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우리나라 공업계 고등학교 디자인 교육과정 및 운영에 관한 연구
신동식 청주대학교 산업대학원 1997 국내석사
우리 나라의 현대 디자인은 사회와의 유기적 연계속에 여러가지 시행 착오를 거치면서 짧은 기간에 성장하여 지금에 이르렀다. 정보화 국제화 시대를 맞이하여 현대 산업사회에서 디자인의 중요성은 국가 경제를 좌우하는 큰 요인으로 작용함과 동시에 우리 생활 주변 구석구석까지 큰 영향을 미치고 있다. 이렇듯 디자인의 사회적 흡수는 놀라울 정도로 빠르게 진행되고 있으며 양적 팽창과 함께 질적 향상을 위한 노력이 요구된다. 오늘날 우리들은 상상하기 어려울 정도로 다양하고 복잡한 환경에서 살고 있다. 이 가운데서도 정보 통신, 생활 용품, 환경 등이 날로 급변해 감에 따라 산업 분야에서 디자인의 역할이 매우 중요하다. 현재 치열한 국제 경쟁의 산업 사회에서 앞서 가기 위하여 선진국들은 산업 디자인 육성을 주력하고 있다. 우리 나라의 디자인 산업도 양적, 질적으로 많은 성장을 하고 있음에 따라 디자인 산업에 적합한 인력 양성이 시급하다. 대학이 학문적 이론을 바탕으로 실기를 연마하는 곳이라면, 공업계 고등학교 디자인과는 직업 윤리를 바탕으로 한 전문 기능인력 양성을 위한 실기를 연마하는 것이 바람직하다. 현재 공업계 고등학교 디자인 교육은 실험·실습에 소요되는 기자재 및 실습재료 구입의 부담이 크기 때문에 체계적인 실습위주의 교육이 이루어지지 못하고 이론과 견학에 치중하고 있다. 디자인과는 광범위한 지식보다는 세분화된 한 분야의 전문인이 될 수 있는 교육이 필요하다. 예를들면, 광고의 경우 디자이너가 할 수 있는 일은 광고 일러스트레이션, 원고 제작에 필요한 작업, 원색 분해 등 적절한 이론 교육을 바탕으로 한 확고한 직업 윤리, 그리고 컴퓨터 디자인 일반이론 및 실기 등 전문화된 교육을 충실히 할 수 있다면 공업계 고등학교 디자인과 졸업생도 디자인 산업 분야에서 제 역할을 담당할 수 있을 것이다. 경제가 발전하면서 다양한 정보를 보다 빠르고 정확하게 전달하는 시각 디자인, 또는 환경 디자인, 제품 디자인 등이 양적 팽창과 함께 놀라울 정도로 변화되고 있는 실정이다. 이러한 변화에 발맞추기 위해서는 기초 디자이너 양성을 위한 고등학교 디자인과 교육이 재정립되어야 할 것이다. 2000년대의 디자인 산업은 멀티미디어(Multimedia)^1) 영상 통신(Image Communication)또는 토털 디자인(Total Design)의 방향으로 나갈 것이며, 산업 현장은 다양한 개성을 가지고 새로운 기술 개발을 위한 고도의 창조성을 지닌 인력을 요구할 것으로 전망된다.^2) 앞으로의 디자인 교육은 일정한 기능, 기술을 습득시키는 획일화된 교육이 아니라, 개성을 최대한 신장시키고, 다양한 경험을 통한 직업 교육과 계속 교육을 병행하여 창의적인 디자이너를 양성할 수 있어야 한다. 본 연구는 공업계 고등학교 디자인 교육의 이론적 배경 및 디자인과 교육과정의 변천 과정을 통해 현 공업계 고등학교 디자인과 현황 및 교육현황을 파악하여 공업계 디자인과 교육과정 구성에 있어서 바람직한 방향 설정을 할 수 있도록 하는데 본 뜻이 있으며 체계적인 디자인 교육을 위해 효율적인 연구 및 투자를 할 수 있도록 함에 있다. 주1) 화상, 음성, 문자 등의 정보 전달 수단을 복합화하여 컴퓨터 상에서 일원적으로 취급할 수 있도록 하는 개념을 가리킨다. 이용자는 멀티미디어 소프트 웨어를 수동적으로 받아들이는 것이 아니라 인터 액티브하게 가공 편집할 수 있는 환경을 지향하고 있다. 월간 MIPS 편집부, 맥켄토시 용어사전, 성안당, 1996, p.269 주2) 교육부, 실업계 교육과정 해설-공업 계열-, 대한교과서 주식회사, 1995, p.16 우리 나라의 현대 디자인은 짧은 기간에 성장하여 지금에 이르렀다. 정보화 국제화 시대를 맞이하여 디자인의 중요성은 국가 경제를 좌우하는 큰 요인으로 작용함과 동시에 우리 주변 생활 구석구석까지 큰 영향을 미치고 있다. 오늘날 우리들은 상상하기 어려울 정도로 다양하고 복잡한 환경에서 살고 있다. 이 가운데서도 정보통신, 생활용품, 환경 등이 급변함에 따라 디자인의 역할이 매우 중요시 된다. 그러므로 치열한 국제 경쟁에서 앞서기 위해 선진국들은 산업 디자인 육성에 주력하고 있다. 우리 나라의 디자인 산업도 양적, 질적으로 많은 성장을 하고 있음에 따라 디자인 산업에 적합한 인력 양성이 시급하다. 대학이 학문적 이론을 바탕으로 실기를 연마하는 곳이라면, 공업계 고등학교 디자인과는 직업 윤리를 바탕으로 한 전문 기능인력 양성을 위한 실기를 연마하는 것이 바람직하다. 앞으로의 디자인 교육은 일정한 기능, 기술을 습득시키는 획일화된 교육이 아니라, 개성을 최대한 신장시키고, 다양한 경험을 통한 직업 교육과 계속 교육을 병행하여 창의적인 디자이너를 양성할 수 있어야 한다. 본 연구는 공업계 고등학교 디자인 교육의 이론적 배경을 통해 디자인 교육과정의 변천과정과 설문지 조사를 통해 우리나라 공업계 고등학교 디자인과 현황 및 교사현황, 교육현황을 파악하여 분석 하므로서 공업계 고등학교 디자인과 교육과정 및 운영에 있어서 바람직한 방향을 설정토록 하고 체계적인 디자인 교육을 위해 효율적인 연구 및 투자를 할 수 있도록 함에 있다. Korean modern design grows in short period up to the present. Design for globalization, internationalization and information period has influence on national economy and most distant corner of our life. Today we live in so various and complicated circumstances that we cannot foresee them. Especially, according as information communication, household articles and our circumstances change rapidly, design plays a much greater role.Many developed countries concentrate their effort on the development of design to improve their industrial and economical power between competitive countries. The government has to nurture experts in design industry area as soon as possible because design industry of our nation is growing in quantitative and qualitative aspects. Therefore, my study shows that university students study not only academical theory but also practical training based on its theory while Technical High School students should study and learn practical skills mainly that based on vocational ethics to be experts in their own fields. Our design education for the future must be for students to develop their individuality at most not to learn and study simple skills of design uniformly. Also schools have to make efforts for students to have creative design education through various experiences as well as vocational and continual education. My research says the change of design curriculum founded the theory background of design education and analyzes the present state of design departments, teachers and education of Korean Technical High School by research questionnaire to help students take great design education. Futhermore, I hope that this study helps schools improve their design curriculum and induce efficient researches, investment and concern for systematic design education.
Multi-media를 이용한 CAI시스템 개발 및 적용 평가에 관한 연구 : 중학교 2학년 내연기관을 중심으로
황관성 청주대학교 산업대학원 1995 국내석사
Informationized society ha many development in various kinds of techniques of making and dealing information. And the way of managing the information, techniques and know-hows from the increasing information ideas with these currents, it is needed the importance of early computer education for discovery of the individual aptitude and self study and home-traning with the CAI, individualized lesson in the informationized society. It is natural that the CAI system is improved to meet the national and social requests. However, educational software in school is limited to several subjects with the lacking of quality. So, I adopted and analysed the CAI program in the school education with the second year middle school with the subject of Technology and industry. The conclusions are as follows; 1) Student's attitude : The negative - The positive. 2) Teacher can teach the students with enough time to each ones. 3) Teacher and make students understand the study contents with real situation. My future purpose is not only searching efficiently for the problem of the application on this program and the student's opinion through a survey, and making all the contents of the Technology and industry courses into the CAI system but also the direction of my investigation is to develop an teaching method which is suitable for our informationlized society. Of course, to make this aim come true. It will take a great deal of study and effort. The cooperation on the school foundation and the ministry of education is mandatory in order to efficiently apply this program to the field of education, too.
패션産業에 있어서 Fashion coordinator의 役割 硏究 : 商品企劃 및 패션 마켓팅을 中心으로
이용희 淸州大學校 産業大學院 1984 국내석사
This country has marked a great increase in the clothing expenses and a distinguished tendency of up grading in the clothing quality with the improvement of the standard of living and the expansion of middle-classes since 1970s. Accordingly as modern people have had the strong necessity of ready-made clothes which could save the time and expenses, some of the big business groups started to make inroads into the ready-made clothing business on a full scale. Thus, ready-made clothing business on a full scale. Thus, ready-made clothing business has developed into a fashion business. But, domestic ready-made clothing business, which can not meet the growing needs of modern people who are used to the diversification and characterization of life, goods and consumption, has the problems in itself such as non-specialization of its planning section, irrationalization of its production sections and unsystematization of its information and marketing section. In other word, it has not achieved the systematization of planning-production-marketing, and will not achieve the knowledge-intensive system or consumer-oriented system only with the previous production plan which did not allow the participation of professional staffs. The following suggestions could be made to cope with these problems and to enable domestic ready-made clothing business to become a real fashion business. First, domestic ready made clothing business has to set up a systematic plan centering professional staffs, the fashion coordinators, in order to produce the goods required by the consumers who are becoming high-class in the propensity to consume in terms of fashion. The fashion coordinator, who can make effective and creative merchandize plan after an analysis of fashion information and marketing forecast, not relying on the planning by rough intuition or feelings and senses of a fashion designer is greatly needed in our domestic ready-made clothing business. Unlike Japan, where coordinator system is introduced even in department stores, Korea's domestic situation in which mechandisers also play the roles of coordinators has to be readjusted as soon as possible. Second, domestic business, in this modern mass-consuming society, has to develop new fashion marketing methods such as creation and development of new markets; that is cultivation of markets. We have checked consumers with the factors of demography(sex, age, education, occoupation and income) up to now, but future fashion marketing has be carried out in a new way. To put concretely, we have to make a total marketing involving coordinate and systematic sales and development of new products, by grasping new standards such as consumers' potential demands, their senses of value and life styles in general, their living habit and their environmental factors and putting them to merchandizing plan. Since fashion marketing flows as purchasing character changes with the change of life style and sense of value, fashion business of each country is working for the systematization of its organization, and is trying to secure the superiority of fashion marketing. Consequently, our domestic ready-made clothing industries have to make every possible effort make themselves become fashion businesses by upbringing professional staffs and putting them into the business.
캐주얼제품 구매행동에 관한 실증적 연구 : 청주시 여자대학생을 중심으로
최현직 청주대학교 산업경영대학원 1990 국내석사
There are been a lot of studies on factors which influences consumer behavior in they marketing field, and a lot of researchers have suggested results variables which can explain and predict consumer behavior through their models. Consumer behavior is a process and purchase is only one stage that process. There are many underlying influences, ranging from internal motivations and attitudes to social influences of various kinds. To understand the meaning of consumer behavior better we whould carefully examine who and what are involved. In any buying activity there are at least three potential forces on the buying side of the transaction : buyers, influencers, and consumers. The buyer makes the purchase, while the consumer uses the service or product purchased. Influences are not directly involved in buying or using the product but knowingly or unknowingly affect the decision of the buyer. When consumer buyes a product or choose brand he or she will decide how, when, where, why the brand he will choose. Therefore, marketing behaviors are designed in terms of the circumstances which he or whe face. The purpose of this study is to reveal factors which affect buying behavior with special reference to theories about goods buying behavior. To achive this abjective, this writer analyzed factors which affect coed's casual goods buying behavior, The results are as follows ; It is revealed that commercial advertisement greatly influenced on their buying behavior and formal education level affected types of buying information sources. Monthly expenditure had effect on their brand choice behavior. Types of hobby affected factors which influenced buying behavior. Housing tenures also influenced information source. Therefore, marketing stratiges toward consumer which reflect students socioeconomic and demographic characteristics(class year, monthly expenditure, housing tenure, and hobby etc) which influence their buying behavior.
김태선 청주대학교 산업대학원 1997 국내석사
The purpose of this study is to present the typical cases and functional characteristics according to the complex uses of house with shop in Chongju area from the modern age(1920's) to present(1996). From above study, the conclusions are made as follows; 1) The function of「business」in low floor, mainly including shops and offices, should be planned to street according to the priority of commercial value, for example, if the business could get to success in the area, or if the house could be rent easily and so on. However, the function of「living」should be planned in high floor because the sunlight and ventilation is important for the facade of complex building. The「living」is focused on road and site form for orientation in complex building with the function「business」and「living」. 2) The「business」appears public character while「living」shows private one. It means there needs two cores to enter the「business」space in low floor and「living」space in high floor seperately. But usually, only one core is planned for the reason of space saving. The people living in high floor have to use the core together so that they could not get the sense of security and the privacy is broken at the same time. So the core should be separately tried, to plan two functions into two buildings, or to plan another entrance for resident. 3) The room layout of「living」is nearly concluded by road and site form for orientation. It is mostly composed of three bays of room/ living room/ room for south and east at present. In one word, it is difficult and limited to solve the pluralistic problem of urban complex housing by using some simple ways. And the studies using more detailed and many-sided ways are wanted.
컴퓨터를 이용한 VTR head 공정 개선 : 산업 현장 실습을 통하여
권정호 청주대학교 산업경영대학원 1992 국내석사
본연구의 목적은 산업 현장에서 수작업으로 VTR 용 head제품 관리와 제품의 특성을 선별하던 것을 컴퓨터 시스템을 이용하여 업무의 신속성과 제품의 품질 보증 정확도를 높이는데 있다. 실험의 목표는 제품의 성능(특성값, 인덕턴스, 갭 Length, DEPTH)을 자동으로 집계하는 시스템을 구축하여 수작업과 비교하여 개선된 점을 제시하는 것이다. 실험의 결과 향후 생산 라인의 전산화가 미흡한 우리 실정에서 제품의 특성에 맞는 소프트웨어를 개발함으로서 제품의 결쟁력을 높일 수 있으며, 프로그램을 작성하는 요원에게 제품의 제조상의 특징을 설명하는 것이 어려움으로 나타났으며, 향후 생산현장 개선을 위한 전문 프로그램 요원의 필요성이 산업 현장 전반에 확대되리라 판단된다. 또한 작업을 위한 제품의 사양을 중간언어의 형태로 기술하여 특별한 지식이 없는 프로그램 요원이 쉽게 프로그래밍이 가능하도록 사양 기술언어의 개발이 요구된다. This paper is aimed to enhance the rapidity of working execution and the accuracy of product quality control by replacing with computers the management and sorting-out of VTR head products by manual. The goal of the experiment lies in submitting advantages of automatically total system of product performances - characteristics, inductance, gap length / depth - over those by manual. As a result of the experiment, it proved that in terms of our circumstances not fully computerized in the production line, we could make our products competitive from the development of a software suitable for each product and it is difficult to describe what properties products retail in making to the programmers, and that more expert programmers for the improvement of the production line will be needed in across-the-board industry for years to come. The development of programming languages ought to ster for specification of products so that programmers with no specialized knowledge of languages can have access to them.
옥탑광고 디자인의 광고효과에 관한 연구 : 청주시 옥탑광고의 실제 사례를 중심으로
박두성 청주대학교 산업경영대학원 1995 국내석사
We hope to explore ways of improving by grasping the problem through situational analysis of the present billboard advertisements of building top centering around Chong-ju. We also wish to improve the quality of billboard advertisements of building top, which is an important factor when considering new construction, by recgnizing their importance. So, the purpose of this study is to contribute to a desirable city environment in new construction in Chong-ju. The procedure of this study is as follows; First, investigate documents after pre-study. Second, make an analysis of the present situation of billboard advertisements of building top in Chong-ju. These are devided by classification; industry, modeling, and location. Third, survey Chong-ju citizens regarding their understanding of billboard advertisements of building top and which designs they would find desirable. Forth, determine which buildings would and would not be suitable for billboard advertisements of building top. In addition, determine, by industry and location, which buildings can be improved. The results of the study are as follows; First, there are 28 billboard advertisements of building top at electronic machinery factory and 7 other sites in Chong-ju. There are in the center of the city, on the main arterial roads, or in the factory areas. By and large, they are samll scale, rectangular, and the lettering is either a corporate typography or gothic type. Their colors include white, red, blue, and green. More than half of them are handmade. Second, according to the questionaire, Chong-ju citizens are very interested in billboard advertisements of building top. They think billboard advertisements of building top account for many of the sign boards in Chong-ju and that they have made a great contribution to the beauty of this city. Most respondents think the number of billboard advertisements of building top should be increased in Chong-ju. They are in favor of billboard advertisements of building top at Samsong Electronics near the entrance to the factory area, PaekHark Soju at Naedok-dong and Sokyo-dong, DongSo Food at Somun-dong, and JinRo department store. Third, the problems of billboard advertisements of building top in Chong-ju are as follows( though in some cases there are differences in each advertisement); There are problems in the way of color. For example, the original colors, inadequacy of the product image and disharmony with the surroundings. There are problems include lettering that is not in harmony with each other, the size and arrangement of letters, the fact that some signs are too bright for their surroundings. Non-rectangular shapes should be used because there are too many rectangular signs. Other shapes should be used. It has been pointed out that most of the manufactured materials are handmade. Ways of improvement are as follows; The various colors which are suitable to the environment of the city and are appropriate to the aims of billboard advertisements of building top must be used. The quality of billboard advertisements of building top can be improved by developing colors specific to each company. Proper proportion between screen and letters, either by deleting or inserting letters, must be carried out. New billboard advertisements of building top should be tried out and the materials which have an highly effect of advertisements must be used if possible. All future billboard advertisements of building top should incorporiate all of the above suggetions. This will help with the visibility of new advertisements.
女高生의 衣服行動에 관한 硏究 : 淸州市 女高生을 中心으로
이규자 (李揆子) 淸州大學校 産業大學院 1985 국내석사
Study on he Degree of Satisfaction, Conformity, Importance, and Comfortableness of Clothing among Girl Students - Centering around Girl Students in Chong Ju City - This thesis investigates 1) the students' general attitude toward satisfaction, conformity, importance and comfortableness after school uniforms were abandoned and a new policy of autonomous clothing selection was adopted. 2) And the relation among satisfaction, conformity, importance and comfortableness. 3) In addition, the thesi for an effective educational policy for student clothing as well a means to instruct students about developing sound attitudes toward clothing during adolescence. The study of students' inclination to clothing based on the items used by the preceding researchers is corrected and supplemented. The items of reliability and adequacy to study them are afterwards used with data analysed through Computer, Frequency, Mean, Standard Deviation, Person's S.R. and T-Score can be obtained. A survey of this study on 317 sophoremore girl students throughou four girls' high schools n this city was made. The results of this study are as follows: 1) In buying clothing, students consider design of great importance and next in importance are price and color. 2) The students decided which clothing to buy and their mother or they themselves paid for it. 3) They usually bought ready-made clothes at a wholesale store rather than specially tailored clothes. 4) Some students prefer casual wear to school-uniforms because the former are more convenient for movement and other students do not prefer casual wear because it seems to take so much time for them to look neat and smart. However students generally like the policy of abandoning school-uniforms. 5) In comparing the satisfaction, conformity, importance, and comfortableness of clothes, there wasa corelation between comfortableness and importance while there was no correlation between conformity and satisfaction at the level of P.01. 6) In comparing the student group for general attitude toward clothing, the difference of clothing can be seen only at the level of P.05.
도시 대중주택의 실외공간특성에 관한 연구 : 청주지역을 중심으로
서재형 청주대학교 산업경영대학원 1993 국내석사
The aim of this study is to find the characteristics of the outdoor space in the popular detatched houses(PDH) built in Chongju city, from 1986 to 1991. In this paper several elements of the outdoor space in the PDH was studied vertically and horizontally. This study consists of five chapters as follows; Chapter 1, Introduction - The purpose and background of this study. Chapter 2, Defining concept of the PDH - Defining several terms used in this study. - Review of the meaning of the outdoor space in the PDH already studied. - Investigation of the building code related to the PDH. Chapter 3, Survey and analysis of the characteristics of the outdoor space on the ground level, the 2nd floor level and the flat roof. Chapter 4, Suggestions for a good outdoor space quality in the PDH. Chapter 5, Conclusion. Conclusion of this study are as follows: 1. The outdoor space on the ground level is not enough to function as a main garden, as building ratio comes to 60 percent(legal limitations). 2. The outdoor space of the 2nd floor is left to a pathway function. 3. The space of the flat roof becomes half of the site area, as compare with the space of ground level come relatively to small. So, it must be considered that roof garden could be function like a main garden. 4. Legal proceedings, raising the ratio of planting area and lowering the builing ratio, is desirable for a good outdoor space. In is the hope of this study to that these suggestions could be used as the basic information for the outdoor space planning & design of the outdoor space in the PDH.
Quest3D를 이용한 건설기계 시뮬레이터의 설계와 구현
전완식 청주대학교 산업경영대학원 2010 국내석사
가상현실뿐만 아니라 시뮬레이터관련 산업이 국내에서는 많이 알려져 있지 않다가 최근에 게임기술과 3D를 이용한 입체영상, 사이버모델하우스, 가상체험 공간 등의 다양한 형태의 3D 콘텐츠가 대중에게 선보여 지면서 가상현실에 대한 관심이 높아지고 있다. 이외에도 가상현실 기술은 현재 건축, 토목, 의료, 제품, 홈 네트워크 등 여러 산업 분야에 이용되고 있으며 앞으로 더욱 비약적인 발전 가능성 있다. 건설기계 산업이 고도화되고 지속적인 성장에 따라 산업의 기본이 되는 교육의 필요성에 따라 국외에서는 가상현실을 이용한 시뮬레이터가 그 분야에 중요한 역할을 담당하는 요소로 사용되고 있으며 건설기계 업체들은 시뮬레이터 사용으로 인한 장점을 마케팅 전략으로 최대한 활용하고 있다. 하지만 국내에서는 시뮬레이터의 필요성과 인지도가 낮을 뿐만 아니라 소규모의 연구는 이루어졌으나 기술 집약도는 낮은 실정이다. 이러한 이유는 시뮬레이터의 효과적인 구축방법 부재, 초기 개발비용의 부담 등의 문제로 아직까지 획기적인 콘텐츠를 구축하지 못하고 있기 때문이다. 본 논문에서는 Quest3D라는 가상현실 개발 도구를 사용하여 시뮬레이터 기술을 건설기계 분야에 효율적으로 적용하여 가상현실 콘텐츠를 개발해보고 국내 건설기계 시뮬레이터 산업의 발전과 가능성을 알아본다. Due to the fact that various form of 3D contents such as game technology, stereoscopic image using 3D technology, cyber model house, virtual space experience, etc. have been introduced recently, it is becoming interested in virtual reality even though the industry concerning simulator was not known as well as virtual reality in Korea. Also, not only is it can be used for various purposes (e.g., architecture, public works, medical services, new products, home networks etc.), but also it is expected that virtual reality is likely to be developed rapidly. By the enhancement, consistent growth of construction equipments and need for education which is fundamental of industry, the simulator using virtual reality is becoming a major factor and firms manufacturing construction equipment is taking the advantage for the marketing strategy as much as possible which is come from the use of simulators. But, it has not been developed because of the lack of needs for simulator, public awareness and method to develop as well as no results any developed, low intensiveness of high-tech skills, the risk at the first stage of development and so on. In this thesis, we develop virtual reality contents by the application of the skill in the construction equipments industry using Quest3D which is one of virtual reality development tools and study its possibility of the development.