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구성주의에 기반 한 초등학교 컴퓨터 교과 교재 개발연구 : 교재 개발 시나리오를 중심으로
김갑수,이건민 서울敎育大學校 初等敎育硏究所 2000 한국초등교육 Vol.11 No.2
Computer education is a typically is a typically tool that is focus on functionality and creativity. From now on the teachers input the knowledge of the computer into the students, and the learner train to acquire the functionality of computers themselves. Therefore, the textbooks of computer education was maded in view of functionality of computer education. Owing to focusing the functionality of computer is occurred. To solve this problem, we propose the method of developing the textbook of computer education based on scenarios. This method is that the leraners acquire the knowledge of computer deucation activity.