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3D 디지털 패션쇼 중요 시각 구성요소에 대한 분석연구
김석래 ( Kim Suk-rae ),안덕기 ( Ahn Duck-ki ) 커뮤니케이션디자인학회 2016 커뮤니케이션 디자인학연구 Vol.57 No.-
This study seeks to analyze the 3D digital fashion show from the traditional fashion show integrated by rapidly growing computer graphic technology with practical production research. The study aims to provide procedure information on 3D computer graphic digital fashion show when collaborating with fashion designer by analyzing effective mandatory elements to 3D graphic designer who mainly creates visual process in the 3D graphic production from the digital fashion show`s environment. The analysis study was conducted by in-depth research on visual forms in three substantial visual elements from digital fashion show comparing both advantages and disadvantages along with effective work process mainly focusing virtual model, virtual costume, and animation.
만화콘텐츠 교육을 위한 미국 대학 교과과정 분석 및 제언
옥진명(Jin Myeong Ok),김석래(Suk Rae Kim) 한국디자인리서치학회 2023 한국디자인리서치 Vol.8 No.2
최근 웹툰이 포함된 만화콘텐츠의 문화적 산업적 가치 상승으로 인하여 교육적 수요가 증대, 고등교육을 담당하고 있는 대학에서 관련학과의 신설 및 정원증대가 이루어지고 있다. 본연구는 이러한 환경을 반영하고, 만화 관련학과 교육과정 확립 시 참고할 수 있는 관련 연구가 부족하다는 점에 착안하여 진행된 연구이다. 연구는 교과과정 구성측면에서 좋은 사례가 된다고 판단되는 미국 대학의 교과과정을 면밀히 분석, 국내 관련 학과에서 적용이 가능한 내용들을 도출하는 것에 목적을 두었다. 분석은 선정기준에 의해 세 개의 대학을 선정하고 설정한 분석기준에 준하여 학교별 개별분석을 우선 진행하였다. 다음으로 개별분석 내용들을 종합적으로 정리, 국내 만화 관련 학과에서 교과과정 구성 시 고려하고 접목할 수 있는 시사점을 도출하였다. 이러한 일련의 과정을 통하여 정리된 본연구의 분석결과가 만화콘텐츠 교육에 가치를 더할 수 있는 기초연구가 될 수 있기를 바란다. Recently, due to the increase in the cultural and industrial value of the cartoon content that include the webtoon, educational demand has increased, and related departments have been newly established and the expansion of the quota at universities in charge of higher education. Reflecting this environment, this study was conducted based on the lack of related research that can be referred to when establishing a cartoon related department curriculum. The study aimed to closely analyze the curriculum of U.S. universities, which is considered a good example in terms of curriculum composition, and to derive contents that can be applied to related departments in Korea. For the analysis, three universities were selected according to the selection criteria, and individual analysis for each school was conducted in accordance with the analysis criteria set. And then, individual analysis contents were comprehensively analyzed, and drew the implications that can be considered and grafted in the composition of the curriculum in cartoon related departments. It is hoped that the analysis results of this study can be a basic study that can add value to cartoon content education.
3D애니메이션제작을 위한 단계별 작업 과정에 대한 이해
성국주(Sung, Kug-Joo),김석래(Kim, Suk-Rae) 인제대학교 디자인연구소 2008 Journal of Integrated Design Research (JIDR) Vol.7 No.2
Unlike 2D animation, the fast improvement of computer technology make it possible to express three dimensional character and dynamic camera movement in 3D animation. These merits in 3D animation have appealed to the people, and made 3D animation be settled well as one of important areas in the field of animation. The people’s high interest about 3D animation has made the studio churn lots of blockbusters out, and, by the people’s high interest, also 3D animation has been recognized as a high value added business. Now days, the pipeline in the field of 3D animation that was born and improved by the computer technology, has been specialized and professionalized quickly because of continuous improvement of technique. Because of this trend, the studio more want the specialist who has understood well about the task. But, in the field of education about 3D animation, there is not fully understand about this change, and many students prepare their future with just general idea about the field of 3D animation by lack of information. By these reasons this study examine closely the process of the main production to understand the whole pipeline about 3D animation with the practical aspect and also propose the guideline about the specialized task.
외국인을 위한 지진정보 디자인 제작 사례 평가에 관한 연구
양근영 ( Yang Keun-young ),김석래 ( Kim Suk-rae ) 커뮤니케이션디자인학회 2020 커뮤니케이션 디자인학연구 Vol.70 No.-
This study investigated and analyzed design cases of Japan where there are usually a lot of measures against earthquakes. In particular, foreigners who are socially underprivileged, face some difficulties such as language transmission when an earthquake occurs. In order to solve these problems, we surveyed and evaluated the printed materials provided by Japan and after the evaluation, we presented a design suitable for the current situation in Korea. In the first phase of the study, the necessary information was first printed before and after the actual earthquake. In the second stage, we assessed the actual use of printed materials to foreigners. In the final stage, we re-designed a new design according to the current situation in Korea. When providing information to foreigners, first of all, it should be stated that there are actions to be taken immediately after the earthquake. Second, it is necessary to provide information for preparing in case of an earthquake. Third, earthquake illustrations and photos can be intuitively used as methods of expressing information. Korea can no longer be called an earthquake safe zone. It is necessary to thoroughly prepare for disaster prevention through daily preparation, training and research.