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합리적인 스포츠의학 정보시스템 경영을 위한 표준화 방안
강준상(Kang jun-sang),이혜진(Lee Hye-jin) 한국체육과학회 2008 한국체육과학회지 Vol.17 No.1
In company with the arrival of informationized society, the government has made an investment in infra construction to strengthen the nation's competitiveness and to enter the advanced country. Through the continuous investment, national quality of life has been raised, and people have increased the productivity with small labor. The development of modern products lead the convenience of life, but at the same time brought the underexercise. Therefore, the need of information system for the management of systematic exercise prescription was raised. The object of this study is to suggest the standardization plan for reasonable management of sports medicine information system. For this study, we interviewed the specialists of sports medicine, medical doctors, sports psychologist, sports physical therapist, and the expert of sports information. Also we investigated the thesis related to sports medicine information, but there are few reports regarding that issue. Considering whether professional organization is developed, whether the plan for infra construction is investigated, and whether technical area is examined, we suggest the followings for inducing the standardization plan for management of sports medicine information system. First, we should develop the data model, second, develop the individual-relationship model, third, make the individual-oriented development of logical data model, fourth, plan the development of management process systematically, fifth, define the property of database for the development of management process, sixth, establish the schima coding, and last, develop the professional system of accounts service. These developments might enable the systematic and scientific analysis through the real-time exercise prescription, and could construct the new system of exercise prescription.
초등학교 자연과 ‘생물과 환경’학습을 위한 멀티미디어 타이틀의 설계 및 구현
강준식(Jun-shik Kang),이지영(Jee-Young Lee) 한국컴퓨터정보학회 2000 韓國컴퓨터情報學會論文誌 Vol.5 No.4
본 논문은 4학년 2학기에 나오는 '생물과 환경‘단원을 위한 멀티미디어 타이틀을 설계하고 구현하기 위한 시도이다. 멀티미디어 타이틀은 학생들이 학습 활동 후 좋은 결과에 도달할 수 있도록 하기 위하여 멀티미디어 특성을 극대화하였다. 본 멀티미디어 타이틀은 Hite-Media사의 Cocktail 프로그램을 채택하였으며 순차적이고 문자 중심적인 단순성과 관계된 문제점을 해결할 수 있도록 설계되었다. 그 결과로 학생들은 상호적으로 수업의 양과 순서를 결정할 수 있고 학습활동에서 동기유발과 학습참여를 불러일으킬 수 있는 청각적이고 시각적인 정보를 효과적으로 결합할 수 있다.<br/> 본 타이틀은 학생들이 수업 중에 발생되는 많은 문제를 해결하고 개별 학습을 할 수 있도록 하며 결국 학습자가 자연과의 궁극적인 목표인 ‘환경이 식물의 생활에 영향을 미치고 있다’를 이해하는데 도움이 될 것이다. This paper is an attempt to design and implement a multimedia title for the lesson of' Creatures and Environment' which appears in the textbook of the second semester for the fourth graders. The title tries to make the most use do multimedia features so that students may be able to reach the best result of learning activities. The title adopts the Cocktail program developed by Hite-Media Co. It is designed to resolve problems that are associated with sequential and letter-centered simplicity.. As a result, students can interactively decide on the order and the amount of their lessons. The title can effectively combines visual and aural (i.e., hearing) information to bring in motivations and participations in learning activities.<br/> This title is believed to help students to solve many classroom questions and to try individualized learning. Finally, it is hoped that the title helps students to understand the ultimate goal of the subject, 'Environment does affect the life of plants'.
강준수(Jun-Su Kang),오자 아미타시(Amitash Ojha),이민호(Minho Lee) 대한전자공학회 2016 대한전자공학회 학술대회 Vol.2016 No.6
In this study, we present an emotion understanding system based on cognitive model of emotion processing. This cognitive model consists of four parts. First part is called perceptual system, which extracts visual and audio features using 3D fuzzy GIST. The second part is body response system, which extracts phase locking value (PLV) from EEG signals. The third system is schematic system, which clusters features from each modality using Fuzzy C-Means clustering. At last, conceptual and propositional system classifies emotions into positive and negative emotions using adaptive neuro fuzzy inference system (ANFIS). From the output of each modality, we fused the outputs based on Bayesian modality integration. The result shows that our proposed method is good to understand emotion components which watching a movie clip.