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Analysis on Clothing Color and Character Shaping in Shadow of Yimou Zhang’s Film
Yulin Liu,Surng Gahb Jahng 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
Color occupies an important position in creation of Yimou Zhang’s films. Yimou Zhang often uses different colors to present personalities and the tendencies of destiny in shaping the characters. The clothing color of Jiu Er in “Red Sorghum”, and Song Lian in “Raise the Red Lantern”, had obvious changes along with the changes of the development on personality and destiny, and the audience were very impressive. Although Yimou Zhang’s new film “Shadow” has abandoned the use of bright colors, the film produced with the Chinese painting style, which greatly demonstrated Chinese characteristics. Even if he adopts the Chinese painting style of black, white and gray, he can fully use the intensity of Chinese painting to express personality, make the theme of the film prominent, and enables the audience to have a deeper understanding of the inner meaning of his film through the color pictures presented in the film.
Connected interactive game using hand poses
Chang-Young Jang,Seong-Gi Oh,Tae-Yong Kim 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
In this study, we developed an online multiplayer magic game that uses both hands instead of the existing interface of keyboard and mouse. We use the poses of both hands to free the user’s body and suggest that the user’s sense of immersion is enhanced through the synchronization of the user’s two-hand poses and interactions within the game. We first tracked both hands using skeletal information obtained from Kinect and counted the number of fingers stretched out from both hands on depth images. A Kalman filter was used to stabilize the inaccuracies caused by the sensor performance. The proposed game shows users’ increased immersion based on the use of real-time two-hand poses of users as the controller.
Adithya Balasubramanyam,Chethana B,Ashok Kumar Patil,Pavan Kumar B N,Young Ho Chai 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
This article discusses techniques for interactively aligning chillers and visualizing energy consumption data on a pre-aligned point cloud data (PCD). Three different chillers with varied capacities are retrofit with the PCD. The operator can add, interactively align, and remove the chiller retrofits from the PCD. The proposed method provides an affordable and energy-aware upgrade. It helps in deciding the ideal combination of chiller retrofits based on power consumption. The method includes interacting with 3D chiller models with pre-defined energy limits and virtually aligning them on a pre-processed and video aligned PCD, thereby achieving a 4-in-1 alignment of the pre-processed PCD, the partial PCD, the video, and the chiller retrofit. Interaction with the 3D models and the PCD enables real-time understanding of the energy consumption of the chiller retrofits.
Retrofitting with Gesture Interaction and All-in-One Visualization in HMD
Chethana B,Pavan Kumar B N,Ashok Kumar Patil,Adithya Balasubramanyam,Young Ho Chai 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
This study proposes a gesture-based method for retrofitting existing industrial facilities in a virtual environment using large point cloud data (PCD) produced by a laser scanner mounted on an unmanned aerial vehicle with a computer-generated design (CAD) model. For this propose, a motion-tracked controller is used to define gestures to interact with a head-mounted display, thus visualizing the point cloud data and the computeraided design model. This paper proposes a method for frame-by-frame visualization for all-in-one alignment of pre-processed, partial point cloud data, CAD model, and video, which allows decision makers to visualize and analyze the retrofitting site in a virtual environment before actual implementation to reduce time and costs. Finally, the significance of the proposed methods is tested onsite by considering a water treatment facility.
A Study of Art Centered on the Sense of Touch
Su Dam Ku,Jingqi Lu,Qian Yu,Yeonu Ro,Hyung Gi Kim 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
Various attempts were made in the arts with the arrival of 20th-century modernism. Among these artistic attempts were those that focused on breaking away from sight-centered art to include other senses. However, academic research and art projects dealing with other senses, except for hearing, have been scarce. The recently emerged field of media art focuses on interaction between art and audience and lends itself to highlighting the importance of senses beyond the visual, especially the sense of touch. Therefore, this paper explores the philosophical background of how the sense of touch has been perceived and analyzes cases of modern art projects featuring the sense of touch to consider ways to integrate the sense of touch with media art.
Current Situation and Future Prospects of China’s Game Webcast Industry
Li Na,Surng Gahb Jahng 중앙대학교 영상콘텐츠융합연구소 2019 TechArt :Journal of Arts and Imaging Science Vol.6 No.2
China’s webcast industry has entered into a phase of explosive growth. A significant number of webcast platforms and programs have emerged since 2016. This study summarizes the characteristics of mainstream webcast platforms and obstacles currently facing the industry. Examples of two of the most influential Chinese video game streamers are analyzed to help readers gain an understanding of the market situation. Furthermore, prospects of development of China’s webcast industry are explored and discussed.