1 N. A. Carr, "The Ray Engine" Department of Computer Science 2002
2 A. Nathan, "The Ray Engine" 37-46, 2002
3 S. Popov, "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing" 10 (10): 2007
4 M. Ernst, "Stack implementation on programmable graphics hardware" Vision Modeling and Visualization 255-262, 2004
5 I. Wald, "Realtime Ray Tracing and its Use for Interactive Global Illumination" EUROGRAPHICS State of the Art Reports 85-122, 2003
6 T. J. Purcell, "Ray tracing on programmable graphics hardware" 703-712, 2002
7 M. Pharr, "Physically Based Rendering: From Theory to Implementation" Morgan Kaufmann 2004
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9 T. Foley, "KD-Tree Acceleration Structures for a GPU Raytracer" 15-22, 2005
10 S. Parker, "Interactive ray tracing" 119-126, 1999
1 N. A. Carr, "The Ray Engine" Department of Computer Science 2002
2 A. Nathan, "The Ray Engine" 37-46, 2002
3 S. Popov, "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing" 10 (10): 2007
4 M. Ernst, "Stack implementation on programmable graphics hardware" Vision Modeling and Visualization 255-262, 2004
5 I. Wald, "Realtime Ray Tracing and its Use for Interactive Global Illumination" EUROGRAPHICS State of the Art Reports 85-122, 2003
6 T. J. Purcell, "Ray tracing on programmable graphics hardware" 703-712, 2002
7 M. Pharr, "Physically Based Rendering: From Theory to Implementation" Morgan Kaufmann 2004
8 J. L. Bentley, "Multidimensional Binary Search Trees Used for Associative Searching" Communications of the ACM 509-517, 1975
9 T. Foley, "KD-Tree Acceleration Structures for a GPU Raytracer" 15-22, 2005
10 S. Parker, "Interactive ray tracing" 119-126, 1999
11 D. R. Horn, "Interactive k-d tree GPU raytracing" 167-174, 2007
12 I. Wald, "Interactive Rendering with Coherent Ray Tracing" 20 (20): 153-164, 2001
13 J. D. MacDonald, "Heuristics for ray tracing using space subdivision" The Visual Computer 1990
14 V. Havran, "Department of Computer Science and Engineering" Czech Technical University in Prague 2000
15 F. W. Jason, "Data structures for ray tracing" 57-73, 1986
16 I. Buck, "Brook for GPUs: Stream computing on graphics hardware" 2004