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Clonogenic Assay를 이용한 Aloe arborescens와 Aloe vera 용매 추출물의 종양세포 억제효과의 비교
홍희선,이경호,김정환,강희곤,조좌형,김창한,Hong, Hee-Sun,Lee, Keyong-Ho,Kim, Jeong-Hwan,Kang, Hee-Gon,Cho, Choa-Hyoung,Kim, Chang-Han 한국생약학회 1999 생약학회지 Vol.30 No.3
The solvent extracts from Aloe arborescens and Aloe vera were randomly screened for inhibitory effects on the growth of tumor cell lines. In case of Aloe vera extracts, butyl alcohol extract and ethyl alcohol extract showed antitumor activity at $100\;{\mu}g/ml$ on lung cell lines(A427, Sk-mes-1, Calu-3 and 3LL). In Aloe arborescens extracts, butyl alcohol extract and ethyl alcohol extract exerted high activity at $100\;{\mu}g/ml$ on breast cell line(Hs-578T) and lung cell line(Sk-mes-1), respectively. The solvent extracts from Aloe vera exerted antitumor activity broadly on various tumor cell lines. In contract, the solvent extracts from Aloe arborescens exerted specific antitumoricity on a few tumor cell lines.
홍희선 ( Hee Sun Hong ) 한국스포츠심리학회 2009 한국스포츠심리학회지 Vol.20 No.1
본 연구는 한국 여자프로골프협회(KLPGA)에 소속되어 있는 회원 중 1부, 2부 3부 투어에 참가한 334명을 대상으로 골프선수들의 등급과 수준에 따른 자기관리와 운동만족의 차이와 관계를 검증하기 위한 것이다. 이원다변량분석과 중다회귀분석을 실시한 결과 주관적 골프수준에 따라 자기관리에서 유의한 차이가 있었다. 이에 따라서 집단간 차이를 검증한 결과 골프수준 상집단선수들이 하집단보다 몸관리, 정신관리, 훈련관리, 대인관리에서 높은 수준으로 나타났다. 운동만족은 상집단 선수들이 외부환경만족, 선수생활만족, 사회적 승인만족에서 하집단보다 유의하게 높게 나타났다. 자기관리가 선수만족에 미치는 영향은 리그별 상하집단에 따라 각기 다른 하위변인들이 외부환경만족, 선수생활만족, 사회적 승인에 대한 만족에 영향을 주는 것으로 나타났다. This research purports to verify the difference and the causal relationships among KLPGA players(n=334)` self-management and game satisfaction by objective level(tour grade 1st, 2nd, 3rd) and subjective level(upper, low). Multivariate Tests, multiple regression analysis were made, and the following results were found: First, there was significant difference in self-management by the participating tour grade. Second, there was significant difference in satisfaction with games by tour grade. Third, self-management had significant influence on satisfaction with subjective level(upper, low).
KLPGA 선수들의 자기관리와 운동몰입 및 운동만족의 관계
홍희선(Hong Hee-Sun),김도균(Kim Do-Kyun) 한국체육과학회 2009 한국체육과학회지 Vol.18 No.3
This research purports to verify the difference and the causal relationships among KLPGA players' self-management, immersion in games, and satisfaction with games by tour grade. This research was conducted to 328 KLPGA players who participated in the first, the second, and the third tour. The tour grade (1st, 2nd, 3rd) was used as the background variable, self-management as the independent variable, immersion in games as the parameter, and satisfaction with games as the dependent variable. One-way ANOVA, multiple regression analysis, and simple regression analysis were made, and the following results were found: First, there was no significant difference in self-management by the participating tour grade. Among the sub-variables of self-management, the players participating in the first tour showed higher score at injury management than the players participating in the third tour. Second, there was no difference in immersion in games by tour grade. Third, in all the players regardless of tour grade, self-management had significant influence on the immersion in games. In relation to its sub-variables, as for the players participating in the first tour, mind control, training management, and sleep control had significant influence on the immersion in games. As for the players participating in the second tour, training management had significant influence on the immersion in games. And as for the players participating in the third tour, physical management had significant influence on the immersion in games. Fourth, in all the players regardless of tour grade, self-management had significant influence on satisfaction with games. In relation to the sub-variables, as for the players participating in the third tour, their self-management had significant influence only on the satisfaction with the life as players. Fifth, significant influence of the immersion in games on overall satisfaction with games was found only in the players participating in the second tour. In relation to the sub-variables, significant influence of the immersion in games on overall satisfaction with games was found in all the players, regardless of tour grade.