RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • E-sports Talent Cultivation Research by Incorporating E-Sports into College Physical Education System

        ( Keqing Sheng ),( Fei Chang ) 한국체육학회 2015 국제스포츠과학 학술대회 Vol.2015 No.1

        Purpose: The research aims to explore the feasibility of incorporating e-sports into college physical education from the perspective of college physical education disciplinary construction and program development. The research is conducted in combination with the close linkage between the development of e-sports and industrial economy, the characteristics of the athletes at stage of entrance education and the consideration for constructing college e-sports talents cultivation mode. It is expected that the incorporation of e-sports into college physical education can help achieve a systematic and standard management of e-sports talent cultivation like other traditional sports items, allowing the excellent talents in this field to acquire a national education certificate and enjoy a systematic guarantee over their profession and other interests. Method: Such methods have been adopted in this research as the collection of literature data and network information and the method of comparative study. The research has been provided with a strong theoretical basis by collecting literature data and network information, the papers, thesis and news on the development of e-sports on campus and social needs for talents, as well as the related research findings at home and abroad in the approaches of manual and electronic retrieval. By differentiating e-sports from the traditional sports items and taking reference from the training method of the traditional sports talents in college, the research has made a concentrated consideration on how to construct e-sports talents cultivation mode in college. Result: Judged from the degree of social recognition, e-sports is close to video games in terms of definition. Under the effects of social negative view on video game, e-sports are not receiving a high degree of social recognition. Although it has developed to be a mainstream culture in South Korea, e-sports, as a global cultural phenomenon, needs a recognition from the organizations or institutes with more public trust in world , and a better environment for its development and talent cultivation. In the second place, there are groups of career athletes engaged in e-sports in Europe and America and even some Asian countries. They are basically aged between 16 and 25 and generally have a low education background, due to the lack of corresponding academic programs in universities. As a result, these athletes usually have to suffer from a series of problems at their later job career, like the insufficient school education and professional recognition, difficult occupation transfer and shortage of social system guarantee. In the third place ,Wonderful e-sports games not only require the athletes with consummate skills, and also the professional team managers, sports event organizers and the journalists, especially after South Korea constantly moves e-sports events into exhibition match. For example, e-sports games commentators, besides their great e-sports skill and cultural cultivation, tend to understand the strategic and tactic ideas of the athletes and know how to clearly express the ideas to the audience. Team manager or the journalists can be the profession to be pursued by the athletes after their retirement. In the fourth place, E-sports athletes and related talents are now basically cultivated by club training under the development of industrial economy and their self-growth, without an accurate and scientific cultivation mode and approach to make sure a steady yield of reserve talents. From the perspective of sports discipline, the development of e-sports cannot only limited to technical exchange, but also concerns theoretic research, and the development of the management science and pedagogy. In the fifth place, by taking reference from sports talents cultivation mode in the U.S. and Australia, college e-sports talents cultivation: ①set admission requirement with the criterion of the athletes specialized in sports and select the recruits from social cultivation;②establish an curriculum system combining professional training and academic education by way of "college-enterprise cooperation" for the e-sports athletes and related talents in college, to realize the respective cultivations for e-sports athletes, team management talents and journalism by setting up different specific courses;③absorb e-sports postgraduates, and apply the athletic tactics and strategies of the active and retired athletes into traditional sports items with the help of e-sports software. Conclusion: Firstly, e-sports talents cultivation after the incorporation of e-sports into college physical education system has its social, cultural and educational values. The combination of information technology and sports has endowed e-sports with a positive significance in discipline integration, expanded the scope of traditional sports teaching; and the independent major setup of e-sports has strengthened national and social recognition. Secondly, e-sports talents cultivation after the incorporation of e-sports into college physical education system is a supporting measure for the athletes themselves. The e-sports education in college aims to construct a joint cultivation mode mainly for e-sports athletes and secondly for related management staff, in view of different quality and aptitude of the students and the future development demands of e-sports. In this mode, the excellent e-sports athletes can be provided with the chance for postgraduate education, and the social status of e-sports can be raised by combining together with the traditional sports. Lastly, e-sports talents cultivation by incorporating e-sports into college physical education system is virtually combining e-sports talents social cultivation and college education. College cultivation can guarantee a more accurate career planning for e-sports talents, offer instructive suggestions for both the active and retired athletes, and make them easier to be recognized in profession and education background.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼