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유산소 운동과 유산소ㆍCircuit Weight Training 병행 운동이 비만 중년여성의 신체구성 및 혈중지질에 미치는 영향
김용영 한국스포츠리서치 2003 한국 스포츠 리서치 Vol.14 No.2
The purpose of this study was to investigate the effect of aerobic exercise and combined aerobic & circuit resistance exercise on the body composition and blood lipids. The subjects were twenty-four obesity middle aged women and divided into 3 groups :aerobic exercise(n=8; 4 times/1week, 70min/ lday), combined aerobic & circuit resistance exercise(n=8; 4 times, 70min/lday) and control group(n=8) for 12 weeks. And, the change of body composition (body weight, %body fat) and blood lipids (TC, TG, HDL-C, LDL-C, %TC/HDL-C) have been measured before, post 6 weeks and 12 weeks. Statistical analysis was one-way ANOVA & two-way ANOVA The results of this study were as followers: 1. Body composition 1) The body weight within aerobic exercise group and combined aerobic & circuit resistance exercise group was not significant. 2) The % body fat within aerobic exercise group and combined aerobic & circuit resistance exercise group was decreased significantly after 12 weeks and % body fat between groups after 12 weeks was decreased significantly combined aerobic & circuit resistance exercise group than aerobic exercise group. 2. Blood lipids 1) The TC and LDL-C within and between the aerobic exercise group and combined aerobic & circuit resistance exercise group was not significant. 2) The TG within combined aerobic & circuit resistance exercise group after 12week was decreased significantly. But, within the aerobic exercise group and between groups by periods was not significant. 3) The HDL-C within the aerobic exercise group after 12week was increased significantly. But, combined aerobic & circuit resistance exercise group after 12week was not significantly. Also, after 6week between groups by periods was increased significantly combined aerobic & circuit resistance exercise group than control group. 4) % TC/HDL-C within groups after 12weeks was not significant. But, after 6week between groups by periods was decreased significantly combined aerobic & circuit resistance exercise group than control group.
김용영,김근수 목포대학교 스포츠산업 연구소 2006 스포츠 산업연구소 논문집 Vol.5 No.-
This research examines closely degree and relation of product attitude squash article consumer’s pipe and continuous, ? situation enemy to examine closely participation degree’s product bearing and relation of purchase action the purpose be. Chose participation by product attitude by parameter and purchase action by dependent variable by arg to achieve purpose of this research. Questionnaire did to make out by own estimation recording method utilizing investigator educated beforehand after do propriety degree and believability examination through preliminary investigation. nvestigation target ]drew 350 by type all using radio specimen sampling process to practicing squash friend of the same taste in Kwang ju? Cholla-namdo. Do so that may uncheck Pyojip more than 3 Munhang of done specimen or exempt untruthful questionnaire 29 fathers and inflected 321 to data. Special quality of investigation great box used frequency analysis in data processing, and degree are product attitude pipe, executed multiplex regression analysis to analyze effect that product attitude gets in purchase action. Got following result as result that verify effect that squash article consumer’s product attitude gets in purchase action by method of study and formality of something wrong. First, product attitude by continuous participation degree which is degree’s low rank factor pipe was variance partially. That is, appeared, but was expose that do not exert affirmative effect in price that exert affirmative effect in design, brand, function. Even if is Sanghwangjeokgwan, was expose that do not influence in product behavior. Second, function of product attitude, brand, price were expose that affect affirmative ashes purchase intention, but was expose that do not exert effect that Design is affirmative in ashes purchase intention, and was expose that exert effect that function, brand, price, design are affirmative in another person recommendation intention.
김용영,권순동 한국경영경제학회 2006 한국경영경제연구 Vol.6 No.2
건설업은 정보화 수준이 가장 낮은 산업 중의 하나이다. 본 연구에서는 ASP (Application Service Provider)를 이용한 PMIS의 도입에 영향을 미치는 요인과 BSC (Balanced Scored Card)에 기반을 둔 도입 효과 분석에 기초하여, H사, W사, S사의 사례를 분석함으로써 중소 건설업체의 성공적 ASP 도입 요인과 효과를 제시하였다. 도입에 영향을 미치는 요인으로 도입동기의 명확성과 CEO의 정보화 의지 등이 영향을 미치는 것으로 나타났고, 조직적 저항은 현명하게 극복해 나가야 하는 요인으로 나타났으며, 낮은 IS 성숙도는 도입을 촉진 하는 요인으로 나타났다. 도입 성과 측면에서는 재무적 효과와 비즈니스 프로세스 효과에서 상당한 효과가 있는 것으로 나타났다. The purpose of this study is exploring influential factors on ASP adoption and presenting effects of ASP performance based on BSC. This study investigated three ASP-based PMIS adoption organizations in construction industry. In four ASP Adoption factors, three factors, clearness of IS adoption objective, CEO will of ASP acceptance, and lower IS maturity, facilitate ASP adoption, but one factor, organizational resistance to IS adoption, must be overcome. In the perspective of performance, we found the cases made a considerable effects of finance and business process.
건강 기능성 게임의 수용에 영향을 주는 요인:감정가 프레임워크 관점
김용영 한국데이터전략학회 2024 Journal of information technology applications & m Vol.31 No.1
In order to verify the factors affecting the acceptance of Serious Games for Healthcare (SGHs), this study developed a hierarchical model of general and specific benefit and risk factors affecting the intention to use SGHs based on the valence framework. As a result based on 199 samples, it was revealed that perceived customization and perceived schedule flexibility had a positive effect on the perceived benefits, which, in turn, had a positive effect on the intention to use SGHs. However, among the specific risk factors, only privacy risk had a positive effect on perceived risk, but it did not have a effect on SGHs usage intention. The results related to the fact that the survey respondents were potential users of SGHs and the bias that may overestimate the benefits provided by SGHs called optimistic bias. Based on these findings, some implications were presented such as the spread and distribution of SGHs to the ordinary persons, improvement of negative perceptions of games, and the need for data-based services to refine customized services for SGHs.