http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
사보의 편집디자인에 있어서 아트 디렉션의 적용 실태조사
금진우 한국정보디자인학회 2010 정보디자인학연구 Vol.13 No.1
여러 인쇄물 중에서도 디자인 분야에서 아트 디렉션 제도의 도입으로 가장 큰 발전과 변화를 이룬 것이 잡지이다. 오늘날 잡지의 성공적인 변화는 ‘읽는 것’에서 ‘보는 것’으로 변화라고 할 수 있다. 이는 아트 디렉션을 통해 시각 이미지의 차별화를 이루어 독창적인 잡지로 변화했음을 뜻한다. 잡지는 그래픽 디자인 분야에서 시각적 요소를 가장 다양하게 포함하는 매체이다. 이러한 잡지와 가장 유사한 매체는 사보이다. 사보의 편집디자인은 기획 차원에서 다루어져야 하는 디자인 계획이며, 시각적 성격을 나타내는 것이다. 따라서 일관성 있는 디자인 원리와 원칙에 의해 다루어져야 한다. 이를 효과적으로 해결하는 방법이 바로 아트 디렉션의 활용이다. 하지만, 다양한 조직 및 계층과의 커뮤니케이션을 목표로 하는 사보의 경우, 여전히 아트 디렉션의 활용에 대해 적극적이지 못하다. 더구나 사보 담당자들이 아트 디렉션의 기능과 영향에 대해서 명확히 인식하지 못하고 있다면 이의 해결은 매우 어려운 일이 된다. 본 연구는, 이러한 문제를 가지고, 국내 사보 담당자들의 아트 디렉션에 대한 인식과 활용 여부를 다음의 내용을 중심으로 조사하였다. ① 사보 담당 부서의 유무와 그 인적 구성. ② 사보 제작 시, 편집디자인을 대행하는 기획사 활용 여부와 업무 계약 기간. ③ 기획사 선정 시, 디자인의 비중. ④ 아트 디렉션의 개념과 아트 디렉터 업무 이해 정도. ⑤ 편집디자인에서 아트 디렉션의 필요성. ⑥ 사보에서 디자인의 영향력 정도.
기업 홍보용 프리젠테이션 구현에 관한 연구 : 컴퓨터용 컴팩트 디스크를 중심으로
전양덕,금진우 서울産業大學校 1996 논문집 Vol.44 No.1
The information today is that is very universal which is not treated by limitedly or used by a special class but is generalized as much as may get or use that is wanted as necessary by anyone. As the times is change the preservation of delivery method of information is also changed which is just entering the stage by electronic media displays its great power now closed up anew from the paper which was recognized as just traditional recording and delivery medea. The informational acquisition pattern or media choice by general public who are the informational accommodationists is being changed toward choose and use of informational delivery media of new technology that is acceptable and cubed through many sense organs of men rater than plane and monotonous printing media. As these because of modern people live in the so-called flood age of information which is freely selective and limitless and therefore, the desire and change of accommodationists cannot be satisfied any longer with the traditional and classic form of advertising material only. What is more, the multiplication in living and sharp development of technological civilization were followed to mass production of information and become to rely upon computer for the functions to collect, rearrange, accumulate and detect the information to use it at effective and pertinent time. Under such reason, we cannot help searching the plan and possibility to write and edit the enterprising PR data nore effectively by use of CD-titly which is recently spot lighted. Since therefore, I presented in particular such planning process and step as working environment, designing and scenario incurred by the enterprising PR presentation forming process as applicable example in production of CD-title. I think that I may present for a direction in production to those who study for better PR effects by producing new media and use or who try to produce any presentation using the multimedia tool on the basis of such experience.
금진우 (사)한국커뮤니케이션디자인협회 커뮤니케이션디자인학회 2023 커뮤니케이션 디자인학연구 Vol.85 No.-
디지털 전시는 가상환경의 기술을 적용하여 관람객들에게 현실에서 체험할 수 없는 다양한 경험을 제공하는 중요한 전시 영역이 되었다. 하지만 현재까지 전시 관람객들의 가치 인식과 만족 등에 대한 연구는 매우 제한적이다. 따라서 디지털 전시에 대한 관람자들의 인식과 만족을 중심으로 한 재 관람 동기를 확인할 필요가 있다. 본 연구의 목적은 디지털 전시 관람객들의 관람 동기와 재 관람 의도를 파악하는 것이다. 구체적으로는 디지털 전시에 대한 관람객의 관심, 기대 수준, 만족도 및 태도에 대한 의견을 조사하여, 향후 디지털 전시 활성화를 위한 중요한 요소를 식별하고자 한다. 설문을 분석하여 도출한 결론은 다음과 같다. 첫째, 전시 관람 동기를 분석한 결과, 성별 차이에서는 전시의 주제와 전시 내용이 영향을 미쳤고, 연령에 따른 차이에서는 관람 비용이 영향을 미쳤으며, 직업에 따라서는 전시장의 명성이 영향을 미치는 것으로 나타났다. 둘째, 재 관람 의도 및 재관람 결정 요인을 분석한 결과, 재 관람 의도에는 유의한 차이가 보이지 않았고, 재 관람 결정 요인에서는 전시장 접근성에서 연령에 따라 유의한 차이가 있었다. 셋째, 관람 목적을 분석한 결과, 여가활동이 가장 높게 나타났고, 다음으로 학습활동, 취미오락 활동의 순으로 나타났다. 넷째, 전시 관람자들은 전반적으로 본인이 관람한 디지털 전시에 대해 만족하였고, 이런 만족감은 재 관람 의사를 생성하는 것으로 나타났다 Digital exhibitions have become an important exhibition area that provides visitors with various experiences that cannot be experienced in real life by applying virtual environment technology. However, until now, research on the value perception and satisfaction of exhibition visitors has been very limited. Therefore, it is necessary to check the motivation for re-viewing focusing on the viewer's perception and satisfaction of digital exhibitions. The purpose of this study is to understand the motivation and intention to revisit digital exhibition visitors. Specifically, we would like to identify important factors for revitalizing digital exhibitions in the future by investigating visitors' opinions on their interest, expectation level, satisfaction, and attitude in digital exhibitions. The survey results are as follows. First, as a result of analyzing the motivation for viewing the exhibition, it was found that the theme and contents of the exhibition had an effect on gender differences, the cost of viewing had an effect on age differences, and the reputation of the exhibition hall had an effect on occupations. Second, as a result of analyzing re-viewing intention and re-viewing determinants, there was no significant difference in re-viewing intention, and there was a significant difference according to age in the exhibition hall accessibility in the re-viewing determinant. Third, as a result of analyzing the purpose of viewing, leisure activities appeared the highest, followed by learning activities and hobbies and entertainment activities. Fourth, overall, exhibition visitors were satisfied with the digital exhibition they watched, and this satisfaction was found to generate an intention to revisit.
컴퓨터를 이용한 편집 디자인 표현 방법에 관한 연구 : focussed on 2D-Image Media 2차원 영상매체를 중심으로
전양덕,금진우 서울산업대학교 산업대학원 1996 大學院論文集 Vol.4 No.-
The informational processing in modern society become a very important concept and one of the type is editing design. Computer is utilized by almost entire field for design process today. Mow, computer is used as an indispensable tool in the moulding expression and the computer is also recognized as to solve all the design problems. However, in order to efficiently perform the design service to learn effective expression method on design elements through proficiency in tools first of all and must understand overall design process. Because of the ideas the designer has can be indicated by visual delivery upon acquisition of understanding and proficiency of the expressing tool. Hereby this study tried to rearrange the computer graphic field and the possibility of digitalization of editing design process. For this the purpose of this study is to grope for new likelihood in editing design expression method by comparing and analyzing it by looking back roles and expressing manner of computer in the design process course upon resettlement of the traditional editing design elements and values in the computer environment.
전양덕,금진우 서울産業大學校 1996 논문집 Vol.43 No.1
The internet as an international network today attracts concerns of many people. In the meantime internet has given and received data in the professional field in part only as text type however, now it provides with variety to the moving animated image and to service of various sounds from a splendid picture by entrance of the worldwide web (WWW). Since the various type data is supported as these the user's interface that can see the data has also changed. Since Web Browser has developed many people began to gather in internet connection and naturally the pretty and splendid programs began to enter on the internet. As the commercial use of internet is permitted many of enterprisers or businessmen started to make their home-page as well as individuals. In such a timepoint this study is to check the principle of visual expression from the viewpoint of participation and roles of professional design in this new field in order to provide the information more effectively by getting rid of reckless generation, providing and search.
컴퓨터 그래픽스에 있어서 색상 운영에 관한 연구 : Focus on the Prepress 프리프레스를 중심으로
전양덕,금진우 서울産業大學校 1997 논문집 Vol.45 No.1
The field in which colors are used minutely include computer graphics, color photography, television, color printing and technicolor movies. From the historic point of view, image-making has been conducted in the order of painting, printing, photography, movie, T.V. and C.G.. The C.G. functions though the fluorescing of color by electronic energy at the black curved serface of CRT of which function is completely done though additive color process and it is characteristic of being reproduced and acting as electronic energy while using integratedly all the characteristics of painting, printing, photography, movie. Toda, various image-media are dominant as the most powerful mass-communication and its influential power is more conspicuous than any other power. There upon in line with the fact that the integrated use of materials and the sciences and technologies of the time even in the field of design, the new media using new technology have been positive1y accepted. Differently foom the technology of printing media adjusting colors by the use of subtractive color mixture, the color adjusting work of image-media is made using completely the principle of additive color mixture and, in the change, new questions are suggested. The difference in colors between the two media has put the designers who use the colors to utter confusion and, in reality, the extent of management of colors by designers is extremely limited. Especially, only the technical part is managed, the management of the aesthetic aspect is not completely managed. Accordingly, the introduction of color management seems to be urgent and though the study of mechanism for the exact expression of image-color is being continued until now, it is believed that the aesthetic efforts being coinciden with new technologies should be made together with it.
부산시의 디자인 정책 방향 -디자인 산업의 경제적 역할을 바탕으로-
금진우 한국정보디자인학회 2010 정보디자인학연구 Vol.13 No.1
This paper studies the economic roles of design industries theoretically and practically, with a possibility of application to the design policy of local government as like Busan city. The research reports and theoretical papers are surveyed and analyzed to know the status of the design industry in leading countries as well as to make the concepts around design industries relating to other similar industry concepts. Also the framework of the design industry production system is used to draw policy considerations for Busan city. This study implies that policy-making in the sense of the design industry rather than the cultural industry would be recommended in the local government, considering the potentially economic capacity of various industries in Busan city. It suggests also that policies in Busan city need to be improved to attract the design industry, to support their non-profit activities financially and institutionally. The frequent exchange between the design industry and other sectors, especially the service industry is necessary to increase the multiplier effect of spending in the design sectors. To help the design industry in Busan city, it may be needed to established networks domestically and internationally. This study has taken a step in developing policy implications for design industries in Busan city, but still needs further a research to use consistent statistical data in research methodology and to include a broader range of the design industry concept
금진우 한국디자인트렌드학회 2005 한국디자인포럼 Vol.11 No.-
It is the study to analyze the problem of design promotion policy system in Korea and to seek for the improvement direction. In the national competition system, our government selected the national main business for the next generation and design has been designated as a main industry along with other most advanced industries. Our government has already supported design and design industry directly and indirectly from the middle of the 1960`s and backed up it as a national basic industry with the political support in the middle of 1990`s. This has played a great role in improving the outside competitive power and increasing the national image of our products. However, in spite of the unprecedented national support for design, there are continual argument about its result. As a result, it is demanded to review the efficiency of design promotion policy and philosophy and direction of the policy. At first, this summarizes the concept of design policy, reviews the social recognition and then clarifies the structure and characteristics of design policy system in the political aspect. And it analyzes the concrete situation of design promotion policy by the government in `the strategy of the participating government for the design industry development`, `comprehensive guide for design promotion`, `design census`, etc. to prepare the frame of logical basis for the problems and improvement direction. It may be possible to propose the direction and index for the improvement and the results can be useful informations to establish the design policy in the future by explaining the general problems in the design promotion policy system in Korea.