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        자연과학편 : 육상선수(陸上選手)들의 자아개념(自我槪念)에 관(關)한 일연구(一硏究)

        김상규(SangGyuKim),김희태(HeeTaeKim) 한국체육학회 1986 한국체육학회지 Vol.25 No.2

        This study compared track and field athletes’ self concept of the superior group and ordinary group, men’s group and women’s group.285 of male and 248 of female athletes were randomly selected, and the results of this were shown as following.1. The scores of self-assessment. mural ethical self and domestic self between men’s superior group and ordinary group were significant at.01 level(P<.01), and total positive self, self identity, Physical self, personal self, social self and internal variable scores were significant at.05 level(P<.05).2. There were no significant relationship of self-concept between women’s superior group and ordinary group.3. Among 14 variations, self behavior was significant at.05 level(P<.05), 12 variations significant at.01 level (P<.01), and no significance was indicated on self satisfaction between men’s group and women’s group.

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        스포츠심리학 : 피드백 출처와 빈도에 따른 골프 퍼팅기술의 수행 및 학습효과: 안내가설의 검증

        김상규(SangGyuKim),김기영(KiYoungKim),이한우(HanWooLee) 한국체육학회 2004 한국체육학회지 Vol.43 No.3

        The purpose of this study was to verify how the feedback source and scheduled frequency could influence on sport learning, using golf putting task, and to examine guidance hypothesis depending on feedback source. The subjects of the study were consisted of 40 middle school mile students. They didn’t have any prior experience of golf putting, and they were right-handed. They were divided in to four different groups(extrinsic 33%, 100%, intrinsic 33%, 100%), each 10 subjects, which were assigned according to feedback source and frequencies. The task used in the study was the golf putting task and the dependant variable were the absolute errors (AlE, and variable errors (VE). The acquisition phase were carried out in six practice blocks of each fifteen trials. The feedback sourer and frequency, and practice blocks were used as independent variables, and the study was performed tinder the factorial design of repealed measures with 2(feedbacks: intrinsic, extrinsic)x2(frequencies: 33%, 100%)x6(bocks: 1~6 blocks). In the retention phases, two blocks with 15 trials each block subsequently performed the immediately and the delayed retention tests under the factorial design of 2(feedback sources)x2(frequencies) x2(blocks) repeated measures. The results of the study could be summarized as follows. First, 100 % provided group slowed the superior performance in the analysis of accuracy. Second, The extrinsic feedback brought out the superior learning effects in the analysis of accuracy and variance. Third, Guidance hypothsis was supported in the extrinsic feedback condition but it was not supported in the intrinsic feedback condition.

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        e-Sports 게임 수행 능력에 따른 뇌파 변화 비교

        오현숙(HyunSookOh),김상규(SangGyuKim),김기현(GyHyunKim),정구인(KooInJung) 한국체육학회 2008 한국체육학회지 Vol.47 No.5

        본 연구는 초등학생 40명을 e-Sports 숙련집단과 초보집단으로 나누어 e-Sports 활동 시의 두뇌기능 상태를 뇌파를 통해 살펴보고자 하였다. 뇌파 측정은 게임 전, 구축 시, 공격 시, 게임 후 총 4차에 걸쳐 각 3분씩 측정하였으며 측정부위는 10/20 국제 전극배치법에 따라 Fp1, Fp2, F3, F4, T3, T4, O1, O2 위치에 부착하였다. 측정 된 뇌파는 주파수 필터링과 ICA(독립성분분석)에 의해 잡파가 제거되었고 주파수별 상대파워 스펙트럼을 구하였다. 집단 간 두뇌 부위와 게임 단계에 따른 상대파워 스펙트럼의 차이를 비교하기 위하여 반복측정 이원분산분석을 실시하였고, 분석 결과 알파파는 게임 전보다 게임 시에 유의하게 줄어들었으며 주요 출현부위는 후두엽이었다. 숙련집단은 초보집단보다 게임 후에 알파파 출현이 유의하게 높았다. 베타파는 주로 F3와 T3 부위에서 출현하였으며 게임 전보다 게임 시에 유의하게 높아져 e-Sports 활동 시의 주요 뇌파는 베타파임을 보여주었다. 특히 초보집단은 게임 후의 안정 시에까지 베타파의 활성이 유의하게 높았다. The purpose of this study was to examine changes of the brain functions through electroencephalogram (EEG), while the subjects were engaged in 'e-Sports' activity. The experts group (n=22) and the novices group (n=18) who are fifth, sixth grade elementary school students, were selected. EEG was measured before 'e-Sports' activity, during 'e-Sports' activity, after 'e-Sports' activity and eight EEG electrode parts included Fp1, Fp2, F3, F4, T3, T4, O1, O2. Independent Component analysis (ICA) was carried out for the recorded EEG data, and then calculated of theta, alpha, beta relative power spectrum. The EEG data measured and analyzed was implemented the repeated measure two-way ANOVA. ; as a result of alpha relative power analysis, the experts group and the novices group all showed significant lower value during 'e-Sports' activity than before 'e-Sports' activity and after 'e-Sports' activity. also, alpha wave mostly appeared at the occipital lobe. as a result of beta relative power analysis, the experts group showed a significant difference between before and after 'e-Sports' activity and during 'e-Sports' activity. The novices group showed significant difference between before 'e-Sports' activity and after 'e-Sports' activity as well as between before and after 'e-Sports' activity and during 'e-Sports' activity.

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