumers with sports facilities by investigating major purchasing patterns of sports consumers by lifestyle and satisfaction factor and analyzing the correlation among variances of sports consumers. For this purpose, 1,000 adults were randomly selected from Seoul, Busan, Incheon, Daejeon, Gwangju, Daegu and Ulsan. They were requested to fill in questionnaires by self-assessment recording method. Out of the questionnaires replied, 970 were marked as target for final analysis and others recorded insincerely were excluded from analysis. SPSS 10.0 was used to analyze the data through factor analysis, correlation and multi-regression analysis methods. The outcomes of the study may be summarized as follows: First, in terms of satisfaction with instruction service, a correlation between satisfaction of consumers using sports facilities and lifestyle factors was found to exist in such factors as fashion, sports, nihilism, self-conviction, personality, health control, life consideration and safety. In terms of satisfaction with facilities, a correlation existed in factors such as fashion, sports, achievement, nihilism, self-conviction, personality, health control, life consideration and safety. As far as satisfaction with program is concerned, a correlation appeared in factors like fashion, sports, achievement, self-conviction, personality, health control, life consideration, nervelessness and safety. Satisfaction with transportation was concerned with fashion factor, sports factor, achievement factor, self-conviction, health control, life consideration and safety factor. Second, lifestyle of sports consumers was shown to exercise influence on satisfaction with instruction service in such order as sports factor, achievement factor, nervelessness factor and life consideration. Third, it appeared that lifestyle of sports consumers exercised influence on satisfaction with sports facilities in such sequence as sports factor, health control, achievement factor, nervelessness factor and nihilism. Fourth, it was evident that lifestyle of sports consumers affected satisfaction with program in order of achievement factor, nervelessness factor and sports factor. Fifth, it was also known that lifestyle of sports consumers affected satisfaction with transportation by sports factor, safety factor, fashion factor and life consideration in order.

      • VHDL 지원환경에서 상위수준합성을 위한 CDFG생성 시스템의 설계 및 구현

        김충석 新羅大學校 1992 論文集 Vol.33 No.1

        This paper is on VHDL(Very high speed integrated circuit Hardware Description Language) Support Environment. Focuses on this study are to design and implement the CDFG(Control and Data Flow Graph) generating system for High Level Synthesis. VHDL, was accepted as Standard Hardware Descrip-tion Language system for High Level Synthesis. VHDL, was accepted as Standard Hardware Descrip-tion Language by IEEE(Institute of Electrical and Electronics Engineers) is used as input language the CDFG generating system. CDFG, generated by this system, is used as an input to High Level Synthesi-zer. Since VHDL syntax is too massive, it can not allow all kinds of syntax, the effort was made to deal with the behaviral description syntax. So far, I am trying to allow the VHDL fullset and extend the system continuously. To implementation, C language is used on UNLX System.

      • 여대생의 패션정보탐색에 관한 연구 : 의류전공집단과 비전공집단간 비교

        박정원 건국대학교 1995 대학원 학술논문집 Vol.40 No.-

        The study examined the frequency use of media to search fashion information by the group majoring clothing and textle and the group net majoring among female-undergraduates. Anova,t-test, crosstabs were used to analyze the data. The finding of this study were as follows: 1) The group majoring clothing and textile used media more frequently than the group not majoring all of ordinary times and buying times. 2) Two groups did not differ in their Parent' income. 3) The comparison suggests that manufacturer and retailer can use different souroes of fashion prsmation depending on their targeted population.

      • KCI등재

        장 주네의 『발코니』에서 사용된 비현실화의 기법

        강충권 한국프랑스어문교육학회 2001 프랑스어문교육 Vol.11 No.-

        En ge'ne'ral, Le Balcon de Jean Genet a e'te' aborde' par plusieurs critiques on tant que the'e^tre rituel. Dans notre ftude nous avons essaye' do relever les techniques d'$quot;irre'alisation$quot; que Jean Genet a employe'es pour re'aliser une the'atralite' spe'cifique. Nous les avons analyse'es sur trois aspects: jeux do mots, jeux do miroirs, distanciation. Tout d'abord, e'tant ni optimiste ni pessimiste sur le langage, Genet manipule les jeux de mots tout on produisant l'e'quivoque, la destructivite' et la cre'ativite' de ceux-ci. De ce fait, ies mots qui irree'alisent la convention sociale nous re've`lent la re'alite' et invitent a` re^ver de cre'er une nouvelle socie'te'. Puis, ies jeux do miroirs se traduisent par la recherche du moi, laquelle part do la recherche du moi-pour-autrui pour arriver a` la recherche do moi authentique en passant par la multiplication irr e'elle du moi. Enfin, la distanciation conceme. autant les spectateurs que ies personnages, co qui cr e'e non seulement un 'th e'a^tre dans le th e'a^tre un ' th e'a^tre sur le th e'a^tre'. Ainsi, Le Balcon inaugure un ' th e'a^tre sur le th e'a^tre ' qui se de' roule on s'otjectivant. Paradoxalement, co proce'de' s'accomplit on irre'alisant tout autant le the'a^tre que la re'alite', do sorte qu'il trahit non ie riel mais le vrai. Nous voyons ici la spe'cificite' du the'a^tre de Jean Genet par rapport a` celui do Brecht.

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