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김낙일 ( Nakil Kim ),오인하 ( Inha Oh ) 한국경영공학회 2016 한국경영공학회지 Vol.21 No.2
In this study, we apply the gamification as a way to learn about the Agile Scrum method. Scrum training through the gamified methodology enabled easier and funnier understanding on the concept of the Agile and Scrum method. The Go-Scrum game proposed in this paper is developed using the gamifaction technology for training and learning process and encompasses essential components of the Scrum method. The participants of the Go-Scrum game were found to be greatly engaged in the game and resulted in positive impacts on the interest and knowledge acquisition on the Agile Scrum method.