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가상현실을 이용한 재활 운동이 뇌졸중 환자의 정적 균형 및 보행에 미치는 효과
신원섭,송창호,Shin, Won-Seob,Song, Chang-Ho 대한물리치료학회 2009 대한물리치료학회지 Vol.21 No.3
Purpose: This study examined the effects of a virtual reality-based exercise program on the functional recovery of balance and gait in chronic stroke subjects. Methods: A total of 42 chronic stroke patients were enrolled in this study. The participants were allocated randomly to 2 groups: a VR (n=22) and control group (n=20). Both groups received treadmill training for 3 sessions (10 minutes each), 30 minutes per week over a 6 week period. The VR group practiced additional virtual reality programs consisting of 3 programs for 10 minutes each. The data was analyzed using a paired t-test and independent t-test to determine the statistical significance. Results: The virtual reality-based exercise group showed significant increases in gait velocity, cadence and stride length compared to the control group (p<0.05). However, there were no significant differences in static balance. Conclusion: These results support the perceived benefits of exercise programs that incorporate virtual reality to augment the balance and ambulation of stroke patients. Therefore, virtual reality is feasible and suitable for stroke patients
Forest recreationists’ characteristics and their quality of life levels
신원섭 한국산림과학회 2011 Forest Science And Technology Vol.7 No.1
The contributions of forest recreation to individual wellbeing or quality of life have been the topic of exploration among researchers for a long time. However few studies have examined the relationships between recreationists’characteristics and quality of life. The overall purpose of this study was to investigate whether urban forested park visitors’ personal characteristics influenced their quality of life levels. The sample of 936 visitors to nine urban forested parks was surveyed during the summer of 2010. The results of this study revealed that there were some positive relationships between visitors’ characteristics (i.e. age, education and experience levels) and their quality of life levels.
신원섭,권헌교,한상열 한국산림과학회 2009 한국산림과학회지 Vol.98 No.2
This study examines the relationships between visitors’ environmental attitudes as measured by the new environmental paradigm (NEP) and their recreational motivations based on data collected from a national park in South Korea. The data analysis indicated that visitors’ environmental attitudes and motivation were multi-dimensional structures. The NEP composed of three factors named ‘Humans over Nature’, ‘Balance of Nature’, and Limit to Growth.’ Visitors’ motivation also composed of four factors representing ‘Achievement and Stimulation’, ‘Escape and Enjoying Nature’, ‘Social and Leadership’, and ‘Family.’ However, there were significant correlations among the factors, suggesting they were independent each other. There were also significant differences in visitors’ motivation due to their level of environmental attitudes.
가상현실을 이용한 재활운동이 뇌손상 환자의 기능회복에 미치는 효과
신원섭,이석민 대구대학교 특수교육재활과학연구소 2009 특수교육재활과학연구 Vol.48 No.3
본 연구는 뇌손상 환자를 대상으로 가상현실을 이용한 재활운동을 실시하여 하지의 근력과 동적 균형 능력의 기능회복 정도를 알아보고자 하였다. 연구의 대상자는 6개월 이상의 만성 뇌손상 환자 36명이 참여하였고 무작위방법을 통해 가상현실군(n=18)과 대조군(n=18)으로 나누어 주 3회씩 6주간 실시하였다. 두 군 모두 30분간의 트레드밀을 이용한 공통운동을 실시한 후 가상현실군에는 가정용 게임기를 이용한 3가지의 가상현실 과제를 30분 동안 추가하여 적용하였다. 운동의 시작 전과 후에 하지 근력, 동적 균형 능력을 측정하여 운동의 효과를 알아보았다. 연구 결과 가상현실을 이용한 재활운동으로 뇌손상 환자의 하지 근력이 유의하게 증가되었고(p < .05), 동적 균형 능력(BBS, TUG)도 유의한 향상을 나타냈다(p < .05). 그러나 대조군에서는 전과 후의 차이가 유의하지 않았다. 본 연구의 결과를 바탕으로 가상현실 방법이 뇌손상 환자의 기능회복에 효과가 있음을 확인하였다. 앞으로 사용자의 흥미와 재미를 유발하고 활용이 쉬운 가상현실의 방법이 다양한 환자와 다양한 특수학교, 병원, 복지관등의 재활환경에 적용되기를 기대한다.