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      • 멀티미디어컨텐츠를 위한 온라인 정보제공 서비스 시스템의 설계 및 구현

        우영옥 경성대학교 멀티미디어대학원 2001 국내석사

        RANK : 249647

        온라인 방식의 컨텐츠 제공을 효율적으로 활용하기 위해서는 오프라인과 비교하여 최대의 약점인 가독성 문제를 해결하기 위한 효율적인 뷰어, 제공자가 컨텐츠 및 회원 정보 등을 체계적으로 관리할 수 있는 통합관리 시스템, 컨텐츠의 복제와 무단배포 방지를 위한 자료의 암호와 사용자의 개인정보를 포함한 클라이언트와 서버간에 전송되는 데이터의 보안을 위한 웹 보안, 온라인 상에서 지불이 가능한 전자 결제 시스템의 제공이 필수 불가결하다. 온라인 방식의 컨텐츠 제공 서비스를 위해서는 위의 모든 기능을 자체적으로 개발해야 하는 어려움이 있다. 따라서 컨텐츠의 효율적인 제공을 위한 통합시스템의 개발이 필요하다. 본 논문에서는 다양한 형태의 자료를 포함하는 멀티미디어 컨텐츠의 온라인 상에서의 효율적인 제공을 위한 통합시스템의 설계 및 구현에 관한 방법을 제시한다. For efficient utilization of on-line contents providing system, we have to satisfy several important requirements. Efficient viewer with improved readability, maintenance system which the provider can easily maintain the contents and subscribers, security methods which can guarantee the safe transfer of data and personal informations among server and clients, and on-line transaction system for payments. It is very time consuming and difficult for every provider who is willing to open on-line contents providing services to develop all requirements listed above. Therefore total system solution is needed for providers. In this thesis. we address the requirements, the design and implementation of the total system solution for on-line multimedia contents providing services. Specifically, the description of functions and modules, design of modules and implementation details are provided.

      • 멀티미디어시대에 따른 포토저널리즘의 방향성에 관한 연구 : 국내 주요 일간지 인터넷 전자신문의 서비스 사례분석을 중심으로

        김무성 경성대학교 멀티미디어 정보예술대학원 2000 국내석사

        RANK : 249647

        The rapid development of digital revolution and electronic-information communication technique changes the more transformation of existing printing media(newspaper magazine) mainly relied on photograph into internet electronic newspapers, synthetic information multi-media. After Joong Ang Ilbo starts the electronic-newspaper service through WWW in March 2th, 1995s, Almost every newspaper companies press electronic-newspaper through internet, among them, there are same peculiar newspaper, and the number is increasing. The basic principle in photojournalism is by photo. The visualization by photo in internet electronic newspaper in insufficient. Preview photo image and news article is presented by clicking the content through index, considering the clients inclination, the text presentation is less interesting then thumbnail or preview photo image to clients The news articles should be presented thumbnail form, which in followed by preview image and full screen image. That's why the photo image requires more capacity them the news articles to make fast search, the less speed, the less client. The photo explanation, credit, and e-mail address should be presented perfectly in photo articles, the two-way communication by e-mail is good way for informing by clients. The easy search program development in urgent. It is difficult for users to search the photo, articles, and other materials search cites through data base system in internet electric newspaper because of difficult keyword and operating code. Even though there are massive data, those are only the rubbish as long as it can not be searched easily. There should be prudence in presenting the video. The were only follow the fixed procedures, The video shows the flow of some incidents like our ordinary daily life, so, we can net concern about every incidents as we overview some parts of our life, but moment of photo can be memorized lastingly so the information effect of photo are so huge. The video needs so massive capacity that users can not watch it in real-time and that data must be down-loaded laboriously. It is difficult to expect users to down-load for long time. The video requires much be get to make information articles. It is desirable to present photo through features to be memorized in users' mind lustily. The basic frame of media should be kept even if the media is fused through to make a multimedia. If the video news are presented compositionally, the multimedia system would be coped into broadcasting system through videojournalism not into developed photojournalism, that should be photojournalism be based an communicative photos and articles. Usually evaluate the multimedia as we watch the extend of 3D graphics or video, but making a multimedia can be evaluated when the system is well done perfectly through new technique, multimedia. The existing internet electronic newspaper has insufficient usage of photo communication one of photojournalism formation. That would be new transferring form when there in revision about photo presentation form, the articles quantity, the data search, video news presentation above articles.

      • 멀티미디어 敎育을 위한 施設에 關한 硏究 : 初等學校 컴퓨터 敎室을 中心으로

        김상범 慶星大學校 멀티미디어 情報 藝術大學院 1999 국내석사

        RANK : 249647

        Children should be educated so that they can develop their personality and ability on their own. Children need a help from educational facilities that can put their knowledge into a practical use and give ability to apply on every kind of material. Today, the educational environment and teachers are strict to children. In 21st century, lack of educational facilities and absence of fields of experience is something to think about. Computer education is necessary for the children who will be the leader of informational society in the future. Computer introduced a concept called Multimedia' which is different way of exchanging the information. These kind of changes effected children's' educational system. 'Multimedia' became part of class and children are educated mainly on computers. But there aren't many educational facilities that can satisfy the sudden change of informations. The purpose of this study is to improve ability of using a computer and originality of children and also an educational facility renovation that helps develop socially and intellectually. Therefore, this study seeks the ability and plane figure of computer class and also examine and analyze the presence of it. From these results, I present new plan for the computer class that children can study easily and interestingly. First, the upper classroom should be located in the entrance since they use computer more than lower class. The lower class is kind of circular shape so children feel more freedom. And the floor should be made so that children can sit and even he down when they want to. The classroom is not just a place for studying but a multimedia space which they can interact with each. other and people in the world and to do this, internet is necessary. Especially in the elementary school, lots of activities are demanded other than studying. The colors of classroom should be warm and mild. Floor, wail, and ceiling has different colors each. Especially for the wall, there should be a certain pattern design so it is much different from floor and ceiling. As a result of this study, we can summarize the result of computer class plan figure. 1. The atmosphere of computer class should be warm and mild. 2. The area of computer class should be more than 3m^2 for one person. 3. Computer class should have area that is not for studying but for special activities. 4. Separate the upper class from the lower class 5. Arrange the furniture so it is harmonizes with the room 6. For the best atmosphere, the air should be clean and sound proof is required. In conclusion, elementary computer class should be made so that students can approach easily and enjoy being in the room.

      • 웹사이트 광고의 접속과 상호작용에 영향을 미치는 요인에 대한 연구

        김윤호 경성대학교 멀티미디어정보예술대학원 2001 국내석사

        RANK : 249631

        The web site advertisement's effct course incluedes a process of an active user's spontaneous contact with website to interact actively differently from unilateral way of mass media's effect course which cause passive interaction. That means, the effect course is caused by interactivity with Web site aside from it's primary advertisenment promtion. The most important distictive feature in Internet is interaction. Active receiver of web site is, differently from passive user of mass media, can control information of product through interaction. Therefore, this study, will analyze consumer's two kinds of act. They are website contact and the promotion cause that affects interactive operation, motive of internet use, mass factor and message factor. And the reseacher will clarify user's variables and the relationship among composition variables. The result showed that the highest influential fact that cause website advertisement contact is web finder and E-mail(3.66%). In case of web finder(3.66%), the result showed same result with previous study but in E-mail(3.66), there showed unexpected result. Also, it showed that mass media advertisement(2.25%), mass media news(2.37%) are highly dependent on mass media. This proves that internet is not yet an individual mass media but has a supplementary relationship traditional mass media The result of interactive reaction, that is to say, with staying in special web site opening of web page this interactive action measure on information design perception mass factor in detail recreation perception , when seeing site, I feel good' (3,03%), infrmation perception provides 'because it provides proper product information(2.83%), in design perception 'because graphic design is good' (2.82) This is proved in refernce study coincide content. Internet is information media and because of many floating typed users �� 새 internet's special chracter, they are understood as those who are interested in recreational fact and design interact. Beased on theses, we can see that there are many factors in website contracts and interactive reaction. Therefore, there need a particualr effect. The debating points are as following. First, web managers will have to mobilize various ways to inform their web sites. There need to develop not only exsiting web finder engine but diverse ways which combine traditional media. Second, by using interior intention and exterior intention it needs to induce people to products and service by adding gift certificate or recreational factor attract non object oriented web floaters. Third, with design and recreation which is factors of media induce users' intention and provide proper information. Fourth, according to contact and interactive reaction's degree there shows a different feature in usage of promotion between heavy user and light user, contact motive. web site perception, participation level. So, when establishing advertisement strategy, a different approach is required between heavy user and light user. Finally, website advertisement is, differnetly from mass media advertisement, it will have to realize marketing which coincide with costomer's request and use's using frequencies by using website production with various variables and mixing high level message factors.

      • 멀티인덱스키를 이용한 내용기반 이미지 검색시스템의 설계 및 구현

        김주연 경성대학교 멀티미디어대학원 2003 국내석사

        RANK : 249631

        컴퓨터에서 처리하는 데이터는 기존의 단순한 텍스트에서 발전되어, 사용자와의 인터페이스가 친숙한 이미지, 동영상, 음성 데이터 등과 같은 멀티미디어 데이터가 주종을 이루고있다. 따라서, 멀티미디어 데이터의 처리 및 검색에 대한 다양한 기술들이 연구되고 있으며, 특히 시각적·공간적인 정보로 멀티미디어분야에서 다양하게 사용되고 있는 이미지 데이터에 대한 검색기술은 중요한 부분을 차지하고 있다. 최근 이미지검색 시스템에서는 이미지 데이터의 검색을 위해 파일명이나 텍스트정보에 의존하는 방법에서 발전되어 이미지의 내용에 기반한 내용기반 검색 방법에 관한 다양한 연구가 진행되고 있다. 본 논문에서는 기존의 내용기반 이미지 검색방법에 비해 향상된 검색의 효율성을 보이는 멀티인덱스키를 이용한 내용기반 이미지 검색시스템을 제안하였다. 제안한 방법에서는 이미지의 공간적인 특성을 고려한 색상분포와 이미지의 윤곽선추출을 이용한 모양특징정보를 유사도 검색을 위한 멀티인덱스키로 구성함으로써 효과적인 검색이 이루어지도록 하였다. 또한, 검색시스템에서 사용자에게 편리한 인터페이스를 제공할 수 있도록 QBE(Query By Example)질의를 제공하였다. There has been an explosive growth of multimedia data processing in the area of computer applications. Therefore, techniques for multimedia data processing and retrieval have been studied. Among them the study of image retrieval techniques using visual and spatial information becomes a very important issue in the area of multimedia. Recently, a lot of researches are undergoing on content-based image retrieval techniques to overcome the problem of traditional text-based image retrieval techniques. In this thesis, we address the design and implementation of a content-based image retrieval system using the multi-index key which is more efficient than current content-based image retrieval techniques. The proposed technique uses the multi-index key for the similarity measure, which combines the color distribution considering the spatial characteristic of an image and the shape feature using the edge detection. And also, the method of QBE(Query By Example) is provided for a convenient user interface. Consequently, the evaluation shows that the performance of the proposed technique is better than other techniques.

      • 방송환경의 변화와 라디오의 대응방안 : 편성·제작 측면의 활성화 방안을 중심으로

        최혜진 경성대학교 멀티미디어정보예술대학원 1999 국내석사

        RANK : 249631

        In the age of mass media, radio is facing with a serious challenge than any other time because the new media emerged now is taking a combined form different from the conventional media by the merger of technical renovation, broadcasting and communication. That is, by connecting the existing media such as computer, telephone, satellite, video, audio to it, it builds up a new communication system called a "new media." Hence the characteristic of radio as an audio media that coped with the emergence of a single image media - previous TV - is not that of radio only any more and its competitiveness also may not be powerful, and the development of radio technology to cope with the rapid changes of radio environment should be actively strengthened, and the already developed radio must reform the existing methods and the frame of broadcasting structure by utilizing the new media resolutely. The change of broadcasting environment to be faced by radio in the 21st Century is required of a switch of the paradigm of primary broadcasting policy from an exclusive broadcasting to a selective one amid the flood of the new media that pours down. The severe competitions due to all these environmental changes and the induction of the new media are to orient toward the target of "consumer privelege" which broadens the freedom of selection and extends the opportunity of service supply. The existing radio technology should always be prepared to improve in keeping pace with the changes as the new media is not at the perfect stage but at a continuous and successive stage. Therefore, the countermeasures of radio aimed for a specific new media has no meaning and the survival strategy of radio returns also to the listeners. To make the listners continually need radio is a task. Therefore, most basically, the vitalization measure to organize and produce, that is, radio software, is required. The vitalization measures of organizing and producing aspects are summarized as follows : First, as the new media is inducted, the study of organization along with it is needed. In the radio broadcasting using internet that can be said to be a typical example of the new radio, in most cases, the programs on air in the existing ground wave broadcast are received and released as they are or stored contents are repeatedly used. By well understanding the characteristics of each new media, there should be some study on organization which can allow its characteristics to live to the maximum extent. Second, the maximization of radio characteristics. Whenever other media appears, to the existing radio characteristics - descriptiveness, speediness, one time usage, conveniency, simulneousness, closeness, specialty, etc. - flexibility, experimentality, participativeness, regionalism, combining nature should be added by supplementing and strenthening them and its (radio) characteristics and advantages should be revitalized even in the age of the new media. But the characteristics of the radio new media by new technology should be included here. Third, the induction of a new organization methodology is needed. In the competition with the midair wave TV broadcast in which general organization would expand more, cable TV highlighting specialized organization, satellite broadcast, it is essential that radio broadcast to have the induction of a new organization such as specialization by channel, overall specialization, strengthening of compensatory broadcast within general organization or single format organization, special format organization. Especially, to keep pace with the environmental changes and consciousness changes of new recipients in the new media age, the study for developing and inducting individualized and distinctive special formats should be continued. Fourth, the organization and production aimed for the maximum benefits of listners should be strengthened. For radio. as a personal media with a great appealling power, the organization and production suitable to the maximum benefits of listners should be followed to satisfy listners multiple desire that demands increasingly specialized information. The above are the contents examined in this thesis as the revitalization measures of radio viewed from organization and production aspects. Together with those, as a direction of the improvement of management aspects, the contrasts of ⅰ) the introduction of the new media and maintenance of organization and manpower, enhancement of productive efficiency, vitalization of promotion; ⅱ) generalization of regional broadcast, are presented. And as a countermeasure for systematic and policy aspects, the developmental stages of broadcast policy have been examined, and the need for the part, legal system and policy which may help the revitalization of radio, was discussed.

      • 대학도서관 홍보 프로그램이 도서관 이용에 미치는 영향

        김명희 경성대학교 멀티미디어대학원 2010 국내석사

        RANK : 249631

        본 연구의 목적은 대학도서관의 다양한 홍보 프로그램의 효과를 알아보는 것이다. 구체적으로, 본 연구는 대학도서관에서 실시하고 있는 홍보 프로그램의 참가 여부에 따라 도서관 직접 방문, 도서관 홈페이지 이용, 도서관 서비스 이용에 차이가 있는지를 알아보고자 실행되었다. 더불어 홍보 프로그램의 세 가지(이용교육, 문화행사, 이벤트) 유형별 참가 개수가 14개의 도서관 서비스 이용에 어떠한 영향을 미치는지도 알아보았다. 연구를 위해 경성대학교 학부생과 대학원생을 대상으로 2010년 3월 15일부터 21일까지 웹 서베이를 실시하였으며, 최종적으로 449명의 설문지를 실증 분석하였다. 분석 결과, 도서관 홍보 프로그램에 참가한 경험이 많은 학생들일수록 도서관을 더 많이 이용하고 있으며, 홍보 프로그램 유형에 따라 도서관 서비스 이용에 상이한 영향을 미치는 것으로 밝혀졌다. 연구결과를 좀 더 자세히 살펴보면, 도서관 홍보 프로그램 참가 여부는 도서관 직접 방문과는 관련이 없는 것으로 나타났으나 도서관 홈페이지 이용 및 도서관 서비스 이용과는 정적(+)인 관계가 있는 것으로 나타났다. 그리고 세 가지 유형의 홍보 프로그램 중 이용교육 프로그램에 참가를 더 많이 할수록 도서관의 기본 서비스(예: 대출서비스)보다는 전문적인 서비스(예: 학술지 원문 이용)들을 더 많이 이용하는 것으로 나타났다. 또한 이벤트 프로그램에 참가를 많이 할수록 온라인에서 이용 가능한 서비스(예: E-Book 서비스)들을 더 많이 이용하는 것으로 나타났고, 문화행사 프로그램에 참가를 많이 하는 이용자일수록 문화행사 내용과 직접적인 관련이 있는 서비스(예: DVD 대출)를 더 많이 이용하는 것으로 나타났다. 이러한 결과를 토대로, 대학도서관 홍보를 강화하기 위해서는 홍보 업무를 전문화할 필요성이 있으며, 도서관 서비스 이용에 가장 많은 영향을 미치는 이용교육 프로그램을 강화할 필요가 있을 것이라고 유추할 수 있다. The purpose of the current research is to find out the effects of various public relations programs of the university library. To be more specific, this research was conducted to investigate if there were differences in visiting the library directly, using the homepage of the library, or using library services according to whether or not to participate in the public relations programs that carried out by the university library. In addition, the researcher investigated the effects of the three types of public relations programs (library user education, cultural event, and other promotional events) on the use of 14 different library services. To do this, the researcher conducted a web survey between March 15 and March 21, 2010 targeting both undergraduate and graduate students of Kyungsung University, and, finally the questionnaires collected from 449 students were empirically analyzed. The results showed that the students who had more experiences to participate in the library public relations program used the library more often, and that use of library services by the students were affected so differently according to the type of public relations program. When reviewing the research results more closely, whether or not to participate in the library public relations program had nothing to do with direct visit to library. However, there were positive (+) relationships between whether or not to participate in the library public relations program and use of the library homepage and of library services. The results also showed that the students who participated in the library user education programs among the three PR types more often used the professional services (e.g., using full-text e-articles) more frequently than the basic library services (e.g., borrowing services). Furthermore, the students who participated in the promotional programs more often used the online services (e.g., E-Book service) more frequently, and that the students who participated in the cultural event programs more often used the services directly related to the contents of the cultural event (e.g., DVD borrowing) more frequently. Taken together, in order to reinforce the university library public relations activities, it is necessary to carry out public relations jobs in a very professional manner, and also, it shall be required to strengthen the library user education that greatly affects the use of library services.

      • 효과적 커뮤니케이션수단으로서의 캐릭터에 대한 연구

        이영미 경성대학교 멀티미디어정보예술대학원 2000 국내석사

        RANK : 249631

        다중문화, 다중언어환경의 '지식정보-문화권' 시대로의 대전환은 커뮤니케이션에 대한 논의를 증폭시키고 있다. 오늘날의 시대환경에서 현재의 문화를 지배하는 것은 대중매체, 대중문화로서 향후 멀티미디어시장이 문화의 핵이 될것이라 예견되며 이에 대한 투자와 연구가 본격화되고 있다. 그러나 관련 문화산업은 성공할 때는 높은 부가가치를 획득하게 되지만 그에 비례해 높은 불확실성과 고투자, 벤처산업으로서의 성격을 지님으로 인해 다양한 미디어에의 응용성을 지닌 '자원은 하나, 쓰임은 여럿' 개념에 적합한 커뮤니케이션수단을 찾게 된다. 여기서 우리는 나이와 성과 세대를 초월하여 시너지 효과가 뛰어난 친근한 존재인 '캐릭터' 라는 대단히 효과적인 커뮤니케이션수단을 발견할 수 있었고 단편적이긴 해도 '캐릭터산업'의 물질적 성공사례를 통해 새로운 산업으로서의 캐릭터산업에 대한 접근이 국내산업전반에서 시도되고 있는 계기를 마련하였다. 국내 캐릭터 시장은 80%이상이 미국과 일본의 캐릭터에 잠식당한 상태이고 분류상으로는 만화캐릭터가 주류를 이루고 그 뒤를 팬시캐릭터와 스타캐릭터가 뒤따르고 있는 추세이다. 캐릭터는 현시대에 와서 효과적인 커뮤니케이션수단으로 자리잡았다. 그 이유는 캐릭터가 소비자에게 즉각전달력이 강한 기호화된 상품이자 감성과 이미지를 판매하는 최선두의 매체이기 때문이다. 캐릭터의 커뮤니케이션효과는 산업적인 측면에서 고부가가치성을 획득하고 문화적으로 자국의 문화를 상품화시켜 소비자와 직접 커뮤니케이션한다는 측면을 가진다. 캐릭터는 독창적이고 상징적인 개성의 산물로서 일정한 형상을 지녀 높은 주목성과 친근감으로 설득커뮤니케이션으로서 기능하게 된다. 본 연구에서는 가치중층성을 획득한 캐릭터가 상품-단체의 인지도를 높임으로 다매체에 적용되어 부가가치를 내어올 수 있는 근거와 위험요인에 관해 살펴봄으로 효과적인 커퓨니케이션수단으로서의 캐릭터에 대한 연구를 진행하였다. 이러한 연구를 위해서 우선적으로, 커뮤니케이션수단으로서의 캐릭터에 대한 원론적인 사실들을 규명하고 그뒤 국내캐릭터시장의 규모를 파악하여 캐릭터산업이 처한 현 위치를 파악하고자 한다. 이를 통해 국내캐릭터산업이 외형적 성장보다는 시작단계에서의 철저한 준비와 기획력을 겸비한 마케팅능력을 길러서 장기적인 발전대책을 세워야 함을 부각시키고자 한다. 그 후에 국내캐릭터산업이 가장 발달되어 있는 만화, 팬시, 스타캐릭터의 사례를 통해 국내 캐릭터산업이 왜 더디게 진행되고 있는가와 조형적으로 나타나는 독창성부재와 지나친 유행편중으로 장기적 발전안목이 부재한 연유를 밝힘으로 국내캐릭터산업의 하나의 방향제시역할을 하고자 한다. 특히 지방자치단체캐릭터의 예를 통해 국내캐릭터산업이 얼마만큼 「관리」에 소홀한지를 지적하고자 한다. 결론적으로 본 연구는 국내캐릭터산업의 실질적활성화방안에 관심을 가지고 왜 캐릭터가 효과적 커뮤니케이션수단으로 쓰이는지를 규명하고자 하였다. 이를 규명함으로 캐릭터개발에 대한 접근이 한때의 유행이 아니라 이미지향상을 통해 결과적으로 국내의 유형 · 무형적 산업발달에 기여한다는 사실을 인지함으로 합리적인 개발방안이 도출되기를 기대한다. 이러한 연구를 통해 캐릭터가 완성되기까지는 일관성있는 디자인정책에 대한 기대, 성장할 수 있는 사회문화풍토, 무엇보다 통합적인 시각을 갖출 수 있는 디자이너의 노력이 최우선임을 인지하게 된다. Great change for The Global Inforculture Sphere times of multi-culture and multu-lingual environment is amplifying discussion as to communication. In these days of the times environment investment and research over it, we forsee that soon the multi-media market as the mass media and popular culture controling today's culture will be a culture core, become serious. In succeeding the related culture industry obtains a high value added but in proportion to it, it is found suitable communication in a conception 「One source, Multi use」 with application of various media. In here, we find very effective communication method, The Character that is a friendly being with a great senergy effect above age, gender and generation and it is making an attempt simple and unplanned approach all over domestic industry about The Character Industry regared as new industry by way of physical success example of CI(The Character Industry). The Charcter is settled down by effective communication method in these days. The reason is that The Character is the best top media selling sensitivity and image as well as symbolized media with strong instant communication to consumers. The communication effect of The Character has the fact that it obtains high value added in industrial side and produces native culture on a commercial scale in cultural side to communicate directly with consumers. Because The Character has a regular form as a product of originality and symbolic character, it plays a function as a persuasion communication with a great attention and intimacy. In this research, we approached a study about The Character of effective communication method searching a foundation and a dangerous factor that can take out value added while The Character with accumulated worth raises recognition of a product and group and is applied to multi media. To this reaearch before everything, foundamental fact about The Character as communication is made clear then we would like to understand clearly present position of The Domestic Character Industry after investgating the size of The Domestic Character Market. After DCI(The Domestic Character Industry) on the basis of it has marketing ability with more thorough preparation and plan power in the start step than the external growth, we are trying to emphasize on forming a long development measure. After then, as we find the reason why DCI with examples of a comic, a fancy and a star character developed very is slow proceeding and it has no long development view because of showed absence of originality and disproportion of over fashion, we hope that it takes a part of a guide of DCI. We would like to indicate how DCI neglect management by way of example of a local autonomous entity character especially. In conclusion the purpose of the research is to find the reason why The Character is used by effective communication method with concern in essential activized plan DCI. As it is found, not just fashion of a time approach The Character development, but it makes sure the fact it raises images of a group, an enterprise or products to contribute to visible and invisible industry development. We expect reasonable development plan to become out above the fact. In this research, we will acknowledge that to complete a character expectation about consistent design policy, a social cultural climate being able to grow making a good character and above all an effort of designer being able to have integrated vision are the most preference.

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